Renamed all references
This commit is contained in:
16
config.toml
16
config.toml
@@ -1,10 +1,10 @@
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baseURL = "https://higgy999.github.io"
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baseURL = "https://joshuafhiggins.github.io"
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# theme
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# theme
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theme = "LoveIt"
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theme = "LoveIt"
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# website title
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# website title
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title = "LitlToast's Blog"
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title = "Joshua's Blog"
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# determines default content language ["en", "zh-cn", "fr", "pl", ...]
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# determines default content language ["en", "zh-cn", "fr", "pl", ...]
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defaultContentLanguage = "en"
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defaultContentLanguage = "en"
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@@ -34,7 +34,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
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# Author config
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# Author config
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[author]
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[author]
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name = "LitlToast"
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name = "Joshua Higgins"
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email = "joshuafhiggins@gmail.com"
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email = "joshuafhiggins@gmail.com"
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link = "/"
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link = "/"
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@@ -72,7 +72,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
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# site default theme ["auto", "light", "dark"]
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# site default theme ["auto", "light", "dark"]
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defaultTheme = "auto"
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defaultTheme = "auto"
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# public git repo url only then enableGitInfo is true
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# public git repo url only then enableGitInfo is true
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gitRepo = "https://github.com/higgy999/higgy999.github.io"
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gitRepo = "https://github.com/joshuafhiggins/joshuafhiggins.github.io"
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# which hash function used for SRI, when empty, no SRI is used
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# which hash function used for SRI, when empty, no SRI is used
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# ["sha256", "sha384", "sha512", "md5"]
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# ["sha256", "sha384", "sha512", "md5"]
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# ["sha256", "sha384", "sha512", "md5"]
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# ["sha256", "sha384", "sha512", "md5"]
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@@ -80,7 +80,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
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# date format
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# date format
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dateFormat = "2006-01-02"
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dateFormat = "2006-01-02"
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# website title for Open Graph and Twitter Cards
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# website title for Open Graph and Twitter Cards
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title = "LitlToast's Blog"
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title = "Joshua's Blog"
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# website description for RSS, SEO, Open Graph and Twitter Cards
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# website description for RSS, SEO, Open Graph and Twitter Cards
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description = "It's his blog"
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description = "It's his blog"
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# website images for Open Graph and Twitter Cards
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# website images for Open Graph and Twitter Cards
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@@ -97,7 +97,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
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# URL of the LOGO
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# URL of the LOGO
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logo = ""
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logo = ""
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# title name
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# title name
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name = "LitlToast"
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name = "Joshua Higgins"
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# you can add extra information before the name (HTML format is supported), such as icons
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# you can add extra information before the name (HTML format is supported), such as icons
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# pre = '<img src="/images/dark-avatar.png" width="25" height="25">'
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# pre = '<img src="/images/dark-avatar.png" width="25" height="25">'
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# you can add extra information after the name (HTML format is supported), such as icons
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# you can add extra information after the name (HTML format is supported), such as icons
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@@ -410,7 +410,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
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images = []
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images = []
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# Publisher info
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# Publisher info
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[params.page.seo.publisher]
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[params.page.seo.publisher]
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name = "LitlToast"
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name = "Joshua Higgins"
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logoUrl = "/images/dark-avatar.png"
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logoUrl = "/images/dark-avatar.png"
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# TypeIt config
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# TypeIt config
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@@ -619,7 +619,7 @@ ignoreErrors = ["error-remote-getjson", "error-missing-instagram-accesstoken"]
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social = true
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social = true
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disclaimer = ""
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disclaimer = ""
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[languages.en.params.social]
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[languages.en.params.social]
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GitHub = "higgy999"
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GitHub = "joshuafhiggins"
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#Twitter = "ModsToasty"
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#Twitter = "ModsToasty"
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Youtubechannel = "UCIk0qQcaVTxhfTD9sK_0PtQ"
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Youtubechannel = "UCIk0qQcaVTxhfTD9sK_0PtQ"
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Email = "joshuafhiggins@gmail.com"
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Email = "joshuafhiggins@gmail.com"
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@@ -6,4 +6,4 @@ Butter Engine is a game engine made in LWJGL and uses its subset libraries for v
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Although similar to other projects in ambition, the hope is to work on certain parts of the TODO list at a time. For example, spending some time on rendering and then transitioning to audio, to ECS, and back.
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Although similar to other projects in ambition, the hope is to work on certain parts of the TODO list at a time. For example, spending some time on rendering and then transitioning to audio, to ECS, and back.
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The checklist is available on the [GitHub repository](https://github.com/higgy999/ButterEngine).
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The checklist is available on the [GitHub repository](https://github.com/joshuafhiggins/ButterEngine).
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@@ -19,7 +19,7 @@ NOTE: This software can be used maliciously. I am no way responsible for the use
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- Ability to transfer files for all pranks
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- Ability to transfer files for all pranks
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## Setup
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## Setup
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1. Download the source code from [GitHub](https://github.com/higgy999/PrankSuite)
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1. Download the source code from [GitHub](https://github.com/joshuafhiggins/PrankSuite)
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2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address
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2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address
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3. Build the server and client artifacts
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3. Build the server and client artifacts
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4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe
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4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe
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@@ -22,7 +22,7 @@ I feel like I wrote this code before...
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<!--more-->
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<!--more-->
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Up until last week, I have been working on the base rendering, textures, and 3D projection which all felt vaguely familiar (*cough cough..[TF2 OpenGL & Java](https://github.com/higgy999/tf2-opengl)..cough cough*). As well as a basis for mod loading.
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Up until last week, I have been working on the base rendering, textures, and 3D projection which all felt vaguely familiar (*cough cough..[TF2 OpenGL & Java](https://github.com/joshuafhiggins/tf2-opengl)..cough cough*). As well as a basis for mod loading.
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But for this week, I didn't do much (*less than I wanted to*) but I did do research into physics, cameras, model loading, and entity component systems/ECS.
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But for this week, I didn't do much (*less than I wanted to*) but I did do research into physics, cameras, model loading, and entity component systems/ECS.
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@@ -39,7 +39,7 @@ NOTE: This software can be used maliciously. I am no way responsible for the use
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- Ability to transfer files for all pranks
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- Ability to transfer files for all pranks
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## Setup
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## Setup
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1. Download the source code from [GitHub](https://github.com/higgy999/PrankSuite)
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1. Download the source code from [GitHub](https://github.com/joshuafhiggins/PrankSuite)
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2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address
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2. Open the project in IntelliJ and change the `SERVER_IP` in `PSClient.java` to your computers local IP address
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3. Build the server and client artifacts
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3. Build the server and client artifacts
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4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe
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4. Download [JavaFX SDK](https://gluonhq.com/products/javafx/) and extract it somewhere safe
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