15 lines
483 B
GDScript
15 lines
483 B
GDScript
extends Node2D
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@onready var join_game_button: TextureButton = $JoinGameButton
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@onready var create_game_button: TextureButton = $CreateGameButton
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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(join_game_button.get_node("Label") as Label).text = "JOIN";
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(create_game_button.get_node("Label") as Label).text = "HOST";
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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