feat: theming pass, reworked connection flow...

- bracket view theming (pending rework)
- some light refactoring
- TOURNAMENT:CANCEL command (pending server side implementation)
- logic for waiting for last moves in games to wait for chip to drop
- transition back to main menu on disconnects, disconnect tolerance
This commit is contained in:
2025-12-07 01:24:13 -05:00
Unverified
parent 7ee74478c3
commit 95c3cef1be
12 changed files with 344 additions and 151 deletions

View File

@@ -1,5 +1,4 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -7,6 +6,7 @@ public partial class BoardScreen : Node2D
{
[Export] private AudioStream endingSfx;
[Export] private Theme theme;
private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
@@ -30,6 +30,10 @@ public partial class BoardScreen : Node2D
private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
private bool _lastMove = false;
private float _lastMoveTimer = 2.5f;
private string _winner = "";
// Called when the node enters the scene tree for the first time.
public override void _Ready() {
// Node initialization
@@ -62,11 +66,12 @@ public partial class BoardScreen : Node2D
player2Card.GetNode<Label>("Status").Hide();
}
Connection.Instance.OnObserveWin += ObserveWin;
Connection.Instance.OnObserveDraw += ObserveDraw;
Connection.Instance.OnObserveTerminated += ObserveTerminated;
Connection.Instance.OnObserveWin += winner => { _lastMove = true; _winner = winner; };
Connection.Instance.OnObserveDraw += () => _lastMove = true;
Connection.Instance.OnObserveTerminated += () => PopupMessage("Match Terminated");
Connection.Instance.OnObserveMove += ObserveMove;
Connection.Instance.OnTournamentEnd += ShowTournamentScoreboard;
Connection.Instance.OnWSDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
}
public override void _Process(double delta)
@@ -90,13 +95,27 @@ public partial class BoardScreen : Node2D
{
currentTimeout -= delta;
}
if (_lastMove)
{
_lastMoveTimer -= (float) delta;
}
if (_lastMoveTimer <= 0.0f)
{
if (_winner == "")
{
PopupMessage("Draw!");
}
else
{
PopupMessage(_winner + " wins!");
}
}
}
public override void _ExitTree()
{
Connection.Instance.OnObserveWin -= ObserveWin;
Connection.Instance.OnObserveDraw -= ObserveDraw;
Connection.Instance.OnObserveTerminated -= ObserveTerminated;
Connection.Instance.OnObserveMove -= ObserveMove;
Connection.Instance.OnTournamentEnd -= ShowTournamentScoreboard;
}
@@ -116,27 +135,13 @@ public partial class BoardScreen : Node2D
Connection.Instance.PreviousMoves.Add((username, column));
}
private void ObserveWin(string winner)
{
PopupMessage(winner + " wins!");
}
private void ObserveDraw()
{
PopupMessage("Draw!");
}
private void ObserveTerminated()
{
PopupMessage("Match Terminated");
}
private void PopupMessage(string message)
{
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.PopupCentered();
popup.Size = new Vector2I(200, 100);
popup.Theme = GD.Load<Theme>("res://assets/theme.tres");
var text = new Label();
text.Text = message;
var sfx = new AudioStreamPlayer();