Basic layout and textures, started work on first screen

This commit is contained in:
Multiplyster
2025-11-21 20:40:29 -05:00
Unverified
parent 395d76a208
commit 13bf28712e
13 changed files with 223 additions and 0 deletions

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@@ -0,0 +1,14 @@
extends Node2D
@onready var join_game_button: TextureButton = $JoinGameButton
@onready var create_game_button: TextureButton = $CreateGameButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
(join_game_button.get_node("Label") as Label).text = "JOIN";
(create_game_button.get_node("Label") as Label).text = "HOST";
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass