feat: theming pass, reworked connection flow...
- bracket view theming (pending rework) - some light refactoring - TOURNAMENT:CANCEL command (pending server side implementation) - logic for waiting for last moves in games to wait for chip to drop - transition back to main menu on disconnects, disconnect tolerance
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=16 format=3 uid="uid://m542qwlp7hl7"]
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[gd_scene load_steps=17 format=3 uid="uid://m542qwlp7hl7"]
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[ext_resource type="Script" uid="uid://dg5jt0o0r0v3r" path="res://scripts/BoardScreen.cs" id="1_b3w8x"]
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[ext_resource type="AudioStream" uid="uid://crxjuk1vyq331" path="res://assets/sfx/game_end.ogg" id="2_kseed"]
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[ext_resource type="Texture2D" uid="uid://dlx02qat7j6lf" path="res://assets/sprites/AssetTileset.png" id="3_1tlhv"]
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[ext_resource type="Theme" uid="uid://bbgxacei1vwba" path="res://assets/theme.tres" id="3_3louw"]
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[ext_resource type="FontFile" uid="uid://c3jmev24lo6ci" path="res://assets/fonts/PixelOperator8.ttf" id="3_rjcmr"]
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[ext_resource type="Texture2D" uid="uid://ckmfi0cjgxgyk" path="res://assets/sprites/RedChip.png" id="4_1hrcj"]
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[ext_resource type="Texture2D" uid="uid://qy30emdgrk7o" path="res://assets/sprites/YellowChip.png" id="5_i2o8i"]
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@@ -36,6 +37,7 @@ region = Rect2(112, 32, 16, 16)
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[node name="BoardScreen" type="Node2D"]
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script = ExtResource("1_b3w8x")
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endingSfx = ExtResource("2_kseed")
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theme = ExtResource("3_3louw")
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[node name="Floor Collider" type="StaticBody2D" parent="."]
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position = Vector2(0, 200)
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