Board Scene: Chip spawning and basic error checking
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91
scripts/BoardScreen.cs
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91
scripts/BoardScreen.cs
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using Godot;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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public partial class BoardScreen : Node2D {
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private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
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private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
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private const int CHIP_SIZE = 24;
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private const int CHIP_PADDING = 2;
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private const int INIT_OFFSET = -(CHIP_SIZE + CHIP_PADDING) * 7 / 2;
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private TextureButton spwnRed;
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private TextureButton spwnYlw;
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private PackedScene redChip;
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private PackedScene ylwChip;
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private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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spwnRed = GetNode<TextureButton>("SpwnRed");
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spwnYlw = GetNode<TextureButton>("SpwnYlw");
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spwnRed.GetNode<Label>("Label").Text = "Red";
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spwnYlw.GetNode<Label>("Label").Text = "Ylw";
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spwnRed.Pressed += () => spawnRed(0);
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spwnYlw.Pressed += () => spawnYellow(0);
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redChip = GD.Load<PackedScene>(RED_CHIP_PATH);
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ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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}
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/*
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* Determines if the column can have a new chip placed
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* Will return -1 if invalid
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* or
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* Will return row of board in which chip can be placed
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*/
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public int canPlaceOnCol(int col) {
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if(col < 0 || col > 6) // Col out of range
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return -1;
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return getNextAvailRow(col);
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}
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public int getNextAvailRow(int col) {
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for(int i = chips.GetLength(0) - 1; i >= 0; i--) { // Start at bottom
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if(chips[i, col] == null)
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return i;
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}
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return -1;
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}
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private void spawnRed(int col) {
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int row = canPlaceOnCol(col);
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if(row == -1) {
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GD.Print("Invalid Placement!");
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return;
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}
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GD.Print("Spawn Red!");
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RigidBody2D newNode = redChip.Instantiate<RigidBody2D>();
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newNode.Position = new Vector2(INIT_OFFSET + (CHIP_SIZE + CHIP_PADDING) * col, -(CHIP_SIZE + CHIP_PADDING) * 7);
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AddChild(newNode);
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chips[row, col] = newNode;
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}
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private void spawnYellow(int col) {
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int row = canPlaceOnCol(col);
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if(row == -1) {
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GD.Print("Invalid Placement!");
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return;
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}
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GD.Print("Spawn Yellow!");
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RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>();
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newNode.Position = new Vector2(INIT_OFFSET + (CHIP_SIZE + CHIP_PADDING) * col, -(CHIP_SIZE + CHIP_PADDING) * 7);
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AddChild(newNode);
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chips[row, col] = newNode;
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}
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}
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