feat: theming pass, reworked connection flow...
- bracket view theming (pending rework) - some light refactoring - TOURNAMENT:CANCEL command (pending server side implementation) - logic for waiting for last moves in games to wait for chip to drop - transition back to main menu on disconnects, disconnect tolerance
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@@ -1,10 +1,33 @@
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[gd_scene load_steps=3 format=3 uid="uid://cr8fi0e4r88s8"]
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[gd_scene load_steps=5 format=3 uid="uid://cr8fi0e4r88s8"]
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[ext_resource type="PackedScene" uid="uid://cct663hb47yka" path="res://scenes/create_join_room.tscn" id="1_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://m542qwlp7hl7" path="res://scenes/board_screen.tscn" id="2_lnu2h"]
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[sub_resource type="Gradient" id="Gradient_wu84c"]
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colors = PackedColorArray(0, 0.07058824, 0.101960786, 1, 0.39215687, 0.39215687, 0.39215687, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_yqjtg"]
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gradient = SubResource("Gradient_wu84c")
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width = 1024
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height = 1024
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fill_from = Vector2(0.5, 1)
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fill_to = Vector2(0.5, 0)
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metadata/_snap_enabled = true
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[node name="Game" type="Node2D"]
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[node name="Background" type="TextureRect" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -659.0
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offset_top = -558.0
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offset_right = 619.0
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offset_bottom = 466.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture2D_yqjtg")
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[node name="GameManager" type="Node" parent="."]
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[node name="Camera2D" type="Camera2D" parent="."]
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