feat: Start of bracket screen, main menu connect screen done, connection fixes

This commit is contained in:
2025-12-03 18:55:20 -05:00
Unverified
parent 857e172a5f
commit 50dc7bdc1e
10 changed files with 263 additions and 25 deletions

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@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="connect4-moderator-observer"
run/main_scene="uid://cr8fi0e4r88s8"
run/main_scene="uid://dcx5nvs0pa7me"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"

23
scenes/bracket_view.tscn Normal file
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@@ -0,0 +1,23 @@
[gd_scene load_steps=2 format=3 uid="uid://rl33x81cxlh0"]
[ext_resource type="Script" uid="uid://dm25u0a2lqk2x" path="res://scripts/BracketScene.cs" id="1_dvj3m"]
[node name="BracketView" type="Control" node_paths=PackedStringArray("players")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_dvj3m")
players = NodePath("Tree")
[node name="Tree" type="Tree" parent="."]
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_right = 348.0
grow_vertical = 2
columns = 3
column_titles_visible = true
scroll_horizontal_enabled = false

63
scenes/main_menu.tscn Normal file
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@@ -0,0 +1,63 @@
[gd_scene load_steps=4 format=3 uid="uid://dcx5nvs0pa7me"]
[ext_resource type="Script" uid="uid://bk22f71oximjk" path="res://scripts/AddressUI.cs" id="1_l6cm7"]
[ext_resource type="Script" uid="uid://cpjbiqn26khck" path="res://scripts/ConnectButtonUI.cs" id="2_ekxnf"]
[ext_resource type="PackedScene" uid="uid://rl33x81cxlh0" path="res://scenes/bracket_view.tscn" id="3_bqqt6"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Address" type="TextEdit" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -250.0
offset_top = -20.0
offset_right = 250.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
placeholder_text = "Server Address"
script = ExtResource("1_l6cm7")
[node name="Button" type="Button" parent="." node_paths=PackedStringArray("addressUI", "errorLabel")]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -250.0
offset_top = 27.25
offset_right = 250.0
offset_bottom = 67.25
grow_horizontal = 2
grow_vertical = 2
text = "Connect"
script = ExtResource("2_ekxnf")
addressUI = NodePath("../Address")
errorLabel = NodePath("../Label")
nextScene = ExtResource("3_bqqt6")
[node name="Label" type="Label" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -68.5
offset_top = 75.149994
offset_right = 68.5
offset_bottom = 98.149994
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_color = Color(1, 0, 0, 1)

10
scripts/AddressUI.cs Normal file
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@@ -0,0 +1,10 @@
using Godot;
using System;
public partial class AddressUI : TextEdit
{
public override void _Ready()
{
Text = Connection.WS_DEFAULT_ADDRESS;
}
}

1
scripts/AddressUI.cs.uid Normal file
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@@ -0,0 +1 @@
uid://bk22f71oximjk

46
scripts/BracketScene.cs Normal file
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@@ -0,0 +1,46 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class BracketScene : Control
{
[Export] public Tree players;
public override void _Ready()
{
players.SetColumnTitle(0, "Name");
players.SetColumnTitle(1, "Ready");
players.SetColumnTitle(2, "Playing");
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnBecomeAdmin += BecomeAdmin;
Connection.Instance.OnWatchGameAck += TransitionToBoard;
}
public override void _ExitTree()
{
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
}
private void UpdatePlayers(List<PlayerData> playerList)
{
players.Clear();
foreach (var playerData in playerList)
{
var item = players.CreateItem();
item.SetText(0, playerData.username);
item.SetText(1, playerData.isReady ? "Yes" : "No");
item.SetText(2, playerData.isPlaying ? "Yes" : "No");
}
}
private void BecomeAdmin()
{
// TODO
}
private void TransitionToBoard()
{
// TODO
}
}

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@@ -0,0 +1 @@
uid://dm25u0a2lqk2x

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@@ -0,0 +1,23 @@
using Godot;
using System;
public partial class ConnectButtonUI : Button
{
[Export] public TextEdit addressUI;
[Export] public Label errorLabel;
[Export] public PackedScene nextScene;
public override void _Pressed()
{
if (Connection.Instance.Connect(addressUI.Text))
{
GD.Print("Success!");
GetTree().ChangeSceneToPacked(nextScene);
}
else
{
errorLabel.Text = "Couldn't connect to server!";
}
base._Pressed();
}
}

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@@ -0,0 +1 @@
uid://cpjbiqn26khck

View File

@@ -1,16 +1,16 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Net.WebSockets;
using System.Threading;
public partial class Connection : Node
{
private const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
public static Connection Instance { get; private set; }
private WebSocketPeer _webSocket = new WebSocketPeer();
private bool _firstConnect = true;
private Thread _gameListThread;
private bool _gameListThreadRunning;
@@ -23,6 +23,7 @@ public partial class Connection : Node
public event Action OnGameTerminated;
public event Action<int> OnOpponentMove;
public event Action OnWatchGameAck;
public event Action<string> OnObserveWin;
public event Action OnObserveDraw;
public event Action OnObserveTerminated;
@@ -30,28 +31,56 @@ public partial class Connection : Node
public event Action<List<MatchData>> OnUpdatedMatches;
public event Action<List<PlayerData>> OnUpdatedPlayers;
public event Action<List<(string, int)>> OnTournamentEnd;
public event Action OnBecomeAdmin;
// Already prints to console
public event Action<string, string> OnError;
public bool IsAdmin { get; private set; }
public bool IsPlayer { get; private set; }
public MatchData CurrentObservingMatch { get; private set; }
private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
public override void _Ready()
{
Instance = this;
_webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0;
}
public void Connect(string address)
public bool Connect(string address)
{
Error error = _webSocket.ConnectToUrl(address);
while (error != Error.Ok)
if (_webSocket.GetReadyState() == WebSocketPeer.State.Open)
{
// TODO: back off so we don't DDOS
error = _webSocket.ConnectToUrl(address);
return false;
}
Error error = _webSocket.ConnectToUrl(address);
if (error != Error.Ok)
{
return false;
}
_webSocket.Poll();
while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
{
_webSocket.Poll();
Thread.Sleep(TimeSpan.FromMilliseconds(17));
}
if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
{
return false;
}
_webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0;
_firstConnect = false;
return true;
}
public override void _ExitTree()
@@ -59,11 +88,11 @@ public partial class Connection : Node
StopGameListRefreshLoop();
}
public override void _Process(double delta)
public override void _PhysicsProcess(double delta)
{
_webSocket.Poll();
WebSocketPeer.State state = _webSocket.GetReadyState();
if (state == WebSocketPeer.State.Closing || state == WebSocketPeer.State.Closed)
if (state == WebSocketPeer.State.Closed && !_firstConnect)
{
StopGameListRefreshLoop();
GetTree().Quit();
@@ -99,10 +128,12 @@ public partial class Connection : Node
SendCommand("CONNECT", clientId);
}
public void SendReady()
{
SendCommand("READY");
}
public void SendPlay(int column)
{
SendCommand("PLAY", column.ToString());
@@ -113,6 +144,7 @@ public partial class Connection : Node
{
SendCommand("GAME", "LIST");
}
private void StartGameListRefreshLoop()
{
if (_gameListThreadRunning)
@@ -139,31 +171,35 @@ public partial class Connection : Node
};
_gameListThread.Start();
}
private void StopGameListRefreshLoop()
{
if (!_gameListThreadRunning)
{
if (!_gameListThreadRunning)
{
return;
}
_gameListThreadRunning = false;
_gameListThread?.Join();
_gameListThread = null;
return;
}
_gameListThreadRunning = false;
_gameListThread?.Join();
_gameListThread = null;
}
public void UpdatePlayerList()
{
SendCommand("PLAYER", "LIST");
}
public void SendWatchGame(int matchID)
{
SendCommand("GAME", "WATCH:" + matchID);
}
public void AdminAuth(string password)
{
if (IsAdmin) return;
SendCommand("ADMIN", "AUTH:" + password);
}
{
if (IsAdmin) return;
SendCommand("ADMIN", "AUTH:" + password);
}
// Admin commands
public void KickPlayer(string playerId)
@@ -171,16 +207,19 @@ public partial class Connection : Node
if (!IsAdmin) return;
SendCommand("ADMIN", "KICK:" + playerId);
}
public void StartTournament()
{
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "START");
}
public void TerminateGame()
{
if (!IsAdmin) return;
SendCommand("GAME", "TERMINATE");
}
public void SetTournamentWait(float waitTime)
{
if (!IsAdmin) return;
@@ -232,12 +271,14 @@ public partial class Connection : Node
IsPlayer = true;
OnConnected?.Invoke();
}
break;
case "READY":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
OnReadyAcknowledged?.Invoke();
}
break;
case "GAME":
HandleGameMessage(body);
@@ -254,12 +295,15 @@ public partial class Connection : Node
{
GD.PrintErr($"Invalid opponent column: {body}");
}
break;
case "ADMIN":
if (body == "AUTH:ACK")
{
IsAdmin = true;
OnBecomeAdmin?.Invoke();
}
break;
case "TOURNAMENT":
HandleTournamentMessage(body);
@@ -273,6 +317,7 @@ public partial class Connection : Node
break;
}
}
private void HandleTournamentMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
@@ -295,11 +340,13 @@ public partial class Connection : Node
string[] data = entry.Split(',');
playerScoreboard.Add((data[0], int.Parse(data[1])));
}
OnTournamentEnd?.Invoke(playerScoreboard);
break;
}
}
}
private void HandlePlayerList(string body)
{
if (string.IsNullOrWhiteSpace(body))
@@ -316,17 +363,26 @@ public partial class Connection : Node
case "LIST":
{
List<PlayerData> players = new List<PlayerData>();
if (segments.Length < 2)
{
OnUpdatedPlayers?.Invoke(players);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
string[] data = entry.Split(',');
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
}
OnUpdatedPlayers?.Invoke(players);
break;
}
}
}
private void HandleGameMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
@@ -381,20 +437,34 @@ public partial class Connection : Node
break;
case "LIST":
List<MatchData> matches = new List<MatchData>();
if (segments.Length < 2)
{
OnUpdatedMatches?.Invoke(matches);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
string[] data = entry.Split(',');
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
}
OnUpdatedMatches?.Invoke(matches);
break;
case "WATCH":
string[] game = segments[2].Split(",");
CurrentObservingMatch = new MatchData(int.Parse(game[0]), game[1], game[2]);
OnWatchGameAck?.Invoke();
break;
default:
GD.Print($"Unhandled GAME message: {body}");
break;
}
}
}
private void HandleErrorMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
@@ -409,4 +479,4 @@ public partial class Connection : Node
OnError?.Invoke(code, detail);
}
}
}