feat: theming pass, reworked connection flow...
- bracket view theming (pending rework) - some light refactoring - TOURNAMENT:CANCEL command (pending server side implementation) - logic for waiting for last moves in games to wait for chip to drop - transition back to main menu on disconnects, disconnect tolerance
This commit is contained in:
BIN
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assets/theme.tres
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assets/theme.tres
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[gd_scene load_steps=16 format=3 uid="uid://m542qwlp7hl7"]
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[gd_scene load_steps=17 format=3 uid="uid://m542qwlp7hl7"]
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[ext_resource type="Script" uid="uid://dg5jt0o0r0v3r" path="res://scripts/BoardScreen.cs" id="1_b3w8x"]
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[ext_resource type="AudioStream" uid="uid://crxjuk1vyq331" path="res://assets/sfx/game_end.ogg" id="2_kseed"]
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[ext_resource type="Theme" uid="uid://bbgxacei1vwba" path="res://assets/theme.tres" id="3_3louw"]
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[ext_resource type="FontFile" uid="uid://c3jmev24lo6ci" path="res://assets/fonts/PixelOperator8.ttf" id="3_rjcmr"]
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[ext_resource type="Texture2D" uid="uid://qy30emdgrk7o" path="res://assets/sprites/YellowChip.png" id="5_i2o8i"]
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@@ -36,6 +37,7 @@ region = Rect2(112, 32, 16, 16)
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[node name="BracketView" type="Control" node_paths=PackedStringArray("Players", "Matches")]
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@@ -12,12 +24,24 @@ anchor_right = 1.0
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Players = NodePath("HBoxContainer/PlayerList")
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Matches = NodePath("HBoxContainer/MatchList")
|
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WatchButton = ExtResource("2_mbqc8")
|
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TerminateKickButton = ExtResource("3_as653")
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@@ -26,7 +50,7 @@ anchor_right = 1.0
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||||
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|
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||||
[node name="AdminControls" type="HBoxContainer" parent="ColorRect" node_paths=PackedStringArray("BecomeAdmin", "StartTournament", "Label", "Timeout")]
|
||||
[node name="AdminControls" type="HBoxContainer" parent="ColorRect" node_paths=PackedStringArray("BecomeAdmin", "StartTournament", "CancelTournament", "Label", "Timeout")]
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@@ -36,6 +60,7 @@ grow_horizontal = 2
|
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script = ExtResource("4_mbqc8")
|
||||
BecomeAdmin = NodePath("BecomeAdmin")
|
||||
StartTournament = NodePath("StartTournament")
|
||||
CancelTournament = NodePath("CancelTournament")
|
||||
Label = NodePath("Label")
|
||||
Timeout = NodePath("HSlider")
|
||||
|
||||
@@ -47,6 +72,10 @@ text = "Become Admin"
|
||||
layout_mode = 2
|
||||
text = "Start Tournament"
|
||||
|
||||
[node name="CancelTournament" type="Button" parent="ColorRect/AdminControls"]
|
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|
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text = "Cancel Tournament"
|
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[node name="Label" type="Label" parent="ColorRect/AdminControls"]
|
||||
layout_mode = 2
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text = "Wait To Move: 5.0s "
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metadata/_snap_enabled = true
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[node name="Game" type="Node2D"]
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[node name="GameManager" type="Node" parent="."]
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[node name="Control" type="Control"]
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@@ -11,6 +24,63 @@ anchor_bottom = 1.0
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texture = SubResource("GradientTexture2D_yqjtg")
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[node name="RPI Minds and Machines" type="Label" parent="."]
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|
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|
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||||
[node name="Connect" type="Label" parent="."]
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|
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|
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|
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|
||||
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|
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|
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grow_horizontal = 2
|
||||
theme = ExtResource("1_wu84c")
|
||||
theme_type_variation = &"HeaderLarge"
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 16
|
||||
text = "Connect"
|
||||
|
||||
[node name="4" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
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|
||||
anchor_right = 0.5
|
||||
offset_left = 78.0
|
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|
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offset_right = 118.00116
|
||||
offset_bottom = 229.0
|
||||
grow_horizontal = 2
|
||||
theme = ExtResource("1_wu84c")
|
||||
theme_type_variation = &"HeaderLarge"
|
||||
theme_override_colors/font_color = Color(1, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 16
|
||||
text = "4"
|
||||
|
||||
[node name="Address" type="TextEdit" parent="."]
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layout_mode = 1
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anchors_preset = 8
|
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@@ -24,10 +94,13 @@ offset_right = 250.0
|
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offset_bottom = 20.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("1_wu84c")
|
||||
placeholder_text = "Server Address"
|
||||
emoji_menu_enabled = false
|
||||
scroll_smooth = true
|
||||
script = ExtResource("1_l6cm7")
|
||||
|
||||
[node name="Button" type="Button" parent="." node_paths=PackedStringArray("AddressUi", "ErrorLabel")]
|
||||
[node name="Button" type="Button" parent="." node_paths=PackedStringArray("AddressField", "ErrorLabel")]
|
||||
layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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@@ -40,9 +113,10 @@ offset_right = 250.0
|
||||
offset_bottom = 67.25
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("1_wu84c")
|
||||
text = "Connect"
|
||||
script = ExtResource("2_ekxnf")
|
||||
AddressUi = NodePath("../Address")
|
||||
AddressField = NodePath("../Address")
|
||||
ErrorLabel = NodePath("../Label")
|
||||
|
||||
[node name="Label" type="Label" parent="."]
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@@ -58,4 +132,17 @@ offset_right = 68.5
|
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offset_bottom = 98.149994
|
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grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("1_wu84c")
|
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theme_override_colors/font_color = Color(1, 0, 0, 1)
|
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 2
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|
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anchor_bottom = 1.0
|
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offset_left = 5.0
|
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offset_top = -69.0
|
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offset_right = 69.0
|
||||
offset_bottom = -5.0
|
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grow_vertical = 0
|
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texture = ExtResource("3_bqqt6")
|
||||
|
||||
@@ -1,29 +1,31 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public partial class AdminControls : HBoxContainer
|
||||
{
|
||||
[Export] public Button BecomeAdmin;
|
||||
[Export] public Button StartTournament;
|
||||
[Export] public Button CancelTournament;
|
||||
[Export] public Label Label;
|
||||
[Export] public Slider Timeout;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Connection.Instance.OnBecomeAdmin += OnBecomeAdmin;
|
||||
Connection.Instance.OnTournamentEnd += OnEndTournament;
|
||||
Connection.Instance.OnTournamentEnd += _ => StartTournament.Show();
|
||||
Connection.Instance.OnStartTournamentAck += () => StartTournament.Hide();
|
||||
|
||||
StartTournament.Pressed += StartTournamentCommand;
|
||||
if (!Connection.Instance.IsAdmin || Connection.Instance.ActiveTournament)
|
||||
{
|
||||
StartTournament.Hide();
|
||||
}
|
||||
|
||||
StartTournament.Pressed += () => Connection.Instance.StartTournament();
|
||||
CancelTournament.Pressed += () => Connection.Instance.CancelTournament();
|
||||
if (!Connection.Instance.IsAdmin)
|
||||
{
|
||||
StartTournament.Hide();
|
||||
CancelTournament.Hide();
|
||||
Label.Hide();
|
||||
Timeout.Hide();
|
||||
}
|
||||
else if (Connection.Instance.ActiveTournament)
|
||||
{
|
||||
StartTournament.Hide();
|
||||
}
|
||||
|
||||
Timeout.Value = Connection.Instance.CurrentWaitTimeout;
|
||||
@@ -51,23 +53,12 @@ public partial class AdminControls : HBoxContainer
|
||||
public override void _ExitTree()
|
||||
{
|
||||
Connection.Instance.OnBecomeAdmin -= OnBecomeAdmin;
|
||||
Connection.Instance.OnTournamentEnd -= OnEndTournament;
|
||||
}
|
||||
|
||||
private void StartTournamentCommand()
|
||||
{
|
||||
Connection.Instance.StartTournament();
|
||||
}
|
||||
|
||||
private void OnEndTournament(List<(string, int)> playerScoreboard)
|
||||
{
|
||||
StartTournament.Show();
|
||||
ShowTournamentScoreboard(playerScoreboard);
|
||||
}
|
||||
|
||||
private void ShowAuthPopup()
|
||||
{
|
||||
var authWindow = new Window();
|
||||
authWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
|
||||
authWindow.AlwaysOnTop = true;
|
||||
authWindow.MaximizeDisabled = true;
|
||||
authWindow.Unresizable = true;
|
||||
@@ -106,39 +97,6 @@ public partial class AdminControls : HBoxContainer
|
||||
GetTree().Root.AddChild(authWindow);
|
||||
}
|
||||
|
||||
private void ShowTournamentScoreboard(List<(string, int)> playerScoreboard)
|
||||
{
|
||||
var scoreboardWindow = new Window();
|
||||
scoreboardWindow.AlwaysOnTop = true;
|
||||
scoreboardWindow.MaximizeDisabled = true;
|
||||
scoreboardWindow.Unresizable = true;
|
||||
scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
|
||||
scoreboardWindow.Size = new Vector2I(256, 512);
|
||||
scoreboardWindow.CloseRequested += () =>
|
||||
{
|
||||
GetTree().Root.RemoveChild(scoreboardWindow);
|
||||
};
|
||||
|
||||
var tree = new Tree();
|
||||
tree.HideRoot = true;
|
||||
tree.Columns = 2;
|
||||
tree.ColumnTitlesVisible = true;
|
||||
tree.SetColumnTitle(0, "Player");
|
||||
tree.SetColumnTitle(1, "Score");
|
||||
var root = tree.CreateItem();
|
||||
|
||||
foreach ((string, int) entry in playerScoreboard)
|
||||
{
|
||||
var item = tree.CreateItem(root);
|
||||
item.SetText(0, entry.Item1);
|
||||
item.SetText(1, entry.Item2.ToString());
|
||||
}
|
||||
|
||||
scoreboardWindow.AddChild(tree);
|
||||
|
||||
GetTree().Root.AddChild(scoreboardWindow);
|
||||
}
|
||||
|
||||
private void OnBecomeAdmin()
|
||||
{
|
||||
BecomeAdmin.Hide();
|
||||
@@ -146,6 +104,10 @@ public partial class AdminControls : HBoxContainer
|
||||
{
|
||||
StartTournament.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
CancelTournament.Show();
|
||||
}
|
||||
Label.Show();
|
||||
Timeout.Show();
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
@@ -7,6 +6,7 @@ public partial class BoardScreen : Node2D
|
||||
{
|
||||
|
||||
[Export] private AudioStream endingSfx;
|
||||
[Export] private Theme theme;
|
||||
|
||||
private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
|
||||
private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
|
||||
@@ -30,6 +30,10 @@ public partial class BoardScreen : Node2D
|
||||
|
||||
private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
|
||||
|
||||
private bool _lastMove = false;
|
||||
private float _lastMoveTimer = 2.5f;
|
||||
private string _winner = "";
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready() {
|
||||
// Node initialization
|
||||
@@ -62,11 +66,12 @@ public partial class BoardScreen : Node2D
|
||||
player2Card.GetNode<Label>("Status").Hide();
|
||||
}
|
||||
|
||||
Connection.Instance.OnObserveWin += ObserveWin;
|
||||
Connection.Instance.OnObserveDraw += ObserveDraw;
|
||||
Connection.Instance.OnObserveTerminated += ObserveTerminated;
|
||||
Connection.Instance.OnObserveWin += winner => { _lastMove = true; _winner = winner; };
|
||||
Connection.Instance.OnObserveDraw += () => _lastMove = true;
|
||||
Connection.Instance.OnObserveTerminated += () => PopupMessage("Match Terminated");
|
||||
Connection.Instance.OnObserveMove += ObserveMove;
|
||||
Connection.Instance.OnTournamentEnd += ShowTournamentScoreboard;
|
||||
Connection.Instance.OnWSDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
@@ -90,13 +95,27 @@ public partial class BoardScreen : Node2D
|
||||
{
|
||||
currentTimeout -= delta;
|
||||
}
|
||||
|
||||
if (_lastMove)
|
||||
{
|
||||
_lastMoveTimer -= (float) delta;
|
||||
}
|
||||
|
||||
if (_lastMoveTimer <= 0.0f)
|
||||
{
|
||||
if (_winner == "")
|
||||
{
|
||||
PopupMessage("Draw!");
|
||||
}
|
||||
else
|
||||
{
|
||||
PopupMessage(_winner + " wins!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
Connection.Instance.OnObserveWin -= ObserveWin;
|
||||
Connection.Instance.OnObserveDraw -= ObserveDraw;
|
||||
Connection.Instance.OnObserveTerminated -= ObserveTerminated;
|
||||
Connection.Instance.OnObserveMove -= ObserveMove;
|
||||
Connection.Instance.OnTournamentEnd -= ShowTournamentScoreboard;
|
||||
}
|
||||
@@ -116,27 +135,13 @@ public partial class BoardScreen : Node2D
|
||||
Connection.Instance.PreviousMoves.Add((username, column));
|
||||
}
|
||||
|
||||
private void ObserveWin(string winner)
|
||||
{
|
||||
PopupMessage(winner + " wins!");
|
||||
}
|
||||
|
||||
private void ObserveDraw()
|
||||
{
|
||||
PopupMessage("Draw!");
|
||||
}
|
||||
|
||||
private void ObserveTerminated()
|
||||
{
|
||||
PopupMessage("Match Terminated");
|
||||
}
|
||||
|
||||
private void PopupMessage(string message)
|
||||
{
|
||||
var popup = new Popup();
|
||||
popup.AlwaysOnTop = true;
|
||||
popup.PopupCentered();
|
||||
popup.Size = new Vector2I(200, 100);
|
||||
popup.Theme = GD.Load<Theme>("res://assets/theme.tres");
|
||||
var text = new Label();
|
||||
text.Text = message;
|
||||
var sfx = new AudioStreamPlayer();
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public partial class BracketScene : Control
|
||||
@@ -32,6 +31,8 @@ public partial class BracketScene : Control
|
||||
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
|
||||
Connection.Instance.OnUpdatedMatches += UpdateMatches;
|
||||
Connection.Instance.OnWatchGameAck += TransitionToBoard;
|
||||
Connection.Instance.OnTournamentEnd += ShowTournamentScoreboard;
|
||||
Connection.Instance.OnWSDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
@@ -39,6 +40,7 @@ public partial class BracketScene : Control
|
||||
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
|
||||
Connection.Instance.OnUpdatedMatches -= UpdateMatches;
|
||||
Connection.Instance.OnWatchGameAck -= TransitionToBoard;
|
||||
Connection.Instance.OnTournamentEnd -= ShowTournamentScoreboard;
|
||||
}
|
||||
|
||||
private void UpdatePlayers(List<PlayerData> playerList)
|
||||
@@ -106,4 +108,39 @@ public partial class BracketScene : Control
|
||||
{
|
||||
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
|
||||
}
|
||||
|
||||
private void ShowTournamentScoreboard(List<(string, int)> playerScoreboard)
|
||||
{
|
||||
var scoreboardWindow = new Window();
|
||||
scoreboardWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
|
||||
scoreboardWindow.AlwaysOnTop = true;
|
||||
scoreboardWindow.MaximizeDisabled = true;
|
||||
scoreboardWindow.Unresizable = true;
|
||||
scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
|
||||
scoreboardWindow.Size = new Vector2I(256, 512);
|
||||
scoreboardWindow.CloseRequested += () =>
|
||||
{
|
||||
GetTree().Root.RemoveChild(scoreboardWindow);
|
||||
};
|
||||
|
||||
var tree = new Tree();
|
||||
tree.HideRoot = true;
|
||||
tree.Columns = 2;
|
||||
tree.ColumnTitlesVisible = true;
|
||||
tree.Theme = GD.Load<Theme>("res://assets/theme.tres");
|
||||
tree.SetColumnTitle(0, "Player");
|
||||
tree.SetColumnTitle(1, "Score");
|
||||
var root = tree.CreateItem();
|
||||
|
||||
foreach ((string, int) entry in playerScoreboard)
|
||||
{
|
||||
var item = tree.CreateItem(root);
|
||||
item.SetText(0, entry.Item1);
|
||||
item.SetText(1, entry.Item2.ToString());
|
||||
}
|
||||
|
||||
scoreboardWindow.AddChild(tree);
|
||||
|
||||
GetTree().Root.AddChild(scoreboardWindow);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class ConnectButtonUI : Button
|
||||
{
|
||||
[Export] public TextEdit AddressUi;
|
||||
[Export] public TextEdit AddressField;
|
||||
[Export] public Label ErrorLabel;
|
||||
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
|
||||
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Connection.Instance.OnWSConnectionSuccess += () => GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
|
||||
Connection.Instance.OnWSConnectionFailed += () => ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError;
|
||||
}
|
||||
|
||||
public override void _Pressed()
|
||||
{
|
||||
if (Connection.Instance.Connect(AddressUi.Text))
|
||||
{
|
||||
GD.Print("Success!");
|
||||
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
|
||||
}
|
||||
else
|
||||
{
|
||||
ErrorLabel.Text = "Couldn't connect to server!";
|
||||
}
|
||||
base._Pressed();
|
||||
Connection.Instance.Connect(AddressField.Text);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,8 +9,7 @@ public partial class Connection : Node
|
||||
|
||||
public static Connection Instance { get; private set; }
|
||||
|
||||
private WebSocketPeer _webSocket = new WebSocketPeer();
|
||||
private bool _firstConnect = true;
|
||||
private WebSocketPeer _webSocket = new ();
|
||||
private Thread _gameListThread;
|
||||
private bool _gameListThreadRunning;
|
||||
|
||||
@@ -33,15 +32,18 @@ public partial class Connection : Node
|
||||
public event Action OnStartTournamentAck;
|
||||
public event Action<List<(string, int)>> OnTournamentEnd;
|
||||
public event Action OnBecomeAdmin;
|
||||
|
||||
|
||||
public event Action OnWSConnectionSuccess;
|
||||
public event Action OnWSConnectionFailed;
|
||||
public event Action OnWSDisconnect;
|
||||
|
||||
// Already prints to console
|
||||
public event Action<string, string> OnError;
|
||||
public event Action<string> OnError;
|
||||
|
||||
public bool IsAdmin { get; private set; }
|
||||
public bool IsPlayer { get; private set; }
|
||||
public bool ActiveTournament { get; private set; }
|
||||
public List<(string, int)> PreviousMoves { get; private set; } = new List<(string, int)>();
|
||||
public List<(string, int)> PreviousMoves { get; private set; } = [];
|
||||
public double CurrentWaitTimeout { get; private set; } = 5.0;
|
||||
|
||||
|
||||
@@ -49,6 +51,11 @@ public partial class Connection : Node
|
||||
|
||||
private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
|
||||
|
||||
private bool _connecting = false;
|
||||
private bool _connected = false;
|
||||
|
||||
public String LastError = "";
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
@@ -56,37 +63,19 @@ public partial class Connection : Node
|
||||
_webSocket.HeartbeatInterval = 5.0;
|
||||
}
|
||||
|
||||
public bool Connect(string address)
|
||||
public void Connect(string address)
|
||||
{
|
||||
if (_webSocket.GetReadyState() == WebSocketPeer.State.Open)
|
||||
_connecting = true;
|
||||
if (_connected)
|
||||
{
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
Error error = _webSocket.ConnectToUrl(address);
|
||||
if (error != Error.Ok)
|
||||
{
|
||||
return false;
|
||||
LastError = error.ToString();
|
||||
}
|
||||
|
||||
_webSocket.Poll();
|
||||
|
||||
while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
|
||||
{
|
||||
_webSocket.Poll();
|
||||
Thread.Sleep(TimeSpan.FromMilliseconds(5));
|
||||
}
|
||||
|
||||
if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_webSocket.SetHeartbeatInterval(5.0);
|
||||
_webSocket.HeartbeatInterval = 5.0;
|
||||
_firstConnect = false;
|
||||
StartGameListRefreshLoop();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
@@ -94,24 +83,50 @@ public partial class Connection : Node
|
||||
StopGameListRefreshLoop();
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
_webSocket.Poll();
|
||||
WebSocketPeer.State state = _webSocket.GetReadyState();
|
||||
if ((state == WebSocketPeer.State.Closed || state == WebSocketPeer.State.Closing) && !_firstConnect)
|
||||
{
|
||||
StopGameListRefreshLoop();
|
||||
GD.PrintErr("Connection lost.");
|
||||
//GetTree().Quit();
|
||||
}
|
||||
|
||||
if (IsSocketOpen)
|
||||
if (state == WebSocketPeer.State.Open)
|
||||
{
|
||||
if (_connecting)
|
||||
{
|
||||
_connecting = false;
|
||||
_connected = true;
|
||||
OnWSConnectionSuccess?.Invoke();
|
||||
StartGameListRefreshLoop();
|
||||
}
|
||||
|
||||
while (_webSocket.GetAvailablePacketCount() > 0)
|
||||
{
|
||||
string message = _webSocket.GetPacket().GetStringFromUtf8();
|
||||
HandleServerMessage(message);
|
||||
}
|
||||
}
|
||||
else if (state == WebSocketPeer.State.Connecting)
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
else if (state == WebSocketPeer.State.Closing)
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
else if (state == WebSocketPeer.State.Closed)
|
||||
{
|
||||
if (_connecting)
|
||||
{
|
||||
_connecting = false;
|
||||
OnWSConnectionFailed?.Invoke();
|
||||
}
|
||||
else if (_connected)
|
||||
{
|
||||
_connected = false;
|
||||
StopGameListRefreshLoop();
|
||||
var code = _webSocket.GetCloseCode();
|
||||
var reason = _webSocket.GetCloseReason();
|
||||
GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1));
|
||||
OnWSDisconnect?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,6 +235,12 @@ public partial class Connection : Node
|
||||
SendCommand("TOURNAMENT", "START");
|
||||
}
|
||||
|
||||
public void CancelTournament()
|
||||
{
|
||||
if (!IsAdmin) return;
|
||||
SendCommand("TOURNAMENT", "CANCEL");
|
||||
}
|
||||
|
||||
public void TerminateGame(int matchID)
|
||||
{
|
||||
if (!IsAdmin) return;
|
||||
@@ -317,8 +338,8 @@ public partial class Connection : Node
|
||||
HandleTournamentMessage(body);
|
||||
break;
|
||||
case "ERROR":
|
||||
HandleErrorMessage(body);
|
||||
GD.PrintErr($"Error: {body}");
|
||||
GD.PrintErr(message);
|
||||
OnError?.Invoke(message);
|
||||
break;
|
||||
default:
|
||||
GD.Print($"Unhandled server message: {message}");
|
||||
@@ -495,19 +516,4 @@ public partial class Connection : Node
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleErrorMessage(string body)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
{
|
||||
OnError?.Invoke("UNKNOWN", string.Empty);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] segments = body.Split(':');
|
||||
string code = segments.Length > 0 ? segments[0].Trim().ToUpperInvariant() : "UNKNOWN";
|
||||
string detail = segments.Length > 1 ? string.Join(":", segments, 1, segments.Length - 1).Trim() : string.Empty;
|
||||
|
||||
OnError?.Invoke(code, detail);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user