Board Scene: Chip spawning and basic error checking
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26
scenes/board_screen.tscn
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26
scenes/board_screen.tscn
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@@ -0,0 +1,26 @@
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[gd_scene load_steps=4 format=3 uid="uid://m542qwlp7hl7"]
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[ext_resource type="Script" uid="uid://dg5jt0o0r0v3r" path="res://scripts/BoardScreen.cs" id="1_b3w8x"]
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[ext_resource type="PackedScene" uid="uid://d1wr0v5ht8vqb" path="res://scenes/button_small.tscn" id="1_tbc1w"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_b3w8x"]
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[node name="BoardScreen" type="Node2D"]
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script = ExtResource("1_b3w8x")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("WorldBoundaryShape2D_b3w8x")
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[node name="SpwnRed" parent="." instance=ExtResource("1_tbc1w")]
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offset_left = 512.0
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offset_top = -324.0
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offset_right = 576.0
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offset_bottom = -292.0
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[node name="SpwnYlw" parent="." instance=ExtResource("1_tbc1w")]
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offset_left = 512.0
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offset_top = -292.0
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offset_right = 576.0
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offset_bottom = -260.0
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