fix: "Cyclic references are not supported as you just discovered" 🫠🔫

This commit is contained in:
2025-12-04 11:20:51 -05:00
Unverified
parent aa4619dc20
commit 5904d9710d
4 changed files with 15 additions and 17 deletions

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://dcx5nvs0pa7me"]
[gd_scene load_steps=3 format=3 uid="uid://dcx5nvs0pa7me"]
[ext_resource type="Script" uid="uid://bk22f71oximjk" path="res://scripts/AddressUI.cs" id="1_l6cm7"]
[ext_resource type="Script" uid="uid://cpjbiqn26khck" path="res://scripts/ConnectButtonUI.cs" id="2_ekxnf"]
[ext_resource type="PackedScene" uid="uid://rl33x81cxlh0" path="res://scenes/bracket_view.tscn" id="3_bqqt6"]
[node name="Control" type="Control"]
layout_mode = 3
@@ -45,7 +44,6 @@ text = "Connect"
script = ExtResource("2_ekxnf")
AddressUi = NodePath("../Address")
ErrorLabel = NodePath("../Label")
NextScene = ExtResource("3_bqqt6")
[node name="Label" type="Label" parent="."]
layout_mode = 1

View File

@@ -4,11 +4,11 @@ using System.Collections.Generic;
public partial class BoardScreen : Node2D {
[Export] public PackedScene BracketScene;
[Export] public BaseButton BackButton;
private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_screen.tscn";
private const int CHIP_SCALE = 3;
private const int CHIP_SIZE = 24;
private const int CHIP_PADDING = 2;
@@ -150,14 +150,14 @@ public partial class BoardScreen : Node2D {
private void TransitionToBracket()
{
GetTree().ChangeSceneToPacked(BracketScene);
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta) {
/*
if(p1 != null) {
Label username = player1Card.GetNode<Label>("Name");
Label username = player1Card.GetNode<Label>("Name");
username.Text = p1.username;
if(p1.isReady) {
@@ -165,10 +165,10 @@ public partial class BoardScreen : Node2D {
status.Text = "Ready!";
status.AddThemeColorOverride("font_color", Colors.LimeGreen);
}
}
}
if(p2 != null) {
Label username = player2Card.GetNode<Label>("Name");
Label username = player2Card.GetNode<Label>("Name");
username.Text = p2.username;
if(p2.isReady) {
@@ -176,8 +176,8 @@ public partial class BoardScreen : Node2D {
status.Text = "Ready!";
status.AddThemeColorOverride("font_color", Colors.LimeGreen);
}
}
*/
}
*/
}
/*
@@ -235,11 +235,11 @@ public partial class BoardScreen : Node2D {
Sprite2D cardRight = playerCard.GetNode<Sprite2D>("Right");
float offX = 16 * x / 2;
cardCenter.Scale = new Vector2(x, 2);
cardCenter.Scale = new Vector2(x, 2);
cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y);
cardRight.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8, cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
}
}
}
enum Direction
@@ -252,4 +252,4 @@ enum Direction
DOWN_LEFT,
LEFT,
UP_LEFT
}
}

View File

@@ -7,7 +7,7 @@ public partial class BracketScene : Control
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D JoinButton;
[Export] public PackedScene BoardScene;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
private List<PlayerData> _playerList;
private List<MatchData> _matchList;
@@ -90,6 +90,6 @@ public partial class BracketScene : Control
private void TransitionToBoard()
{
GetTree().ChangeSceneToPacked(BoardScene);
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
}
}

View File

@@ -5,14 +5,14 @@ public partial class ConnectButtonUI : Button
{
[Export] public TextEdit AddressUi;
[Export] public Label ErrorLabel;
[Export] public PackedScene NextScene;
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Pressed()
{
if (Connection.Instance.Connect(AddressUi.Text))
{
GD.Print("Success!");
GetTree().ChangeSceneToPacked(NextScene);
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
else
{