stability
This commit is contained in:
@@ -67,10 +67,14 @@ export default function PlayPage() {
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}, []);
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useEffect(() => {
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if (status === "disconnected" && shouldRedirectToConnect) {
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if (status === "disconnected" && shouldRedirectToConnect) {
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clearRedirectFlag();
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router.replace("/");
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}
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}
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if (status === "idle") {
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router.replace("/");
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}
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if (role !== "player" && status !== "idle") {
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router.replace("/spectate");
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@@ -80,8 +84,6 @@ export default function PlayPage() {
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if (status === "connected" && gamePhase === "idle") {
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setGamePhase("connected");
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}
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}, [
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role,
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status,
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@@ -236,6 +238,8 @@ export default function PlayPage() {
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myColor === 1 ? "🔴 Red" : myColor === 2 ? "🟡 Yellow" : null;
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const opponentColor: 1 | 2 | null =
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myColor === 1 ? 2 : myColor === 2 ? 1 : null;
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const redPlayerName = myColor === 1 ? username : "Opponent";
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const yellowPlayerName = myColor === 2 ? username : "Opponent";
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return (
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<div className="flex flex-col gap-6">
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@@ -418,8 +422,8 @@ export default function PlayPage() {
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<Board
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board={board}
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lastMove={lastMove}
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player1={username}
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player2="Opponent"
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player1={redPlayerName}
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player2={yellowPlayerName}
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currentTurnColor={
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gamePhase === "playing" && myColor
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? isMyTurn
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@@ -82,12 +82,14 @@ export default function SpectatePage() {
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}, []);
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useEffect(() => {
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if (status === "disconnected" && shouldRedirectToConnect) {
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if (status === "disconnected" && shouldRedirectToConnect) {
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clearRedirectFlag();
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router.replace("/");
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} else if (status === "idle") {
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}
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if (status === "idle") {
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router.replace("/");
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}
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}
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if (role !== "observer" && status !== "idle") {
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router.replace("/play");
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@@ -147,37 +149,36 @@ export default function SpectatePage() {
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}
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case "GAME_MOVE": {
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const gamesSnapshot = liveGamesRef.current;
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for (const [id, game] of gamesSnapshot) {
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if (
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game.player1 === msg.username ||
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game.player2 === msg.username
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) {
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const color: 1 | 2 = msg.username === game.player1 ? 1 : 2;
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const { board: next, row } = placeToken(
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game.board,
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color,
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msg.column,
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);
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updateGame(id, {
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board: next,
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lastMove: { column: msg.column, row },
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currentTurnColor: (color === 1 ? 2 : 1) as 1 | 2,
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});
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break;
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}
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if (typeof msg.matchId !== "number") {
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addLog("Protocol error: GAME_MOVE missing matchId");
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break;
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}
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const game = liveGamesRef.current.get(msg.matchId);
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if (!game) break;
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const color: 1 | 2 = msg.username === game.player1 ? 1 : 2;
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const { board: next, row } = placeToken(
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game.board,
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color,
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msg.column,
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);
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updateGame(msg.matchId, {
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board: next,
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lastMove: { column: msg.column, row },
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currentTurnColor: (color === 1 ? 2 : 1) as 1 | 2,
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});
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break;
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}
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case "GAME_WIN": {
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const gamesSnapshot = liveGamesRef.current;
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for (const [id, game] of gamesSnapshot) {
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if (game.player1 === msg.winner || game.player2 === msg.winner) {
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updateGame(id, { result: { kind: "win", winner: msg.winner } });
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break;
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}
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if (typeof msg.matchId !== "number") {
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addLog("Protocol error: GAME_WIN missing matchId");
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break;
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}
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updateGame(msg.matchId, {
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result: { kind: "win", winner: msg.winner },
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});
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setTimeout(() => {
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send(cmd.gameList());
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send(cmd.playerList());
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@@ -186,15 +187,19 @@ export default function SpectatePage() {
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}
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case "GAME_DRAW":
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if (selectedGame !== null) {
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updateGame(selectedGame, { result: { kind: "draw" } });
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if (typeof msg.matchId !== "number") {
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addLog("Protocol error: GAME_DRAW missing matchId");
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break;
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}
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updateGame(msg.matchId, { result: { kind: "draw" } });
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break;
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case "GAME_TERMINATED":
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if (selectedGame !== null) {
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updateGame(selectedGame, { result: { kind: "terminated" } });
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if (typeof msg.matchId !== "number") {
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addLog("Protocol error: GAME_TERMINATED missing matchId");
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break;
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}
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updateGame(msg.matchId, { result: { kind: "terminated" } });
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send(cmd.gameList());
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break;
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@@ -147,7 +147,7 @@ export function ConnectionProvider({
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if (!session) return;
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if (session.role === "observer") {
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setStatus("connected");
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socket.send(cmd.observe());
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return;
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}
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@@ -160,24 +160,31 @@ export function ConnectionProvider({
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socket.onmessage = (event) => {
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const raw = event.data as string;
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console.log(raw);
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const parsed = parseMessage(raw);
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if (parsed.type === "CONNECT_ACK") {
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setRole("player");
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if (parsed.type === "OBSERVE_ACK") {
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setRole("observer");
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setShouldRedirectToConnect(false);
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setStatus("connected");
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}
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if (parsed.type === "RECONNECT_ACK") {
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if (parsed.type === "CONNECT_ACK") {
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setRole("player");
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}
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if (parsed.type === "RECONNECT_ACK") {
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clearReconnectState();
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setShouldRedirectToConnect(false);
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setStatus("connected");
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}
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if (parsed.type === "DISCONNECT_ACK") {
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setRole("observer");
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setUsername("");
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isInMatchRef.current = false;
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setIsInMatch(false);
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}
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if (parsed.type === "DISCONNECT_ACK") {
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setRole("observer");
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setUsername("");
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isInMatchRef.current = false;
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setIsInMatch(false);
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}
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if (parsed.type === "GAME_START") {
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isInMatchRef.current = true;
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@@ -296,7 +303,6 @@ export function ConnectionProvider({
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[clearReconnectState, openSocket],
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);
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const disconnect = useCallback(() => {
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clearReconnectState();
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manualCloseRef.current = true;
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@@ -22,9 +22,10 @@ export interface MoveEntry {
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column: number;
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}
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export const DEFAULT_WS_URL = process.env.NODE_ENV === "development"
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? "ws://localhost:8080"
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: "wss://connect4.abunchofknowitalls.com";
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export const DEFAULT_WS_URL =
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process.env.NODE_ENV === "development"
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? "ws://localhost:8080"
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: "wss://connect4.abunchofknowitalls.com";
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export const RECONNECT_INTERVAL_MS = 5000;
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export const RECONNECT_TIMEOUT_MS = 60000;
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@@ -34,12 +35,13 @@ export type ParsedMessage =
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| { type: "CONNECT_ACK" }
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| { type: "RECONNECT_ACK" }
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| { type: "DISCONNECT_ACK" }
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| { type: "OBSERVE_ACK"; enabled: boolean }
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| { type: "READY_ACK" }
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| { type: "GAME_START"; goesFirst: boolean }
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| { type: "GAME_WINS" }
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| { type: "GAME_LOSS" }
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| { type: "GAME_DRAW" }
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| { type: "GAME_TERMINATED" }
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| { type: "GAME_DRAW"; matchId?: number }
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| { type: "GAME_TERMINATED"; matchId?: number }
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| { type: "OPPONENT_MOVE"; column: number }
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| { type: "GAME_LIST"; games: GameEntry[] }
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| {
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@@ -49,8 +51,8 @@ export type ParsedMessage =
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player2: string;
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moves: MoveEntry[];
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}
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| { type: "GAME_MOVE"; username: string; column: number }
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| { type: "GAME_WIN"; winner: string }
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| { type: "GAME_MOVE"; matchId?: number; username: string; column: number }
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| { type: "GAME_WIN"; matchId?: number; winner: string }
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| { type: "PLAYER_LIST"; players: PlayerEntry[] }
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| { type: "TOURNAMENT_START"; tournamentType: string }
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| { type: "TOURNAMENT_CANCEL" }
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@@ -77,11 +79,39 @@ export function parseMessage(raw: string): ParsedMessage {
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case "DISCONNECT":
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if (parts[1] === "ACK") return { type: "DISCONNECT_ACK" };
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break;
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case "OBSERVE":
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if (parts[1] === "ACK") {
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return { type: "OBSERVE_ACK", enabled: parts[2] === "1" };
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}
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break;
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case "READY":
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if (parts[1] === "ACK") return { type: "READY_ACK" };
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break;
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case "GAME": {
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const scopedMatchId = parseInt(parts[1], 10);
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if (!Number.isNaN(scopedMatchId)) {
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switch (parts[2]) {
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case "MOVE":
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return {
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type: "GAME_MOVE",
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matchId: scopedMatchId,
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username: parts[3],
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column: parseInt(parts[4], 10),
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};
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case "WIN":
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return {
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type: "GAME_WIN",
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matchId: scopedMatchId,
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winner: parts[3],
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};
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case "DRAW":
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return { type: "GAME_DRAW", matchId: scopedMatchId };
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case "TERMINATED":
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return { type: "GAME_TERMINATED", matchId: scopedMatchId };
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}
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}
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switch (parts[1]) {
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case "START":
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return { type: "GAME_START", goesFirst: parts[2] === "1" };
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@@ -130,23 +160,15 @@ export function parseMessage(raw: string): ParsedMessage {
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}
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break;
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}
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case "MOVE":
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// GAME:MOVE:<username>:<column>
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return {
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type: "GAME_MOVE",
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username: parts[2],
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column: parseInt(parts[3]),
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};
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case "WIN":
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return { type: "GAME_WIN", winner: parts[2] };
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}
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break;
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}
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case "OPPONENT":
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return { type: "OPPONENT_MOVE", column: parseInt(parts[1]) };
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return {
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type: "OPPONENT_MOVE",
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column: parseInt(parts[parts.length - 1], 10),
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};
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case "PLAYER": {
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if (parts[1] === "LIST") {
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@@ -214,6 +236,7 @@ export const cmd = {
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connect: (username: string) => `CONNECT:${username}`,
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reconnect: (username: string) => `RECONNECT:${username}`,
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disconnect: () => "DISCONNECT",
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observe: () => "OBSERVE",
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ready: () => "READY",
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play: (column: number) => `PLAY:${column}`,
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playerList: () => "PLAYER:LIST",
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