272 lines
7.6 KiB
TypeScript
272 lines
7.6 KiB
TypeScript
'use client'
|
|
|
|
import React, { useEffect, useRef, useState } from 'react'
|
|
|
|
interface MousePosition {
|
|
x: number
|
|
y: number
|
|
}
|
|
|
|
function MousePosition(): MousePosition {
|
|
const [mousePosition, setMousePosition] = useState<MousePosition>({
|
|
x: 0,
|
|
y: 0,
|
|
})
|
|
|
|
useEffect(() => {
|
|
const handleMouseMove = (event: MouseEvent) => {
|
|
setMousePosition({ x: event.clientX, y: event.clientY })
|
|
}
|
|
|
|
window.addEventListener('mousemove', handleMouseMove)
|
|
|
|
return () => {
|
|
window.removeEventListener('mousemove', handleMouseMove)
|
|
}
|
|
}, [])
|
|
|
|
return mousePosition
|
|
}
|
|
|
|
interface ParticlesProps {
|
|
className?: string
|
|
quantity?: number
|
|
staticity?: number
|
|
ease?: number
|
|
size?: number
|
|
refresh?: boolean
|
|
color?: string
|
|
vx?: number
|
|
vy?: number
|
|
}
|
|
function hexToRgb(hex: string): number[] {
|
|
hex = hex.replace('#', '')
|
|
const hexInt = Number.parseInt(hex, 16)
|
|
const red = (hexInt >> 16) & 255
|
|
const green = (hexInt >> 8) & 255
|
|
const blue = hexInt & 255
|
|
return [red, green, blue]
|
|
}
|
|
|
|
const Particles: React.FC<ParticlesProps> = ({
|
|
className = '',
|
|
quantity = 100,
|
|
staticity = 50,
|
|
ease = 50,
|
|
size = 0.4,
|
|
refresh = false,
|
|
color = '#ffffff',
|
|
vx = 0,
|
|
vy = 0,
|
|
}) => {
|
|
const canvasRef = useRef<HTMLCanvasElement>(null)
|
|
const canvasContainerRef = useRef<HTMLDivElement>(null)
|
|
const context = useRef<CanvasRenderingContext2D | null>(null)
|
|
const circles = useRef<any[]>([])
|
|
const mousePosition = MousePosition()
|
|
const mouse = useRef<{ x: number, y: number }>({ x: 0, y: 0 })
|
|
const canvasSize = useRef<{ w: number, h: number }>({ w: 0, h: 0 })
|
|
const dpr = typeof window !== 'undefined' ? window.devicePixelRatio : 1
|
|
|
|
useEffect(() => {
|
|
if (canvasRef.current) {
|
|
context.current = canvasRef.current.getContext('2d')
|
|
}
|
|
initCanvas()
|
|
animate()
|
|
window.addEventListener('resize', initCanvas)
|
|
|
|
return () => {
|
|
window.removeEventListener('resize', initCanvas)
|
|
}
|
|
}, [color])
|
|
|
|
useEffect(() => {
|
|
onMouseMove()
|
|
}, [mousePosition.x, mousePosition.y])
|
|
|
|
useEffect(() => {
|
|
initCanvas()
|
|
}, [refresh])
|
|
|
|
const initCanvas = () => {
|
|
resizeCanvas()
|
|
drawParticles()
|
|
}
|
|
|
|
const onMouseMove = () => {
|
|
if (canvasRef.current) {
|
|
const rect = canvasRef.current.getBoundingClientRect()
|
|
const { w, h } = canvasSize.current
|
|
const x = mousePosition.x - rect.left - w / 2
|
|
const y = mousePosition.y - rect.top - h / 2
|
|
const inside = x < w / 2 && x > -w / 2 && y < h / 2 && y > -h / 2
|
|
if (inside) {
|
|
mouse.current.x = x
|
|
mouse.current.y = y
|
|
}
|
|
}
|
|
}
|
|
|
|
interface Circle {
|
|
x: number
|
|
y: number
|
|
translateX: number
|
|
translateY: number
|
|
size: number
|
|
alpha: number
|
|
targetAlpha: number
|
|
dx: number
|
|
dy: number
|
|
magnetism: number
|
|
}
|
|
|
|
const resizeCanvas = () => {
|
|
if (canvasContainerRef.current && canvasRef.current && context.current) {
|
|
circles.current.length = 0
|
|
canvasSize.current.w = canvasContainerRef.current.offsetWidth
|
|
canvasSize.current.h = canvasContainerRef.current.offsetHeight
|
|
canvasRef.current.width = canvasSize.current.w * dpr
|
|
canvasRef.current.height = canvasSize.current.h * dpr
|
|
canvasRef.current.style.width = `${canvasSize.current.w}px`
|
|
canvasRef.current.style.height = `${canvasSize.current.h}px`
|
|
context.current.scale(dpr, dpr)
|
|
}
|
|
}
|
|
|
|
const circleParams = (): Circle => {
|
|
const x = Math.floor(Math.random() * canvasSize.current.w)
|
|
const y = Math.floor(Math.random() * canvasSize.current.h)
|
|
const translateX = 0
|
|
const translateY = 0
|
|
const pSize = Math.floor(Math.random() * 2) + size
|
|
const alpha = 0
|
|
const targetAlpha = Number.parseFloat((Math.random() * 0.6 + 0.1).toFixed(1))
|
|
const dx = (Math.random() - 0.5) * 0.1
|
|
const dy = (Math.random() - 0.5) * 0.1
|
|
const magnetism = 0.1 + Math.random() * 4
|
|
return {
|
|
x,
|
|
y,
|
|
translateX,
|
|
translateY,
|
|
size: pSize,
|
|
alpha,
|
|
targetAlpha,
|
|
dx,
|
|
dy,
|
|
magnetism,
|
|
}
|
|
}
|
|
|
|
const rgb = hexToRgb(color)
|
|
|
|
const drawCircle = (circle: Circle, update = false) => {
|
|
if (context.current) {
|
|
const { x, y, translateX, translateY, size, alpha } = circle
|
|
context.current.translate(translateX, translateY)
|
|
context.current.beginPath()
|
|
context.current.arc(x, y, size, 0, 2 * Math.PI)
|
|
context.current.fillStyle = `rgba(${rgb.join(', ')}, ${alpha})`
|
|
context.current.fill()
|
|
context.current.setTransform(dpr, 0, 0, dpr, 0, 0)
|
|
|
|
if (!update) {
|
|
circles.current.push(circle)
|
|
}
|
|
}
|
|
}
|
|
|
|
const clearContext = () => {
|
|
if (context.current) {
|
|
context.current.clearRect(
|
|
0,
|
|
0,
|
|
canvasSize.current.w,
|
|
canvasSize.current.h,
|
|
)
|
|
}
|
|
}
|
|
|
|
const drawParticles = () => {
|
|
clearContext()
|
|
const particleCount = quantity
|
|
for (let i = 0; i < particleCount; i++) {
|
|
const circle = circleParams()
|
|
drawCircle(circle)
|
|
}
|
|
}
|
|
|
|
const remapValue = (
|
|
value: number,
|
|
start1: number,
|
|
end1: number,
|
|
start2: number,
|
|
end2: number,
|
|
): number => {
|
|
const remapped
|
|
= ((value - start1) * (end2 - start2)) / (end1 - start1) + start2
|
|
return remapped > 0 ? remapped : 0
|
|
}
|
|
|
|
const animate = () => {
|
|
clearContext()
|
|
circles.current.forEach((circle: Circle, i: number) => {
|
|
// Handle the alpha value
|
|
const edge = [
|
|
circle.x + circle.translateX - circle.size, // distance from left edge
|
|
canvasSize.current.w - circle.x - circle.translateX - circle.size, // distance from right edge
|
|
circle.y + circle.translateY - circle.size, // distance from top edge
|
|
canvasSize.current.h - circle.y - circle.translateY - circle.size, // distance from bottom edge
|
|
]
|
|
const closestEdge = edge.reduce((a, b) => Math.min(a, b))
|
|
const remapClosestEdge = Number.parseFloat(
|
|
remapValue(closestEdge, 0, 20, 0, 1).toFixed(2),
|
|
)
|
|
if (remapClosestEdge > 1) {
|
|
circle.alpha += 0.02
|
|
if (circle.alpha > circle.targetAlpha) {
|
|
circle.alpha = circle.targetAlpha
|
|
}
|
|
}
|
|
else {
|
|
circle.alpha = circle.targetAlpha * remapClosestEdge
|
|
}
|
|
circle.x += circle.dx + vx
|
|
circle.y += circle.dy + vy
|
|
circle.translateX
|
|
+= (mouse.current.x / (staticity / circle.magnetism) - circle.translateX)
|
|
/ ease
|
|
circle.translateY
|
|
+= (mouse.current.y / (staticity / circle.magnetism) - circle.translateY)
|
|
/ ease
|
|
|
|
drawCircle(circle, true)
|
|
|
|
// circle gets out of the canvas
|
|
if (
|
|
circle.x < -circle.size
|
|
|| circle.x > canvasSize.current.w + circle.size
|
|
|| circle.y < -circle.size
|
|
|| circle.y > canvasSize.current.h + circle.size
|
|
) {
|
|
// remove the circle from the array
|
|
circles.current.splice(i, 1)
|
|
// create a new circle
|
|
const newCircle = circleParams()
|
|
drawCircle(newCircle)
|
|
// update the circle position
|
|
}
|
|
})
|
|
window.requestAnimationFrame(animate)
|
|
}
|
|
|
|
return (
|
|
<div className={className} ref={canvasContainerRef} aria-hidden="true">
|
|
<canvas ref={canvasRef} className="size-full" />
|
|
</div>
|
|
)
|
|
}
|
|
|
|
export default Particles
|