Renamed all references

This commit is contained in:
2023-06-19 14:07:04 -04:00
Unverified
parent d606fae932
commit 40259e53da
5 changed files with 12 additions and 12 deletions

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@@ -1,10 +1,10 @@
baseURL = "https://higgy999.github.io" baseURL = "https://joshuafhiggins.github.io"
# theme # theme
theme = "LoveIt" theme = "LoveIt"
# website title # website title
title = "LitlToast's Blog" title = "Joshua's Blog"
# determines default content language ["en", "zh-cn", "fr", "pl", ...] # determines default content language ["en", "zh-cn", "fr", "pl", ...]
defaultContentLanguage = "en" defaultContentLanguage = "en"
@@ -34,7 +34,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
# Author config # Author config
[author] [author]
name = "LitlToast" name = "Joshua Higgins"
email = "joshuafhiggins@gmail.com" email = "joshuafhiggins@gmail.com"
link = "/" link = "/"
@@ -72,7 +72,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
# site default theme ["auto", "light", "dark"] # site default theme ["auto", "light", "dark"]
defaultTheme = "auto" defaultTheme = "auto"
# public git repo url only then enableGitInfo is true # public git repo url only then enableGitInfo is true
gitRepo = "https://github.com/higgy999/higgy999.github.io" gitRepo = "https://github.com/joshuafhiggins/joshuafhiggins.github.io"
# which hash function used for SRI, when empty, no SRI is used # which hash function used for SRI, when empty, no SRI is used
# ["sha256", "sha384", "sha512", "md5"] # ["sha256", "sha384", "sha512", "md5"]
# ["sha256", "sha384", "sha512", "md5"] # ["sha256", "sha384", "sha512", "md5"]
@@ -80,7 +80,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
# date format # date format
dateFormat = "2006-01-02" dateFormat = "2006-01-02"
# website title for Open Graph and Twitter Cards # website title for Open Graph and Twitter Cards
title = "LitlToast's Blog" title = "Joshua's Blog"
# website description for RSS, SEO, Open Graph and Twitter Cards # website description for RSS, SEO, Open Graph and Twitter Cards
description = "It's his blog" description = "It's his blog"
# website images for Open Graph and Twitter Cards # website images for Open Graph and Twitter Cards
@@ -97,7 +97,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
# URL of the LOGO # URL of the LOGO
logo = "" logo = ""
# title name # title name
name = "LitlToast" name = "Joshua Higgins"
# you can add extra information before the name (HTML format is supported), such as icons # you can add extra information before the name (HTML format is supported), such as icons
# pre = '<img src="/images/dark-avatar.png" width="25" height="25">' # pre = '<img src="/images/dark-avatar.png" width="25" height="25">'
# you can add extra information after the name (HTML format is supported), such as icons # you can add extra information after the name (HTML format is supported), such as icons
@@ -410,7 +410,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
images = [] images = []
# Publisher info # Publisher info
[params.page.seo.publisher] [params.page.seo.publisher]
name = "LitlToast" name = "Joshua Higgins"
logoUrl = "/images/dark-avatar.png" logoUrl = "/images/dark-avatar.png"
# TypeIt config # TypeIt config
@@ -619,7 +619,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
social = true social = true
disclaimer = "" disclaimer = ""
[languages.en.params.social] [languages.en.params.social]
GitHub = "higgy999" GitHub = "joshuafhiggins"
#Twitter = "ModsToasty" #Twitter = "ModsToasty"
Youtubechannel = "UCIk0qQcaVTxhfTD9sK_0PtQ" Youtubechannel = "UCIk0qQcaVTxhfTD9sK_0PtQ"
Email = "joshuafhiggins@gmail.com" Email = "joshuafhiggins@gmail.com"

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@@ -6,4 +6,4 @@ Butter Engine is a game engine made in LWJGL and uses its subset libraries for v
Although similar to other projects in ambition, the hope is to work on certain parts of the TODO list at a time. For example, spending some time on rendering and then transitioning to audio, to ECS, and back. Although similar to other projects in ambition, the hope is to work on certain parts of the TODO list at a time. For example, spending some time on rendering and then transitioning to audio, to ECS, and back.
The checklist is available on the [GitHub repository](https://github.com/higgy999/ButterEngine). The checklist is available on the [GitHub repository](https://github.com/joshuafhiggins/ButterEngine).

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@@ -19,7 +19,7 @@ NOTE: This software can be used maliciously. I am no way responsible for the use
- Ability to transfer files for all pranks - Ability to transfer files for all pranks
## Setup ## Setup
1. Download the source code from [GitHub](https://github.com/higgy999/PrankSuite) 1. Download the source code from [GitHub](https://github.com/joshuafhiggins/PrankSuite)
2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address 2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address
3. Build the server and client artifacts 3. Build the server and client artifacts
4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe 4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe

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@@ -22,7 +22,7 @@ I feel like I wrote this code before...
<!--more--> <!--more-->
Up until last week, I have been working on the base rendering, textures, and 3D projection which all felt vaguely familiar (*cough cough..[TF2 OpenGL & Java](https://github.com/higgy999/tf2-opengl)..cough cough*). As well as a basis for mod loading. Up until last week, I have been working on the base rendering, textures, and 3D projection which all felt vaguely familiar (*cough cough..[TF2 OpenGL & Java](https://github.com/joshuafhiggins/tf2-opengl)..cough cough*). As well as a basis for mod loading.
But for this week, I didn't do much (*less than I wanted to*) but I did do research into physics, cameras, model loading, and entity component systems/ECS. But for this week, I didn't do much (*less than I wanted to*) but I did do research into physics, cameras, model loading, and entity component systems/ECS.

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@@ -39,7 +39,7 @@ NOTE: This software can be used maliciously. I am no way responsible for the use
- Ability to transfer files for all pranks - Ability to transfer files for all pranks
## Setup ## Setup
1. Download the source code from [GitHub](https://github.com/higgy999/PrankSuite) 1. Download the source code from [GitHub](https://github.com/joshuafhiggins/PrankSuite)
2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address 2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address
3. Build the server and client artifacts 3. Build the server and client artifacts
4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe 4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe