Files
connect4-moderator-observer/scripts/BracketScene.cs
Joshua Higgins 95c3cef1be feat: theming pass, reworked connection flow...
- bracket view theming (pending rework)
- some light refactoring
- TOURNAMENT:CANCEL command (pending server side implementation)
- logic for waiting for last moves in games to wait for chip to drop
- transition back to main menu on disconnects, disconnect tolerance
2025-12-07 01:24:13 -05:00

147 lines
4.3 KiB
C#

using Godot;
using System.Collections.Generic;
public partial class BracketScene : Control
{
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
private List<PlayerData> _playerList;
private List<MatchData> _matchList;
public override void _Ready()
{
Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += KickPlayer;
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += WatchGame;
Matches.ButtonClicked += TerminateGame;
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnUpdatedMatches += UpdateMatches;
Connection.Instance.OnWatchGameAck += TransitionToBoard;
Connection.Instance.OnTournamentEnd += ShowTournamentScoreboard;
Connection.Instance.OnWSDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
}
public override void _ExitTree()
{
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
Connection.Instance.OnUpdatedMatches -= UpdateMatches;
Connection.Instance.OnWatchGameAck -= TransitionToBoard;
Connection.Instance.OnTournamentEnd -= ShowTournamentScoreboard;
}
private void UpdatePlayers(List<PlayerData> playerList)
{
Players.Clear();
_playerList = playerList;
var root = Players.CreateItem();
for (int i = 0; i < _playerList.Count; i++)
{
var item = Players.CreateItem(root);
item.SetText(0, playerList[i].username);
item.SetText(1, playerList[i].isReady ? "Yes" : "No");
item.SetText(2, playerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, TerminateKickButton, i, false, "Kick"); // TODO
}
}
}
private void UpdateMatches(List<MatchData> matchList)
{
Matches.Clear();
_matchList = matchList;
var root = Matches.CreateItem();
for (int i = 0; i < matchList.Count; i++)
{
var item = Matches.CreateItem(root);
item.SetText(0, matchList[i].matchId.ToString());
item.SetText(1, matchList[i].player1);
item.SetText(2, matchList[i].player2);
item.AddButton(0, WatchButton, item.GetButtonCount(0), false, "Watch");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, TerminateKickButton, item.GetButtonCount(0), false, "Terminate");
}
}
}
private void WatchGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0)
{
Connection.Instance.SendWatchGame(_matchList[(int) id].matchId);
}
}
private void KickPlayer(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0)
{
Connection.Instance.KickPlayer(_playerList[(int) id].username);
}
}
private void TerminateGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id - 1 > 0 && _matchList[(int) id - 1] != null)
{
Connection.Instance.TerminateGame(_matchList[(int) id - 1].matchId);
}
}
private void TransitionToBoard()
{
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
}
private void ShowTournamentScoreboard(List<(string, int)> playerScoreboard)
{
var scoreboardWindow = new Window();
scoreboardWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
scoreboardWindow.AlwaysOnTop = true;
scoreboardWindow.MaximizeDisabled = true;
scoreboardWindow.Unresizable = true;
scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
scoreboardWindow.Size = new Vector2I(256, 512);
scoreboardWindow.CloseRequested += () =>
{
GetTree().Root.RemoveChild(scoreboardWindow);
};
var tree = new Tree();
tree.HideRoot = true;
tree.Columns = 2;
tree.ColumnTitlesVisible = true;
tree.Theme = GD.Load<Theme>("res://assets/theme.tres");
tree.SetColumnTitle(0, "Player");
tree.SetColumnTitle(1, "Score");
var root = tree.CreateItem();
foreach ((string, int) entry in playerScoreboard)
{
var item = tree.CreateItem(root);
item.SetText(0, entry.Item1);
item.SetText(1, entry.Item2.ToString());
}
scoreboardWindow.AddChild(tree);
GetTree().Root.AddChild(scoreboardWindow);
}
}