Renamed all references
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@@ -6,4 +6,4 @@ Butter Engine is a game engine made in LWJGL and uses its subset libraries for v
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Although similar to other projects in ambition, the hope is to work on certain parts of the TODO list at a time. For example, spending some time on rendering and then transitioning to audio, to ECS, and back.
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The checklist is available on the [GitHub repository](https://github.com/higgy999/ButterEngine).
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The checklist is available on the [GitHub repository](https://github.com/joshuafhiggins/ButterEngine).
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@@ -19,7 +19,7 @@ NOTE: This software can be used maliciously. I am no way responsible for the use
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- Ability to transfer files for all pranks
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## Setup
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1. Download the source code from [GitHub](https://github.com/higgy999/PrankSuite)
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1. Download the source code from [GitHub](https://github.com/joshuafhiggins/PrankSuite)
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2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address
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3. Build the server and client artifacts
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4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe
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@@ -22,7 +22,7 @@ I feel like I wrote this code before...
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<!--more-->
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Up until last week, I have been working on the base rendering, textures, and 3D projection which all felt vaguely familiar (*cough cough..[TF2 OpenGL & Java](https://github.com/higgy999/tf2-opengl)..cough cough*). As well as a basis for mod loading.
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Up until last week, I have been working on the base rendering, textures, and 3D projection which all felt vaguely familiar (*cough cough..[TF2 OpenGL & Java](https://github.com/joshuafhiggins/tf2-opengl)..cough cough*). As well as a basis for mod loading.
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But for this week, I didn't do much (*less than I wanted to*) but I did do research into physics, cameras, model loading, and entity component systems/ECS.
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@@ -39,7 +39,7 @@ NOTE: This software can be used maliciously. I am no way responsible for the use
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- Ability to transfer files for all pranks
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## Setup
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1. Download the source code from [GitHub](https://github.com/higgy999/PrankSuite)
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1. Download the source code from [GitHub](https://github.com/joshuafhiggins/PrankSuite)
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2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address
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3. Build the server and client artifacts
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4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe
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