Files
connect4-moderator-observer/scripts/BracketScene.cs

47 lines
981 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class BracketScene : Control
{
[Export] public Tree players;
public override void _Ready()
{
players.SetColumnTitle(0, "Name");
players.SetColumnTitle(1, "Ready");
players.SetColumnTitle(2, "Playing");
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnBecomeAdmin += BecomeAdmin;
Connection.Instance.OnWatchGameAck += TransitionToBoard;
}
public override void _ExitTree()
{
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
}
private void UpdatePlayers(List<PlayerData> playerList)
{
players.Clear();
foreach (var playerData in playerList)
{
var item = players.CreateItem();
item.SetText(0, playerData.username);
item.SetText(1, playerData.isReady ? "Yes" : "No");
item.SetText(2, playerData.isPlaying ? "Yes" : "No");
}
}
private void BecomeAdmin()
{
// TODO
}
private void TransitionToBoard()
{
// TODO
}
}