Board Scene: Chip spawning and basic error checking
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@@ -17,22 +17,24 @@ atlas = ExtResource("2_q2stu")
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region = Rect2(8, 0, 32, 16)
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[node name="ButtonSmall" type="TextureButton"]
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offset_top = -16.0
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offset_left = -32.0
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offset_top = -32.0
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offset_right = 32.0
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texture_normal = SubResource("AtlasTexture_6ptbq")
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texture_pressed = SubResource("AtlasTexture_06p6p")
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texture_hover = SubResource("AtlasTexture_q2stu")
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stretch_mode = 4
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script = ExtResource("2_06p6p")
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 1.0
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offset_top = 5.0
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offset_right = 31.0
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offset_bottom = 13.0
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offset_left = 2.0
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offset_top = 9.0
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offset_right = 62.0
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offset_bottom = 25.0
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theme_override_colors/font_color = Color(2.7723312e-05, 0.60865843, 0.9772685, 1)
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theme_override_fonts/font = ExtResource("3_dxjfy")
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theme_override_font_sizes/font_size = 8
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theme_override_font_sizes/font_size = 16
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text = "TEMP"
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horizontal_alignment = 1
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