Basic layout and textures, started work on first screen

This commit is contained in:
Multiplyster
2025-11-21 20:40:29 -05:00
Unverified
parent 395d76a208
commit 13bf28712e
13 changed files with 223 additions and 0 deletions

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://5pk6vnctpyaf"
path="res://.godot/imported/PixelOperator8-Bold.ttf-74faf550739674ad3170f08e646e0614.fontdata"
[deps]
source_file="res://assets/fonts/PixelOperator8-Bold.ttf"
dest_files=["res://.godot/imported/PixelOperator8-Bold.ttf-74faf550739674ad3170f08e646e0614.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
modulate_color_glyphs=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://c3jmev24lo6ci"
path="res://.godot/imported/PixelOperator8.ttf-6f9f01766aff16f52046b880ffb8d367.fontdata"
[deps]
source_file="res://assets/fonts/PixelOperator8.ttf"
dest_files=["res://.godot/imported/PixelOperator8.ttf-6f9f01766aff16f52046b880ffb8d367.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
modulate_color_glyphs=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dlx02qat7j6lf"
path="res://.godot/imported/AssetTileset.png-61cab4eb65e8853e2f236960720774cb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/AssetTileset.png"
dest_files=["res://.godot/imported/AssetTileset.png-61cab4eb65e8853e2f236960720774cb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

42
scenes/button_small.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://d1wr0v5ht8vqb"]
[ext_resource type="Script" uid="uid://frisgjvf17ym" path="res://scripts/button_small.gd" id="2_06p6p"]
[ext_resource type="Texture2D" uid="uid://dlx02qat7j6lf" path="res://assets/sprites/AssetTileset.png" id="2_q2stu"]
[ext_resource type="FontFile" uid="uid://c3jmev24lo6ci" path="res://assets/fonts/PixelOperator8.ttf" id="3_dxjfy"]
[sub_resource type="AtlasTexture" id="AtlasTexture_6ptbq"]
atlas = ExtResource("2_q2stu")
region = Rect2(8, 16, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_06p6p"]
atlas = ExtResource("2_q2stu")
region = Rect2(8, 32, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_q2stu"]
atlas = ExtResource("2_q2stu")
region = Rect2(8, 0, 32, 16)
[node name="ButtonSmall" type="TextureButton"]
offset_top = -16.0
offset_right = 32.0
texture_normal = SubResource("AtlasTexture_6ptbq")
texture_pressed = SubResource("AtlasTexture_06p6p")
texture_hover = SubResource("AtlasTexture_q2stu")
script = ExtResource("2_06p6p")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_left = 1.0
offset_top = 5.0
offset_right = 31.0
offset_bottom = 13.0
theme_override_colors/font_color = Color(2.7723312e-05, 0.60865843, 0.9772685, 1)
theme_override_fonts/font = ExtResource("3_dxjfy")
theme_override_font_sizes/font_size = 8
text = "TEMP"
horizontal_alignment = 1
[connection signal="button_down" from="." to="." method="onButtonDown"]
[connection signal="button_up" from="." to="." method="onButtonUp"]
[connection signal="mouse_entered" from="." to="." method="onMouseEnter"]
[connection signal="mouse_exited" from="." to="." method="onMouseExit"]

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[gd_scene load_steps=3 format=3 uid="uid://cct663hb47yka"]
[ext_resource type="PackedScene" uid="uid://d1wr0v5ht8vqb" path="res://scenes/button_small.tscn" id="1_4km6l"]
[ext_resource type="Script" uid="uid://b1ogflafdte71" path="res://scripts/create_join_room.gd" id="1_k6yuv"]
[node name="CreateJoinRoom" type="Node2D"]
script = ExtResource("1_k6yuv")
[node name="JoinGameButton" parent="." instance=ExtResource("1_4km6l")]
offset_left = -16.0
offset_top = 12.0
offset_right = 16.0
offset_bottom = 28.0
[node name="CreateGameButton" parent="." instance=ExtResource("1_4km6l")]
offset_left = -16.0
offset_top = 40.0
offset_right = 16.0
offset_bottom = 56.0

12
scenes/game.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://cr8fi0e4r88s8"]
[ext_resource type="PackedScene" uid="uid://cct663hb47yka" path="res://scenes/create_join_room.tscn" id="1_uwrxv"]
[node name="Game" type="Node2D"]
[node name="GameManager" type="Node" parent="."]
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(5, 5)
[node name="CreateJoinRoom" parent="." instance=ExtResource("1_uwrxv")]

22
scripts/button_small.gd Normal file
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extends TextureButton
@onready var label: Label = $Label
const DEFAULT_COLOR = Color(0.0, 0.6087, 0.9773, 1.0);
const HOVERED_COLOR = Color(0.29, 0.792, 1.0, 1.0);
const CLICKED_COLOR = Color(0.0, 0.243, 0.447, 1.0);
func onMouseEnter() -> void:
label.add_theme_color_override("font_color", HOVERED_COLOR);
func onMouseExit() -> void:
label.add_theme_color_override("font_color", DEFAULT_COLOR);
func onButtonDown() -> void:
label.add_theme_color_override("font_color", CLICKED_COLOR);
func onButtonUp() -> void:
if is_hovered():
label.add_theme_color_override("font_color", HOVERED_COLOR);
else:
label.add_theme_color_override("font_color", DEFAULT_COLOR);

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uid://frisgjvf17ym

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extends Node2D
@onready var join_game_button: TextureButton = $JoinGameButton
@onready var create_game_button: TextureButton = $CreateGameButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
(join_game_button.get_node("Label") as Label).text = "JOIN";
(create_game_button.get_node("Label") as Label).text = "HOST";
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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uid://b1ogflafdte71