feat: theming pass, reworked connection flow...
- bracket view theming (pending rework) - some light refactoring - TOURNAMENT:CANCEL command (pending server side implementation) - logic for waiting for last moves in games to wait for chip to drop - transition back to main menu on disconnects, disconnect tolerance
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@@ -1,10 +1,22 @@
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[gd_scene load_steps=5 format=3 uid="uid://rl33x81cxlh0"]
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[gd_scene load_steps=8 format=3 uid="uid://rl33x81cxlh0"]
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[ext_resource type="Theme" uid="uid://bbgxacei1vwba" path="res://assets/theme.tres" id="1_as653"]
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[ext_resource type="Script" uid="uid://dm25u0a2lqk2x" path="res://scripts/BracketScene.cs" id="1_dvj3m"]
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[ext_resource type="Texture2D" uid="uid://da13ksuf4vkqe" path="res://assets/sprites/observe.png" id="2_mbqc8"]
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[ext_resource type="Texture2D" uid="uid://stk7umv2ppss" path="res://assets/sprites/cancel.png" id="3_as653"]
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[ext_resource type="Script" uid="uid://1y72woiynf31" path="res://scripts/AdminControls.cs" id="4_mbqc8"]
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[sub_resource type="Gradient" id="Gradient_wu84c"]
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colors = PackedColorArray(0, 0.07058824, 0.101960786, 1, 0.39215687, 0.39215687, 0.39215687, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_as653"]
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gradient = SubResource("Gradient_wu84c")
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width = 1024
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height = 1024
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fill_from = Vector2(0.5, 1)
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fill_to = Vector2(0.5, 0)
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metadata/_snap_enabled = true
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[node name="BracketView" type="Control" node_paths=PackedStringArray("Players", "Matches")]
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layout_mode = 3
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anchors_preset = 15
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@@ -12,12 +24,24 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("1_as653")
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script = ExtResource("1_dvj3m")
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Players = NodePath("HBoxContainer/PlayerList")
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Matches = NodePath("HBoxContainer/MatchList")
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WatchButton = ExtResource("2_mbqc8")
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TerminateKickButton = ExtResource("3_as653")
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[node name="Background" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = -152.0
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offset_bottom = 152.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture2D_as653")
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[node name="ColorRect" type="ColorRect" parent="."]
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custom_minimum_size = Vector2(0, 36)
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layout_mode = 1
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@@ -26,7 +50,7 @@ anchor_right = 1.0
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grow_horizontal = 2
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color = Color(0.13319641, 0.13319641, 0.13319638, 1)
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[node name="AdminControls" type="HBoxContainer" parent="ColorRect" node_paths=PackedStringArray("BecomeAdmin", "StartTournament", "Label", "Timeout")]
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[node name="AdminControls" type="HBoxContainer" parent="ColorRect" node_paths=PackedStringArray("BecomeAdmin", "StartTournament", "CancelTournament", "Label", "Timeout")]
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custom_minimum_size = Vector2(0, 36)
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layout_mode = 1
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anchors_preset = 10
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@@ -36,6 +60,7 @@ grow_horizontal = 2
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script = ExtResource("4_mbqc8")
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BecomeAdmin = NodePath("BecomeAdmin")
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StartTournament = NodePath("StartTournament")
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CancelTournament = NodePath("CancelTournament")
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Label = NodePath("Label")
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Timeout = NodePath("HSlider")
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@@ -47,6 +72,10 @@ text = "Become Admin"
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layout_mode = 2
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text = "Start Tournament"
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[node name="CancelTournament" type="Button" parent="ColorRect/AdminControls"]
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layout_mode = 2
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text = "Cancel Tournament"
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[node name="Label" type="Label" parent="ColorRect/AdminControls"]
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layout_mode = 2
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text = "Wait To Move: 5.0s "
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