Basic layout and textures, started work on first screen
This commit is contained in:
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assets/fonts/PixelOperator8-Bold.ttf
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assets/fonts/PixelOperator8-Bold.ttf
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assets/fonts/PixelOperator8-Bold.ttf.import
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assets/fonts/PixelOperator8-Bold.ttf.import
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://5pk6vnctpyaf"
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path="res://.godot/imported/PixelOperator8-Bold.ttf-74faf550739674ad3170f08e646e0614.fontdata"
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[deps]
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source_file="res://assets/fonts/PixelOperator8-Bold.ttf"
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dest_files=["res://.godot/imported/PixelOperator8-Bold.ttf-74faf550739674ad3170f08e646e0614.fontdata"]
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=4
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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BIN
assets/fonts/PixelOperator8.ttf
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BIN
assets/fonts/PixelOperator8.ttf
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assets/fonts/PixelOperator8.ttf.import
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assets/fonts/PixelOperator8.ttf.import
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://c3jmev24lo6ci"
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path="res://.godot/imported/PixelOperator8.ttf-6f9f01766aff16f52046b880ffb8d367.fontdata"
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[deps]
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source_file="res://assets/fonts/PixelOperator8.ttf"
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dest_files=["res://.godot/imported/PixelOperator8.ttf-6f9f01766aff16f52046b880ffb8d367.fontdata"]
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=4
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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BIN
assets/sprites/AssetTileset.png
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assets/sprites/AssetTileset.png
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assets/sprites/AssetTileset.png.import
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assets/sprites/AssetTileset.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dlx02qat7j6lf"
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path="res://.godot/imported/AssetTileset.png-61cab4eb65e8853e2f236960720774cb.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/sprites/AssetTileset.png"
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dest_files=["res://.godot/imported/AssetTileset.png-61cab4eb65e8853e2f236960720774cb.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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