958 lines
30 KiB
TypeScript
958 lines
30 KiB
TypeScript
"use client";
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import { useRouter } from "next/navigation";
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import Board from "@/components/Board";
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import {
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BoardState,
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GameEntry,
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ParsedMessage,
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PlayerEntry,
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ScoreEntry,
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cmd,
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createEmptyBoard,
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placeToken,
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replayMoves,
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} from "@/lib/protocol";
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import { useConnection } from "@/lib/connection";
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interface LiveGame {
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id: number;
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player1: string;
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player2: string;
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board: BoardState;
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lastMove: { column: number; row: number } | null;
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currentTurnColor: 1 | 2;
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result:
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| { kind: "win"; winner: string }
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| { kind: "draw" }
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| { kind: "terminated" }
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| null;
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}
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interface KnockoutMatchView {
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key: string;
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roundIndex: number;
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matchIndex: number;
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player1: string | null;
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player2: string | null;
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winner: string | null;
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currentTurnColor: 1 | 2 | null;
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matchId: number | null;
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status: "scheduled" | "live" | "completed";
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resultKind: LiveGame["result"] extends infer T
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? T extends { kind: infer K }
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? K
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: null
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: null;
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}
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interface KnockoutRoundView {
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label: string;
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matches: KnockoutMatchView[];
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projected?: boolean;
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}
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export default function SpectatePage() {
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const router = useRouter();
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const {
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role,
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status,
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send,
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subscribe,
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shouldRedirectToConnect,
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clearRedirectFlag,
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} = useConnection();
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const [tournamentActive, setTournamentActive] = useState(false);
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const [tournamentType, setTournamentType] = useState<string | null>(null);
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const [scores, setScores] = useState<ScoreEntry[]>([]);
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const [players, setPlayers] = useState<PlayerEntry[]>([]);
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const [gameList, setGameList] = useState<GameEntry[]>([]);
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const [liveGames, setLiveGames] = useState<Map<number, LiveGame>>(new Map());
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const [selectedGame, setSelectedGame] = useState<number | null>(null);
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const [knockoutRawData, setKnockoutRawData] = useState("");
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const [tournamentWinner, setTournamentWinner] = useState<string | null>(null);
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const liveGamesRef = useRef<Map<number, LiveGame>>(new Map());
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const initialBoardSyncPendingRef = useRef(true);
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const addLog = useCallback(
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(msg: string) => {
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if (process.env.NODE_ENV === "development") {
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console.log(`[spectate] ${msg}`);
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}
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},
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[],
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);
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const updateGame = useCallback((id: number, patch: Partial<LiveGame>) => {
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setLiveGames((prev) => {
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const next = new Map(prev);
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const existing = next.get(id) ?? {
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id,
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player1: "",
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player2: "",
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board: createEmptyBoard(),
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lastMove: null,
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currentTurnColor: 1 as const,
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result: null,
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};
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next.set(id, { ...existing, ...patch });
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liveGamesRef.current = next;
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return next;
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});
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}, []);
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const resetLiveGames = useCallback(() => {
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const next = new Map<number, LiveGame>();
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liveGamesRef.current = next;
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setLiveGames(next);
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setSelectedGame(null);
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}, []);
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useEffect(() => {
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if (status === "disconnected" && shouldRedirectToConnect) {
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clearRedirectFlag();
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router.replace("/");
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}
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if (status === "idle") {
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router.replace("/");
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}
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if (role !== "observer" && status !== "idle") {
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router.replace("/play");
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return;
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}
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}, [role, status, shouldRedirectToConnect, clearRedirectFlag, router]);
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useEffect(() => {
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const unsubscribe = subscribe((msg: ParsedMessage, raw: string) => {
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if (
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tournamentType === "KnockoutBracket" &&
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msg.type === "UNKNOWN" &&
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isKnockoutDataMessage(raw)
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) {
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setKnockoutRawData(raw);
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}
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switch (msg.type) {
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case "TOURNAMENT_START":
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setTournamentActive(true);
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setTournamentType(msg.tournamentType);
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setScores([]);
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setKnockoutRawData("");
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setTournamentWinner(null);
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addLog(`🏆 Tournament started: ${msg.tournamentType}`);
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send(cmd.gameList());
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send(cmd.playerList());
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if (msg.tournamentType === "KnockoutBracket") {
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send(cmd.getData("TOURNAMENT_DATA"));
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}
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break;
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case "TOURNAMENT_CANCEL":
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setTournamentActive(false);
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setTournamentType(null);
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setKnockoutRawData("");
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setTournamentWinner(null);
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addLog("❌ Tournament cancelled");
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break;
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case "TOURNAMENT_SCORES":
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resetLiveGames();
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setScores(msg.scores);
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break;
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case "TOURNAMENT_END":
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setTournamentActive(false);
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setTournamentType(null);
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addLog("Round ended");
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send(cmd.gameList());
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send(cmd.playerList());
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break;
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case "TOURNAMENT_WINNER":
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setTournamentWinner(msg.username);
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break;
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case "CONNECT_EVENT":
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addLog(`Player joined: ${msg.username}`);
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send(cmd.playerList());
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break;
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case "DISCONNECT_EVENT":
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addLog(`Player left: ${msg.username}`);
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send(cmd.playerList());
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send(cmd.gameList());
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break;
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case "READY_EVENT": {
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let found = false;
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setPlayers((prev) =>
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prev.map((player) => {
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if (player.username !== msg.username) return player;
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found = true;
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return { ...player, ready: msg.ready };
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}),
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);
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if (!found) {
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send(cmd.playerList());
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}
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break;
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}
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case "GAME_MATCH_START":
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updateGame(msg.matchId, {
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player1: msg.player1,
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player2: msg.player2,
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});
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addLog(
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`Match started: #${msg.matchId} ${msg.player1} vs ${msg.player2}`,
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);
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send(cmd.gameList());
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send(cmd.gameWatch(msg.matchId));
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send(cmd.playerList());
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if (tournamentType === "KnockoutBracket" && !knockoutRawData) {
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send(cmd.getData("TOURNAMENT_DATA"));
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}
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break;
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case "GAME_LIST":
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setGameList(msg.games);
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const shouldHydrateWithWatch = initialBoardSyncPendingRef.current;
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for (const g of msg.games) {
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const isNewMatch = !liveGamesRef.current.has(g.id);
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updateGame(g.id, { player1: g.player1, player2: g.player2 });
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if (isNewMatch && shouldHydrateWithWatch) {
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send(cmd.gameWatch(g.id));
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}
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}
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if (shouldHydrateWithWatch) {
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initialBoardSyncPendingRef.current = false;
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}
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break;
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case "GAME_WATCH_ACK": {
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const { board, lastMove } = replayMoves(msg.moves, msg.player1);
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const moveCount = msg.moves.length;
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updateGame(msg.matchId, {
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player1: msg.player1,
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player2: msg.player2,
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board,
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lastMove,
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currentTurnColor: (moveCount % 2 === 0 ? 1 : 2) as 1 | 2,
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result: null,
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});
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break;
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}
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case "GAME_MOVE": {
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if (typeof msg.matchId !== "number") {
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addLog("Protocol error: GAME_MOVE missing matchId");
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break;
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}
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const game = liveGamesRef.current.get(msg.matchId);
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if (!game) break;
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const color: 1 | 2 = msg.username === game.player1 ? 1 : 2;
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const { board: next, row } = placeToken(
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game.board,
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color,
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msg.column,
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);
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updateGame(msg.matchId, {
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board: next,
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lastMove: { column: msg.column, row },
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currentTurnColor: (color === 1 ? 2 : 1) as 1 | 2,
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});
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break;
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}
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case "GAME_WIN": {
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if (typeof msg.matchId !== "number") {
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addLog("Protocol error: GAME_WIN missing matchId");
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break;
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}
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updateGame(msg.matchId, {
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result: { kind: "win", winner: msg.winner },
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});
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if (tournamentType === "KnockoutBracket" && !knockoutRawData) {
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setSelectedGame((prev) => (prev === msg.matchId ? null : prev));
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}
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setTimeout(() => {
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send(cmd.gameList());
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send(cmd.playerList());
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}, 750);
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break;
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}
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case "GAME_DRAW":
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if (typeof msg.matchId !== "number") {
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addLog("Protocol error: GAME_DRAW missing matchId");
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break;
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}
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updateGame(msg.matchId, { result: { kind: "draw" } });
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if (tournamentType === "KnockoutBracket" && !knockoutRawData) {
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setSelectedGame((prev) => (prev === msg.matchId ? null : prev));
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}
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break;
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case "GAME_TERMINATED":
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if (typeof msg.matchId !== "number") {
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addLog("Protocol error: GAME_TERMINATED missing matchId");
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break;
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}
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updateGame(msg.matchId, { result: { kind: "terminated" } });
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if (tournamentType === "KnockoutBracket" && !knockoutRawData) {
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setSelectedGame((prev) => (prev === msg.matchId ? null : prev));
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}
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send(cmd.gameList());
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break;
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case "PLAYER_LIST":
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setPlayers(msg.players);
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break;
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case "GET_DATA":
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if (
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msg.key === "TOURNAMENT_STATUS" &&
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msg.value &&
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msg.value !== "false"
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) {
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setTournamentActive(true);
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setTournamentType(msg.value);
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if (msg.value === "KnockoutBracket") {
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send(cmd.getData("TOURNAMENT_DATA"));
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}
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} else if (msg.key === "TOURNAMENT_DATA" && msg.value) {
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resetLiveGames();
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setKnockoutRawData(msg.value);
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}
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break;
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case "ERROR":
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addLog(`Error: ${msg.message}`);
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break;
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default:
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break;
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}
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});
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return unsubscribe;
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}, [
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addLog,
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knockoutRawData,
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resetLiveGames,
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send,
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subscribe,
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tournamentType,
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updateGame,
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]);
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useEffect(() => {
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if (status !== "connected" || role !== "observer") return;
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initialBoardSyncPendingRef.current = true;
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send(cmd.getData("TOURNAMENT_STATUS"));
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send(cmd.gameList());
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send(cmd.playerList());
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}, [role, send, status]);
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const selectedGameData =
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selectedGame !== null ? liveGames.get(selectedGame) : null;
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const showLeaderboard = tournamentType === "RoundRobin";
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const showKnockoutBracket = tournamentType === "KnockoutBracket";
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const knockoutRounds = useMemo(
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() => parseKnockoutRounds(knockoutRawData),
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[knockoutRawData],
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);
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const sortedPlayers = useMemo(
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() =>
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[...players].sort((a, b) =>
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a.username.localeCompare(b.username, undefined, {
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sensitivity: "base",
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}),
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),
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[players],
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);
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const knockoutBracket = useMemo(
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() => buildKnockoutBracket(knockoutRounds, liveGames, tournamentWinner),
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[knockoutRounds, liveGames, tournamentWinner],
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);
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const seedingMatches = useMemo(() => {
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const seen = new Set<number>();
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const matches: Array<{
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id: number;
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player1: string;
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player2: string;
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currentTurnColor: 1 | 2 | null;
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resultKind: KnockoutMatchView["resultKind"];
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status: "scheduled" | "live" | "completed";
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}> = [];
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for (const game of gameList) {
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seen.add(game.id);
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const live = liveGames.get(game.id);
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const resultKind = live?.result?.kind ?? null;
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if (resultKind) continue;
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matches.push({
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id: game.id,
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player1: game.player1,
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player2: game.player2,
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currentTurnColor: resultKind ? null : (live?.currentTurnColor ?? null),
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resultKind,
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status: resultKind ? "completed" : live ? "live" : "scheduled",
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});
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}
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for (const game of Array.from(liveGames.values()).sort(
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(a, b) => b.id - a.id,
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)) {
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if (seen.has(game.id) || !game.player1 || !game.player2 || game.result)
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continue;
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matches.push({
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id: game.id,
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player1: game.player1,
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player2: game.player2,
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currentTurnColor: game.result ? null : game.currentTurnColor,
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resultKind: game.result?.kind ?? null,
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status: game.result ? "completed" : "live",
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});
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}
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return matches;
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}, [gameList, liveGames]);
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return (
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<div className="flex flex-col gap-6">
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{status !== "connected" && (
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<div className="rounded-lg border border-yellow-700 bg-yellow-950/30 px-4 py-3 text-sm text-yellow-200">
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Waiting for observer connection...
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</div>
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)}
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{status === "connected" && tournamentActive && (
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<div className="rounded-xl border border-purple-600 bg-purple-950/40 p-4 flex items-center gap-4">
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<div className="text-3xl">🏆</div>
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<div>
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<div className="font-semibold text-white">
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{`Tournament Active - ${tournamentType ?? "Unknown Type"}`}
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</div>
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<div className="text-sm text-gray-400">
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{gameList.length} match{gameList.length !== 1 ? "es" : ""} running
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· {players.filter((p) => p.inMatch).length}/{players.length}{" "}
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players in game
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</div>
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</div>
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</div>
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)}
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<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
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<div className="flex flex-col gap-4">
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<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
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<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3 flex items-center justify-between">
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<span>Players</span>
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<span className="text-xs text-gray-500 font-normal">
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{players.length} connected
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</span>
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</h2>
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{players.length === 0 ? (
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<p className="text-gray-500 text-sm text-center py-4">
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No players connected
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</p>
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) : (
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<div className="flex flex-col gap-1.5">
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{sortedPlayers.map((p) => (
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<div
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key={p.username}
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className="flex items-center gap-2 px-3 py-2 rounded-lg bg-gray-800"
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>
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<span className="text-white text-sm flex-1 font-medium">
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{p.username}
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</span>
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{p.inMatch ? (
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<span className="text-xs px-2 py-0.5 rounded-full bg-blue-900/60 text-blue-300 border border-blue-700">
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In game
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</span>
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) : p.ready ? (
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<span className="text-xs px-2 py-0.5 rounded-full bg-green-900/60 text-green-300 border border-green-700">
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Ready
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</span>
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) : (
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<span className="text-xs px-2 py-0.5 rounded-full bg-gray-700 text-gray-500">
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Idle
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</span>
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)}
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</div>
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))}
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</div>
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)}
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</div>
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{showLeaderboard && (
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<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
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<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
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Leaderboard
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</h2>
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{scores.length === 0 ? (
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<p className="text-gray-500 text-sm text-center py-4">
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No scores yet
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</p>
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) : (
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<div className="flex flex-col gap-1.5">
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{scores.map((s, i) => (
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<div
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key={s.player}
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className="flex items-center gap-3 px-3 py-2 rounded-lg bg-gray-800"
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>
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<span className="text-sm font-bold w-6 text-gray-300">
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{i + 1}.
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</span>
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<span className="text-white flex-1 font-medium text-sm">
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{s.player}
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</span>
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<span className="text-blue-400 font-bold">{s.score}</span>
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</div>
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))}
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</div>
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)}
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</div>
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)}
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</div>
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<div className="lg:col-span-2 flex flex-col gap-4">
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<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
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<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
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{showKnockoutBracket ? "Tournament Bracket" : "Active Matches"}
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</h2>
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{showKnockoutBracket ? (
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knockoutBracket.length === 0 ? (
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<div className="flex flex-col gap-4">
|
|
<div className="rounded-lg border border-dashed border-gray-700 bg-gray-950/60 px-4 py-6 text-center text-sm text-gray-500">
|
|
Knockout seeding is still in progress. The bracket will
|
|
appear once tournament data is available.
|
|
</div>
|
|
{seedingMatches.length > 0 && (
|
|
<div className="flex flex-wrap gap-3">
|
|
{seedingMatches.map((match) => {
|
|
return (
|
|
<MatchSelectorCard
|
|
key={match.id}
|
|
matchId={match.id}
|
|
player1={match.player1}
|
|
player2={match.player2}
|
|
currentTurnColor={match.currentTurnColor}
|
|
status={match.status}
|
|
resultKind={match.resultKind}
|
|
selectedGame={selectedGame}
|
|
onSelect={setSelectedGame}
|
|
className="w-full sm:w-[calc(50%-0.375rem)] xl:w-[calc(33.333%-0.5rem)]"
|
|
/>
|
|
);
|
|
})}
|
|
</div>
|
|
)}
|
|
</div>
|
|
) : (
|
|
<div className="overflow-x-auto pb-2">
|
|
<div className="flex min-w-max place-content-center items-stretch gap-10">
|
|
{knockoutBracket.map((round) => (
|
|
<div
|
|
key={round.label}
|
|
className="flex w-60 shrink-0 flex-col"
|
|
>
|
|
<div className="mb-3 text-center">
|
|
<span className="block text-xs font-semibold uppercase tracking-[0.2em] text-gray-400">
|
|
{round.label}
|
|
</span>
|
|
</div>
|
|
<div className="flex flex-1 flex-col justify-center gap-3">
|
|
{round.matches.map((match) => {
|
|
return (
|
|
<MatchSelectorCard
|
|
key={match.key}
|
|
matchId={match.matchId}
|
|
player1={match.player1}
|
|
player2={match.player2}
|
|
currentTurnColor={match.currentTurnColor}
|
|
status={match.status}
|
|
resultKind={match.resultKind}
|
|
selectedGame={selectedGame}
|
|
onSelect={setSelectedGame}
|
|
/>
|
|
);
|
|
})}
|
|
</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
)
|
|
) : gameList.length === 0 ? (
|
|
<p className="text-gray-500 text-sm text-center py-3">
|
|
No active matches
|
|
</p>
|
|
) : (
|
|
<div className="flex flex-wrap gap-3">
|
|
{gameList.map((g) => {
|
|
const live = liveGames.get(g.id);
|
|
const resultKind = live?.result?.kind ?? null;
|
|
const status = resultKind
|
|
? "completed"
|
|
: live
|
|
? "live"
|
|
: "scheduled";
|
|
return (
|
|
<MatchSelectorCard
|
|
key={g.id}
|
|
matchId={g.id}
|
|
player1={g.player1}
|
|
player2={g.player2}
|
|
currentTurnColor={
|
|
resultKind ? null : (live?.currentTurnColor ?? null)
|
|
}
|
|
status={status}
|
|
resultKind={resultKind}
|
|
selectedGame={selectedGame}
|
|
onSelect={setSelectedGame}
|
|
className="w-full sm:w-[calc(50%-0.375rem)] xl:w-[calc(33.333%-0.5rem)]"
|
|
/>
|
|
);
|
|
})}
|
|
</div>
|
|
)}
|
|
</div>
|
|
|
|
{selectedGameData && (
|
|
<div className="bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center gap-4 min-h-64">
|
|
<>
|
|
{selectedGameData.result && (
|
|
<div
|
|
className={`w-full rounded-lg p-3 text-center font-semibold ${
|
|
selectedGameData.result.kind === "win"
|
|
? "bg-green-900/50 border border-green-600 text-green-300"
|
|
: selectedGameData.result.kind === "draw"
|
|
? "bg-blue-900/50 border border-blue-600 text-blue-300"
|
|
: "bg-red-900/50 border border-red-600 text-red-300"
|
|
}`}
|
|
>
|
|
{selectedGameData.result.kind === "win"
|
|
? `🏆 ${selectedGameData.result.winner} wins!`
|
|
: selectedGameData.result.kind === "draw"
|
|
? "🤝 Draw!"
|
|
: "⛔ Match Terminated"}
|
|
</div>
|
|
)}
|
|
<Board
|
|
board={selectedGameData.board}
|
|
lastMove={selectedGameData.lastMove}
|
|
player1={selectedGameData.player1}
|
|
player2={selectedGameData.player2}
|
|
currentTurnColor={
|
|
selectedGameData.result
|
|
? null
|
|
: selectedGameData.currentTurnColor
|
|
}
|
|
disabled
|
|
/>
|
|
</>
|
|
</div>
|
|
)}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
|
|
function BracketPlayerRow({
|
|
name,
|
|
playerColor,
|
|
isActive,
|
|
}: {
|
|
name: string | null;
|
|
playerColor: 1 | 2;
|
|
isActive: boolean;
|
|
}) {
|
|
const isRed = playerColor === 1;
|
|
|
|
return (
|
|
<div
|
|
className={`flex items-center gap-2 rounded-lg border px-3 py-2 text-sm transition-colors ${
|
|
isActive
|
|
? isRed
|
|
? "border-red-500 bg-red-950/50 text-red-300"
|
|
: "border-yellow-500 bg-yellow-950/50 text-yellow-300"
|
|
: "border-gray-700 bg-gray-900 text-gray-400"
|
|
}`}
|
|
>
|
|
{name && (
|
|
<div
|
|
className={`h-3.5 w-3.5 shrink-0 rounded-full ${
|
|
isRed ? "bg-red-500" : "bg-yellow-400"
|
|
} ${isActive ? "animate-pulse" : ""}`}
|
|
/>
|
|
)}
|
|
<span className={`font-medium ${name ? "" : "text-gray-500"}`}>
|
|
{name ?? "TBD"}
|
|
</span>
|
|
</div>
|
|
);
|
|
}
|
|
|
|
function MatchSelectorCard({
|
|
matchId,
|
|
player1,
|
|
player2,
|
|
currentTurnColor,
|
|
status,
|
|
resultKind,
|
|
selectedGame,
|
|
onSelect,
|
|
className = "w-full",
|
|
}: {
|
|
matchId: number | null;
|
|
player1: string | null;
|
|
player2: string | null;
|
|
currentTurnColor: 1 | 2 | null;
|
|
status: "scheduled" | "live" | "completed";
|
|
resultKind: KnockoutMatchView["resultKind"];
|
|
selectedGame: number | null;
|
|
onSelect: (matchId: number | null) => void;
|
|
className?: string;
|
|
}) {
|
|
const isSelected = matchId !== null && selectedGame === matchId;
|
|
const canSelect = matchId !== null;
|
|
const borderClass =
|
|
status === "completed" ? "border-green-700/80" : "border-gray-700";
|
|
const Tag = canSelect ? "button" : "div";
|
|
|
|
return (
|
|
<Tag
|
|
{...(canSelect
|
|
? {
|
|
onClick: () => onSelect(isSelected ? null : matchId),
|
|
type: "button" as const,
|
|
}
|
|
: {})}
|
|
className={`${className} rounded-xl border bg-gray-950/70 p-3 text-left transition-colors ${borderClass} ${
|
|
canSelect
|
|
? isSelected
|
|
? "ring-1 ring-blue-400"
|
|
: "hover:border-blue-700/80"
|
|
: ""
|
|
}`}
|
|
>
|
|
<div className="flex flex-col gap-2">
|
|
<BracketPlayerRow
|
|
name={player1}
|
|
playerColor={1}
|
|
isActive={currentTurnColor === 1}
|
|
/>
|
|
<BracketPlayerRow
|
|
name={player2}
|
|
playerColor={2}
|
|
isActive={currentTurnColor === 2}
|
|
/>
|
|
<div className="flex items-center justify-between pt-1 text-xs">
|
|
<span className="text-gray-500">
|
|
{matchId !== null ? `Match #${matchId}` : "Awaiting match"}
|
|
</span>
|
|
<span
|
|
className={`rounded-full px-2 py-0.5 ${
|
|
status === "completed"
|
|
? "bg-green-950/70 text-green-300"
|
|
: status === "live"
|
|
? "bg-blue-950/70 text-blue-300"
|
|
: "bg-gray-800 text-gray-400"
|
|
}`}
|
|
>
|
|
{status === "completed"
|
|
? resultKind === "draw"
|
|
? "Tie"
|
|
: "Complete"
|
|
: status === "live"
|
|
? "Live"
|
|
: "Pending"}
|
|
</span>
|
|
</div>
|
|
</div>
|
|
</Tag>
|
|
);
|
|
}
|
|
|
|
function isKnockoutDataMessage(raw: string) {
|
|
return !raw.includes(":") && (raw.includes(",") || raw.includes("|"));
|
|
}
|
|
|
|
function parseKnockoutRounds(raw: string) {
|
|
if (!raw) return [] as string[][];
|
|
|
|
return raw
|
|
.split("|")
|
|
.filter(Boolean)
|
|
.map((round) =>
|
|
round
|
|
.split(",")
|
|
.map((player) => player.trim())
|
|
.filter(Boolean),
|
|
)
|
|
.filter((round) => round.length > 0);
|
|
}
|
|
|
|
function buildKnockoutBracket(
|
|
rounds: string[][],
|
|
liveGames: Map<number, LiveGame>,
|
|
tournamentWinner: string | null,
|
|
) {
|
|
if (rounds.length === 0) return [] as KnockoutRoundView[];
|
|
|
|
const liveGameEntries = Array.from(liveGames.values()).sort(
|
|
(a, b) => b.id - a.id,
|
|
);
|
|
const displayRounds: Array<{
|
|
label: string;
|
|
players: Array<string | null>;
|
|
projected?: boolean;
|
|
}> = rounds.map((players, index) => ({
|
|
label: knockoutRoundLabel(index, players.length),
|
|
players,
|
|
}));
|
|
|
|
while (displayRounds[displayRounds.length - 1]?.players.length > 2) {
|
|
const latestRoundPlayers = displayRounds[displayRounds.length - 1].players;
|
|
const projectedPlayers = latestRoundPlayers.reduce<Array<string | null>>(
|
|
(acc, _, index, source) => {
|
|
if (index % 2 !== 0) return acc;
|
|
const player1 = source[index] ?? null;
|
|
const player2 = source[index + 1] ?? null;
|
|
const liveMatch = findLiveMatch(liveGameEntries, player1, player2);
|
|
acc.push(
|
|
resolveLiveWinner(liveMatch, tournamentWinner, player1, player2),
|
|
);
|
|
return acc;
|
|
},
|
|
[],
|
|
);
|
|
|
|
displayRounds.push({
|
|
label: knockoutRoundLabel(displayRounds.length, projectedPlayers.length),
|
|
players: projectedPlayers,
|
|
projected: true,
|
|
});
|
|
}
|
|
|
|
return displayRounds.map((round, roundIndex) => ({
|
|
label: round.label,
|
|
projected: round.projected,
|
|
matches: pairPlayers(round.players).map(
|
|
([player1, player2], matchIndex) => {
|
|
const nextRound = displayRounds[roundIndex + 1];
|
|
const nextRoundPlayer = nextRound?.players[matchIndex] ?? null;
|
|
const liveMatch = findLiveMatch(liveGameEntries, player1, player2);
|
|
const isProjectedRound = Boolean(round.projected);
|
|
const hasKnownPlayers = Boolean(player1 && player2);
|
|
const hasAdvancedPastRound =
|
|
roundIndex < rounds.length - 1 &&
|
|
!displayRounds[roundIndex + 1]?.projected;
|
|
const inferredCompletedRealMatch =
|
|
!isProjectedRound && hasKnownPlayers && !liveMatch;
|
|
const winner =
|
|
nextRoundPlayer &&
|
|
(nextRoundPlayer === player1 || nextRoundPlayer === player2)
|
|
? nextRoundPlayer
|
|
: resolveLiveWinner(liveMatch, tournamentWinner, player1, player2);
|
|
const status =
|
|
winner || hasAdvancedPastRound || inferredCompletedRealMatch
|
|
? "completed"
|
|
: liveMatch
|
|
? "live"
|
|
: "scheduled";
|
|
|
|
return {
|
|
key: `${roundIndex}-${matchIndex}-${player1 ?? "tbd"}-${player2 ?? "tbd"}`,
|
|
roundIndex,
|
|
matchIndex,
|
|
player1,
|
|
player2,
|
|
winner,
|
|
currentTurnColor: winner
|
|
? null
|
|
: (liveMatch?.currentTurnColor ?? null),
|
|
matchId: liveMatch?.id ?? null,
|
|
status,
|
|
resultKind: liveMatch?.result?.kind ?? null,
|
|
} satisfies KnockoutMatchView;
|
|
},
|
|
),
|
|
}));
|
|
}
|
|
|
|
function pairPlayers(players: Array<string | null>) {
|
|
const pairs: Array<[string | null, string | null]> = [];
|
|
for (let index = 0; index < players.length; index += 2) {
|
|
pairs.push([players[index] ?? null, players[index + 1] ?? null]);
|
|
}
|
|
return pairs;
|
|
}
|
|
|
|
function findLiveMatch(
|
|
liveGames: LiveGame[],
|
|
player1: string | null,
|
|
player2: string | null,
|
|
) {
|
|
if (!player1 || !player2) return null;
|
|
|
|
return (
|
|
liveGames.find((game) =>
|
|
samePlayers(game.player1, game.player2, player1, player2),
|
|
) ?? null
|
|
);
|
|
}
|
|
|
|
function resolveLiveWinner(
|
|
liveMatch: LiveGame | null,
|
|
tournamentWinner: string | null,
|
|
player1: string | null,
|
|
player2: string | null,
|
|
) {
|
|
if (liveMatch?.result?.kind === "win") {
|
|
return liveMatch.result.winner;
|
|
}
|
|
|
|
if (
|
|
tournamentWinner &&
|
|
(tournamentWinner === player1 || tournamentWinner === player2)
|
|
) {
|
|
return tournamentWinner;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
function samePlayers(
|
|
left1: string,
|
|
left2: string,
|
|
right1: string,
|
|
right2: string,
|
|
) {
|
|
return (
|
|
(left1 === right1 && left2 === right2) ||
|
|
(left1 === right2 && left2 === right1)
|
|
);
|
|
}
|
|
|
|
function knockoutRoundLabel(roundIndex: number, playerCount: number) {
|
|
if (playerCount <= 1) return "Champion";
|
|
if (playerCount === 2) return "Final";
|
|
if (playerCount === 4) return "Semifinals";
|
|
if (playerCount === 8) return "Quarterfinals";
|
|
return `Round ${roundIndex + 1}`;
|
|
}
|