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---
title: "Click Counter"
image: "featured-image.png"
---
A Minecraft Forge 1.8.9 mod for counting how many times you left/right click. Featuring custom coloring, positioning, and prefixes, this mod provides useful statistics. Get started by typing the "/clicks" command in chat. The project is under the [MIT License](https://raw.githubusercontent.com/joshuafhiggins/clickcounter/master/LICENSE).

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---
title: "About"
date: 2019-08-02T11:04:49+08:00
draft: false
description: "About"
images: ["/banner.png"]
title: "About Me"
menu:
main:
weight: 4
params:
icon: user
comments: false
license: false
lightgallery: true
# math:
# enable: true
---
![Banner](/images/banner.png " ")

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---
title: "Posts"
date: 2022-03-06
layout: "archives"
slug: "archives"
menu:
main:
weight: 2
params:
icon: briefcase
---

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---
title: Links
links:
- title: GitHub
description: GitHub is the world's largest software development platform.
website: https://github.com
image: https://github.githubassets.com/images/modules/logos_page/GitHub-Mark.png
menu:
main:
weight: 5
params:
icon: link
comments: false
readingTime: false
license: false
---

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---
title: "Search"
slug: "search"
layout: "search"
outputs:
- html
- json
menu:
main:
weight: 3
params:
icon: search
---

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@@ -4,21 +4,16 @@ date: 2021-08-08T21:21:30-04:00
lastmod: 2022-08-22T16:02:56-04:00
draft: false
# author: "LitlToast"
# authorLink: "https://higgy999.github.io"
description: "I feel like I wrote this code before..."
images: ["/butter-smiley-streched.png", "/butter-smiley-projected.png", "/butter-dragon-modelloading.png"]
resources:
- name: "featured-image"
src: "featured-image.png"
image: "featured-image.png"
tags: ["Butter Engine", "Update", "Programming"]
categories: ["butterengine"]
lightgallery: true
lightgallery: false
---
I feel like I wrote this code before...
{{< param description >}}
<!--more-->
@@ -75,7 +70,7 @@ Derivatives were made when going through the tutorials but were ultimately remov
## Textures
Right now, only Albedo is being used and the Material class is nothing but a holder for SlickUtil Textures. I want the Material class to hold all of the textures without order and you leave it to modders to make their shaders and textures line up. I'm only using SlickUtil right now because of the ability to load Textures from class resources rather than the file path. But I'm ultimately going to replace it with my one Texture class because of the [model loader](#Model Loading) not using class resources. Supposedly we can load from resources, and call the function to load model from memory or textures from memory with STB, but I have no idea what the size of the buffers should be.
![butter-smiley-streched](/images/butter-smiley-streched.png "Smiley is rendering but streched!")
![Smiley is rendering but streched!](butter-smiley-streched.png)
## 3D Projection
JOML is being used for math and matrix loading and what not but this may change (see [the physics section](#physics)). Once I did this, it kinda made me think about what next. I thought I should focus on an ECS system for holding positions, rotations, etc. which right now is the Entity class that should be derived from but will change (see [the ECS section](#ecs)). This was kind of the thing that spun off into the unproductive week. Although this was not easy at all because the shader was originally going from different matrices in the wrong order.
@@ -99,7 +94,7 @@ void main() {
But here it is now working just right:
![butter-smiley-projected](/images/butter-smiley-projected.png "Smiley looking better now")
![Smiley looking better now](butter-smiley-projected.png)
## Mod Loading
The Main class no longer holds any GLFW and is instead held in the Window class, similar to the Mesh class and BufferObjects. Mods right now hold a lot of control over what's happening. This is still subject to change because while this was going to be a render engine, it quickly became this bigger thing and the order of events right now is: Rendering (v0.1) -> ECS/Physics (v0.2) -> Audio/Sound (v0.3) -> Events/Mod Loading (v0.4). So we aren't even done with v0.1 and shouldn't worry about the specifics of this just yet. I just want to emphasize that this is a render engine before a game engine, no matter how much I want the latter.
@@ -107,7 +102,7 @@ The Main class no longer holds any GLFW and is instead held in the Window class,
## Cameras
Absolute pain, never again. Jokes aside I just need to do more research because right now it looks like this:
<iframe width="560" height="315" src="https://www.youtube.com/embed/anVOEiAujAY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
{{< youtube anVOEiAujAY >}}
Should just leave it static right now with no movement...
@@ -120,4 +115,4 @@ For ECS I'm gonna go with [Ashley](https://github.com/libgdx/ashley), a LibGDX s
## Model Loading
This is in no way finished as it is not grabbing all possible data right now, which is kind of driving me nuts but I'm gonna try to ignore it for now until the data being grabbed, like material data, can be used in engine. Here it is so far, using the smiley texture and the dragon model:
![butter-dragon-modelloading](/images/butter-dragon-modelloading.png "Model loaded!")
![Model loaded!](butter-dragon-modelloading.png)

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# author: "LitlToast"
# authorLink: "https://higgy999.github.io"
description: "A lot has changed, let's jump right in."
images: []
resources:
- name: "featured-image"
src: "featured-image.png"
image: "featured-image.png"
tags: ["Butter Engine", "Update", "Programming"]
categories: ["butterengine"]
lightgallery: true
---
A lot has changed, let's jump right in.
Butter Engine (Java): UI, Physics, and Maps Post
Now in Rust, Java struggles
Whats Rust Like
{{< param description >}}
<!--more-->
Butter Engine (Java): UI, Physics, and Maps Post
Now in Rust, Java struggles
Whats Rust Like

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---
title: "Cllick Counter v2.4.0 Release"
title: "Click Counter v2.4.0 Release"
date: 2023-06-23T12:00:00-04:00
lastmod: 2023-06-23T12:00:00-04:00
description: "Right clicks, general refactor, more stable/modern codebase, QOL features."
images: []
resources:
- name: "featured-image"
src: "featured-image.png"
image: "featured-image.png"
tags: ["Minecraft", "Modding", "Release", "Features", "Left Click Counter Mod", "Click Counter"]
categories: ["clickcounter"]
lightgallery: true
---
Right clicks, general refactor, more stable/modern codebase, QOL features.
{{< param description >}}
<!--more-->

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---
title: "Cllick Counter v2.4.1 Release"
title: "Click Counter v2.4.1 Release"
date: 2023-06-24T12:00:00-04:00
lastmod: 2023-06-24T12:00:00-04:00
description: "Bug fixes"
images: []
resources:
- name: "featured-image"
src: "featured-image.png"
image: "featured-image.png"
tags: ["Minecraft", "Modding", "Release", "Fixes", "Left Click Counter Mod", "Click Counter"]
categories: ["clickcounter"]
lightgallery: true
---
Bug fixes
{{< param description >}}
<!--more-->

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---
title: "Example"
date: 2023-08-21 00:00:00+0000
lastmod: 2023-08-21 00:00:00+0000
draft: true
description: "Description"
image: featured-image.png
tags: ["Tag"]
categories: ["Project"]
---
Description
<!--more-->

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draft: false
description: "General things I need to do with the site"
images: []
resources:
- name: "featured-image"
src: "featured-image.png"
image: "featured-image.png"
tags: ["Website", "General"]
categories: ["general"]
lightgallery: true
---
General things I need to do with the site
{{< param description >}}
<!--more-->

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# author: "LitlToast"
# authorLink: "https://higgy999.github.io"
description: "The next step in pranking your friends and family."
images: []
resources:
- name: "featured-image"
src: "featured-image.png"
image: "featured-image.png"
tags: ["Update", "Release", "Programming"]
categories: ["pranksuite"]
lightgallery: true
---
The next step in pranking your friends and family.
{{< param description >}}
<!--more-->

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draft: false
description: "Hopefully this will not be a yearly tradition of me updating the site, making one post, and leaving it untouched."
images: []
resources:
- name: "featured-image"
src: "featured-image.png"
image: "featured-image.png"
tags: ["Website", "Update"]
categories: ["general"]
lightgallery: true
toc: false
---
Hopefully this will not be a yearly tradition of me updating the site, making one post, and leaving it untouched.
@@ -22,4 +19,4 @@ Hopefully this will not be a yearly tradition of me updating the site, making on
I wanted to write some posts this summer, _(not really this summer more like five days ago)_, and either Jekyll wouldnt put them into each projects feed or they wouldnt show up. I had recently watched “_[Hugo in 100 seconds](https://www.youtu.be/0RKpf3rK57I)_” by [Fireship](https://www.youtube.com/c/Fireship) and had been looking at themes for a bit. So then instead of trying to recall what painful, voodoo witchcraft I needed to do to actually get these posts to display, _(this was because I made my own theme, Jekyll is actually very cool)_ I switched over to Hugo and the LoveIt theme. Ill probably fork and mess around with a custom color palette, but its now way simpler to write a post, just do ```hugo new content\posts\postname\index.md``` and write! Another reason for the move is that I wont get security alerts for the Gemfile being out of date, Hugo isnt included in the website repo and everything is just a mostly static webpage anyways. The theme also looks more modern than the old one, and it supports comments. Im unsure whether or not to allow comments or if I can under GitHub pages. By the way, go check out the video. The guy makes good informational content.
<iframe width="560" height="315" src="https://www.youtube.com/embed/0RKpf3rK57I" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
{{< youtube 0RKpf3rK57I >}}

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# author: "LitlToast"
# authorLink: "https://higgy999.github.io"
description: "I made no posts for the rest of 2022, since the last redesign, and then I felt like redesigning the site again."
images: ["/april2023-website.png", "/april2023-bard.png", "/april2023-toaster.png"]
resources:
- name: "featured-image"
src: "featured-image.png"
description: "I made no posts for the rest of 2022, since the last redesign, and then I felt like redesigning the site again. (AI generated image btw)"
image: "featured-image.png"
tags: ["Website", "General"]
categories: ["general"]
lightgallery: true
---
I made no posts for the rest of 2022 since the last redesign, and then I felt like redesigning the site again. (AI generated image btw)
{{< param description >}}
<!--more-->
@@ -37,7 +32,7 @@ Known Bugs:
- Mobile: Hamburger menu missing when reading a post, this existed before but really shouldn't have
```
![april2023-website](/images/april2023-website.png "The new design!")
![The new design!](april2023-website.png)
Light theme looks better than before, and better than dark mode in my opinion. The new header bar is inspired by Hearthstone's website too, although I kept some of the old design on mobile. Several changes had to be made to the theme itself, at some point I need to find a way to move all changes that were made to `_override.scss`. Maybe now I'll make an update post for Prank Suite?
@@ -45,12 +40,7 @@ Light theme looks better than before, and better than dark mode in my opinion. T
I made a [Discord server](https://discord.gg/b48D4m8jNs)! There's channels for asking for help with Java, Kotlin, and Rust, as well as helpful resources. I encourage everyone to put your favorite resources for the languages in their respective channels. I often forget cool things I find and this will be my way of having a whole list to revisit anytime I want. You can also showcase your projects as a thread in the [`#showcase`](https://discord.gg/b48D4m8jNs) channel. I look forward to seeing you there!
<div style="display: flex; flex-direction: row; justify-content: center;">
![april2023-bard](/images/april2023-bard.png "Music bot")
![april2023-toaster](/images/april2023-toaster.png "Server icon")
</div>
![Music Bot](april2023-bard.png) ![Server Icon](april2023-toaster.png)
## Plans & Current Projects

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@@ -3,19 +3,14 @@ title: "TF2 Classic Dedicated Server - Docker Image"
date: 2023-06-21T19:00:00-04:00
lastmod: 2022-08-21T19:00:00-04:00
description: "TF2C dedicated server image, made from cm2network's TF2 image"
images: []
resources:
- name: "featured-image"
src: "featured-image.png"
description: "TF2C dedicated server image, made from cm2network's TF2 image. Art by Hunter R. Thompson"
image: "featured-image.png"
tags: ["Docker", "Releases", "TF2 Classic"]
categories: ["General"]
lightgallery: true
---
TF2C dedicated server image, made from cm2network's TF2 image. Art by Hunter R. Thompson, *"boba"*
{{< param description >}}
<!--more-->

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---
title: "Example"
date: 2023-08-21T12:00:00-04:00
lastmod: 2023-08-21T12:00:00-04:00
# date: YEAR-MONTH-DAYTHOUR:MINUTE:SECOND-04:00
draft: true
description: "Description"
images: []
resources:
- name: "featured-image"
src: "featured-image.png"
tags: ["Tag"]
categories: ["Project"]
lightgallery: true
---
Description
<!--more-->