feat: theming pass, reworked connection flow...
- bracket view theming (pending rework) - some light refactoring - TOURNAMENT:CANCEL command (pending server side implementation) - logic for waiting for last moves in games to wait for chip to drop - transition back to main menu on disconnects, disconnect tolerance
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@@ -1,29 +1,31 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class AdminControls : HBoxContainer
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{
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[Export] public Button BecomeAdmin;
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[Export] public Button StartTournament;
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[Export] public Button CancelTournament;
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[Export] public Label Label;
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[Export] public Slider Timeout;
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public override void _Ready()
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{
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Connection.Instance.OnBecomeAdmin += OnBecomeAdmin;
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Connection.Instance.OnTournamentEnd += OnEndTournament;
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Connection.Instance.OnTournamentEnd += _ => StartTournament.Show();
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Connection.Instance.OnStartTournamentAck += () => StartTournament.Hide();
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StartTournament.Pressed += StartTournamentCommand;
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if (!Connection.Instance.IsAdmin || Connection.Instance.ActiveTournament)
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{
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StartTournament.Hide();
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}
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StartTournament.Pressed += () => Connection.Instance.StartTournament();
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CancelTournament.Pressed += () => Connection.Instance.CancelTournament();
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if (!Connection.Instance.IsAdmin)
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{
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StartTournament.Hide();
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CancelTournament.Hide();
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Label.Hide();
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Timeout.Hide();
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}
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else if (Connection.Instance.ActiveTournament)
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{
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StartTournament.Hide();
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}
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Timeout.Value = Connection.Instance.CurrentWaitTimeout;
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@@ -51,23 +53,12 @@ public partial class AdminControls : HBoxContainer
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public override void _ExitTree()
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{
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Connection.Instance.OnBecomeAdmin -= OnBecomeAdmin;
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Connection.Instance.OnTournamentEnd -= OnEndTournament;
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}
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private void StartTournamentCommand()
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{
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Connection.Instance.StartTournament();
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}
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private void OnEndTournament(List<(string, int)> playerScoreboard)
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{
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StartTournament.Show();
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ShowTournamentScoreboard(playerScoreboard);
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}
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private void ShowAuthPopup()
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{
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var authWindow = new Window();
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authWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
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authWindow.AlwaysOnTop = true;
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authWindow.MaximizeDisabled = true;
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authWindow.Unresizable = true;
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@@ -106,39 +97,6 @@ public partial class AdminControls : HBoxContainer
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GetTree().Root.AddChild(authWindow);
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}
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private void ShowTournamentScoreboard(List<(string, int)> playerScoreboard)
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{
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var scoreboardWindow = new Window();
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scoreboardWindow.AlwaysOnTop = true;
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scoreboardWindow.MaximizeDisabled = true;
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scoreboardWindow.Unresizable = true;
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scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
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scoreboardWindow.Size = new Vector2I(256, 512);
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scoreboardWindow.CloseRequested += () =>
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{
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GetTree().Root.RemoveChild(scoreboardWindow);
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};
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var tree = new Tree();
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tree.HideRoot = true;
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tree.Columns = 2;
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tree.ColumnTitlesVisible = true;
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tree.SetColumnTitle(0, "Player");
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tree.SetColumnTitle(1, "Score");
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var root = tree.CreateItem();
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foreach ((string, int) entry in playerScoreboard)
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{
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var item = tree.CreateItem(root);
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item.SetText(0, entry.Item1);
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item.SetText(1, entry.Item2.ToString());
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}
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scoreboardWindow.AddChild(tree);
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GetTree().Root.AddChild(scoreboardWindow);
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}
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private void OnBecomeAdmin()
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{
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BecomeAdmin.Hide();
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@@ -146,6 +104,10 @@ public partial class AdminControls : HBoxContainer
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{
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StartTournament.Show();
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}
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else
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{
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CancelTournament.Show();
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}
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Label.Show();
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Timeout.Show();
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}
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