Files
connect4-moderator-observer/connect4-ui/app/spectate/page.tsx

962 lines
30 KiB
TypeScript

"use client";
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import { useRouter } from "next/navigation";
import Board from "@/components/Board";
import {
BoardState,
GameEntry,
ParsedMessage,
PlayerEntry,
ScoreEntry,
cmd,
createEmptyBoard,
placeToken,
replayMoves,
} from "@/lib/protocol";
import { useConnection } from "@/lib/connection";
interface LiveGame {
id: number;
player1: string;
player2: string;
board: BoardState;
lastMove: { column: number; row: number } | null;
currentTurnColor: 1 | 2;
result:
| { kind: "win"; winner: string }
| { kind: "draw" }
| { kind: "terminated" }
| null;
}
interface KnockoutMatchView {
key: string;
roundIndex: number;
matchIndex: number;
player1: string | null;
player2: string | null;
winner: string | null;
currentTurnColor: 1 | 2 | null;
matchId: number | null;
status: "scheduled" | "live" | "completed";
resultKind: LiveGame["result"] extends infer T
? T extends { kind: infer K }
? K
: null
: null;
}
interface KnockoutRoundView {
label: string;
matches: KnockoutMatchView[];
projected?: boolean;
}
export default function SpectatePage() {
const router = useRouter();
const {
role,
status,
send,
subscribe,
shouldRedirectToConnect,
clearRedirectFlag,
} = useConnection();
const [tournamentActive, setTournamentActive] = useState(false);
const [tournamentType, setTournamentType] = useState<string | null>(null);
const [scores, setScores] = useState<ScoreEntry[]>([]);
const [players, setPlayers] = useState<PlayerEntry[]>([]);
const [gameList, setGameList] = useState<GameEntry[]>([]);
const [liveGames, setLiveGames] = useState<Map<number, LiveGame>>(new Map());
const [selectedGame, setSelectedGame] = useState<number | null>(null);
const [knockoutRawData, setKnockoutRawData] = useState("");
const [tournamentWinner, setTournamentWinner] = useState<string | null>(null);
const liveGamesRef = useRef<Map<number, LiveGame>>(new Map());
const initialBoardSyncPendingRef = useRef(true);
const addLog = useCallback(
(msg: string) => {
if (process.env.NODE_ENV === "development") {
console.log(`[spectate] ${msg}`);
}
},
[],
);
const updateGame = useCallback((id: number, patch: Partial<LiveGame>) => {
setLiveGames((prev) => {
const next = new Map(prev);
const existing = next.get(id) ?? {
id,
player1: "",
player2: "",
board: createEmptyBoard(),
lastMove: null,
currentTurnColor: 1 as const,
result: null,
};
next.set(id, { ...existing, ...patch });
liveGamesRef.current = next;
return next;
});
}, []);
const resetLiveGames = useCallback(() => {
const next = new Map<number, LiveGame>();
liveGamesRef.current = next;
setLiveGames(next);
setSelectedGame(null);
}, []);
useEffect(() => {
if (status === "disconnected" && shouldRedirectToConnect) {
clearRedirectFlag();
router.replace("/");
}
if (status === "idle") {
router.replace("/");
}
if (role !== "observer" && status !== "idle") {
router.replace("/play");
return;
}
}, [role, status, shouldRedirectToConnect, clearRedirectFlag, router]);
useEffect(() => {
const unsubscribe = subscribe((msg: ParsedMessage, raw: string) => {
if (
tournamentType === "KnockoutBracket" &&
msg.type === "UNKNOWN" &&
isKnockoutDataMessage(raw)
) {
setKnockoutRawData(raw);
}
switch (msg.type) {
case "TOURNAMENT_START":
setTournamentActive(true);
setTournamentType(msg.tournamentType);
setScores([]);
setKnockoutRawData("");
setTournamentWinner(null);
resetLiveGames();
addLog(`🏆 Tournament started: ${msg.tournamentType}`);
send(cmd.gameList());
send(cmd.playerList());
if (msg.tournamentType === "KnockoutBracket") {
send(cmd.getData("TOURNAMENT_DATA"));
}
break;
case "TOURNAMENT_CANCEL":
setTournamentActive(false);
setTournamentType(null);
setKnockoutRawData("");
setTournamentWinner(null);
resetLiveGames();
addLog("❌ Tournament cancelled");
break;
case "TOURNAMENT_SCORES":
resetLiveGames();
setScores(msg.scores);
break;
case "TOURNAMENT_END":
setTournamentActive(false);
if (tournamentType !== "RoundRobin") {
setTournamentType(null);
}
addLog("Round ended");
send(cmd.gameList());
send(cmd.playerList());
break;
case "TOURNAMENT_WINNER":
setTournamentWinner(msg.username);
break;
case "CONNECT_EVENT":
addLog(`Player joined: ${msg.username}`);
send(cmd.playerList());
break;
case "DISCONNECT_EVENT":
addLog(`Player left: ${msg.username}`);
send(cmd.playerList());
send(cmd.gameList());
break;
case "READY_EVENT": {
let found = false;
setPlayers((prev) =>
prev.map((player) => {
if (player.username !== msg.username) return player;
found = true;
return { ...player, ready: msg.ready };
}),
);
if (!found) {
send(cmd.playerList());
}
break;
}
case "GAME_MATCH_START":
updateGame(msg.matchId, {
player1: msg.player1,
player2: msg.player2,
});
addLog(
`Match started: #${msg.matchId} ${msg.player1} vs ${msg.player2}`,
);
send(cmd.gameList());
send(cmd.gameWatch(msg.matchId));
send(cmd.playerList());
if (tournamentType === "KnockoutBracket" && !knockoutRawData) {
send(cmd.getData("TOURNAMENT_DATA"));
}
break;
case "GAME_LIST":
setGameList(msg.games);
const shouldHydrateWithWatch = initialBoardSyncPendingRef.current;
for (const g of msg.games) {
const isNewMatch = !liveGamesRef.current.has(g.id);
updateGame(g.id, { player1: g.player1, player2: g.player2 });
if (isNewMatch && shouldHydrateWithWatch) {
send(cmd.gameWatch(g.id));
}
}
if (shouldHydrateWithWatch) {
initialBoardSyncPendingRef.current = false;
}
break;
case "GAME_WATCH_ACK": {
const { board, lastMove } = replayMoves(msg.moves, msg.player1);
const moveCount = msg.moves.length;
updateGame(msg.matchId, {
player1: msg.player1,
player2: msg.player2,
board,
lastMove,
currentTurnColor: (moveCount % 2 === 0 ? 1 : 2) as 1 | 2,
result: null,
});
break;
}
case "GAME_MOVE": {
if (typeof msg.matchId !== "number") {
addLog("Protocol error: GAME_MOVE missing matchId");
break;
}
const game = liveGamesRef.current.get(msg.matchId);
if (!game) break;
const color: 1 | 2 = msg.username === game.player1 ? 1 : 2;
const { board: next, row } = placeToken(
game.board,
color,
msg.column,
);
updateGame(msg.matchId, {
board: next,
lastMove: { column: msg.column, row },
currentTurnColor: (color === 1 ? 2 : 1) as 1 | 2,
});
break;
}
case "GAME_WIN": {
if (typeof msg.matchId !== "number") {
addLog("Protocol error: GAME_WIN missing matchId");
break;
}
updateGame(msg.matchId, {
result: { kind: "win", winner: msg.winner },
});
if (tournamentType === "KnockoutBracket" && !knockoutRawData) {
setSelectedGame((prev) => (prev === msg.matchId ? null : prev));
}
setTimeout(() => {
send(cmd.gameList());
send(cmd.playerList());
}, 750);
break;
}
case "GAME_DRAW":
if (typeof msg.matchId !== "number") {
addLog("Protocol error: GAME_DRAW missing matchId");
break;
}
updateGame(msg.matchId, { result: { kind: "draw" } });
if (tournamentType === "KnockoutBracket" && !knockoutRawData) {
setSelectedGame((prev) => (prev === msg.matchId ? null : prev));
}
break;
case "GAME_TERMINATED":
if (typeof msg.matchId !== "number") {
addLog("Protocol error: GAME_TERMINATED missing matchId");
break;
}
updateGame(msg.matchId, { result: { kind: "terminated" } });
if (tournamentType === "KnockoutBracket" && !knockoutRawData) {
setSelectedGame((prev) => (prev === msg.matchId ? null : prev));
}
send(cmd.gameList());
break;
case "PLAYER_LIST":
setPlayers(msg.players);
break;
case "GET_DATA":
if (
msg.key === "TOURNAMENT_STATUS" &&
msg.value &&
msg.value !== "false"
) {
setTournamentActive(true);
setTournamentType(msg.value);
if (msg.value === "KnockoutBracket") {
send(cmd.getData("TOURNAMENT_DATA"));
}
} else if (msg.key === "TOURNAMENT_DATA" && msg.value) {
setKnockoutRawData(msg.value);
}
break;
case "ERROR":
addLog(`Error: ${msg.message}`);
break;
default:
break;
}
});
return unsubscribe;
}, [
addLog,
knockoutRawData,
resetLiveGames,
send,
subscribe,
tournamentType,
updateGame,
]);
useEffect(() => {
if (status !== "connected" || role !== "observer") return;
initialBoardSyncPendingRef.current = true;
send(cmd.getData("TOURNAMENT_STATUS"));
send(cmd.gameList());
send(cmd.playerList());
}, [role, send, status]);
const selectedGameData =
selectedGame !== null ? liveGames.get(selectedGame) : null;
const showLeaderboard = tournamentType === "RoundRobin";
const showKnockoutBracket = tournamentType === "KnockoutBracket";
const knockoutRounds = useMemo(
() => parseKnockoutRounds(knockoutRawData),
[knockoutRawData],
);
const sortedPlayers = useMemo(
() =>
[...players].sort((a, b) =>
a.username.localeCompare(b.username, undefined, {
sensitivity: "base",
}),
),
[players],
);
const knockoutBracket = useMemo(
() => buildKnockoutBracket(knockoutRounds, liveGames, tournamentWinner),
[knockoutRounds, liveGames, tournamentWinner],
);
const seedingMatches = useMemo(() => {
const seen = new Set<number>();
const matches: Array<{
id: number;
player1: string;
player2: string;
currentTurnColor: 1 | 2 | null;
resultKind: KnockoutMatchView["resultKind"];
status: "scheduled" | "live" | "completed";
}> = [];
for (const game of gameList) {
seen.add(game.id);
const live = liveGames.get(game.id);
const resultKind = live?.result?.kind ?? null;
if (resultKind) continue;
matches.push({
id: game.id,
player1: game.player1,
player2: game.player2,
currentTurnColor: resultKind ? null : (live?.currentTurnColor ?? null),
resultKind,
status: resultKind ? "completed" : live ? "live" : "scheduled",
});
}
for (const game of Array.from(liveGames.values()).sort(
(a, b) => b.id - a.id,
)) {
if (seen.has(game.id) || !game.player1 || !game.player2 || game.result)
continue;
matches.push({
id: game.id,
player1: game.player1,
player2: game.player2,
currentTurnColor: game.result ? null : game.currentTurnColor,
resultKind: game.result?.kind ?? null,
status: game.result ? "completed" : "live",
});
}
return matches;
}, [gameList, liveGames]);
return (
<div className="flex flex-col gap-6">
{status !== "connected" && (
<div className="rounded-lg border border-yellow-700 bg-yellow-950/30 px-4 py-3 text-sm text-yellow-200">
Waiting for observer connection...
</div>
)}
{status === "connected" && tournamentActive && (
<div className="rounded-xl border border-purple-600 bg-purple-950/40 p-4 flex items-center gap-4">
<div className="text-3xl">🏆</div>
<div>
<div className="font-semibold text-white">
{`Tournament Active - ${tournamentType ?? "Unknown Type"}`}
</div>
<div className="text-sm text-gray-400">
{gameList.length} match{gameList.length !== 1 ? "es" : ""} running
· {players.filter((p) => p.inMatch).length}/{players.length}{" "}
players in game
</div>
</div>
</div>
)}
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
<div className="flex flex-col gap-4">
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3 flex items-center justify-between">
<span>Players</span>
<span className="text-xs text-gray-500 font-normal">
{players.length} connected
</span>
</h2>
{players.length === 0 ? (
<p className="text-gray-500 text-sm text-center py-4">
No players connected
</p>
) : (
<div className="flex flex-col gap-1.5">
{sortedPlayers.map((p) => (
<div
key={p.username}
className="flex items-center gap-2 px-3 py-2 rounded-lg bg-gray-800"
>
<span className="text-white text-sm flex-1 font-medium">
{p.username}
</span>
{p.inMatch ? (
<span className="text-xs px-2 py-0.5 rounded-full bg-blue-900/60 text-blue-300 border border-blue-700">
In game
</span>
) : p.ready ? (
<span className="text-xs px-2 py-0.5 rounded-full bg-green-900/60 text-green-300 border border-green-700">
Ready
</span>
) : (
<span className="text-xs px-2 py-0.5 rounded-full bg-gray-700 text-gray-500">
Idle
</span>
)}
</div>
))}
</div>
)}
</div>
{showLeaderboard && (
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
Leaderboard
</h2>
{scores.length === 0 ? (
<p className="text-gray-500 text-sm text-center py-4">
No scores yet
</p>
) : (
<div className="flex flex-col gap-1.5">
{scores.map((s, i) => (
<div
key={s.player}
className="flex items-center gap-3 px-3 py-2 rounded-lg bg-gray-800"
>
<span className="text-sm font-bold w-6 text-gray-500">
{i + 1}.
</span>
<span className="text-white flex-1 font-medium text-sm">
{s.player}
</span>
<span className="text-blue-400 font-bold">{s.score}</span>
</div>
))}
</div>
)}
</div>
)}
</div>
<div className="lg:col-span-2 flex flex-col gap-4">
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
{showKnockoutBracket ? "Tournament Bracket" : "Active Matches"}
</h2>
{showKnockoutBracket ? (
knockoutBracket.length === 0 ? (
<div className="flex flex-col gap-4">
<div className="rounded-lg border border-dashed border-gray-700 bg-gray-950/60 px-4 py-6 text-center text-sm text-gray-500">
Knockout seeding is still in progress. The bracket will
appear once tournament data is available.
</div>
{seedingMatches.length > 0 && (
<div className="flex flex-wrap gap-3">
{seedingMatches.map((match) => {
return (
<MatchSelectorCard
key={match.id}
matchId={match.id}
player1={match.player1}
player2={match.player2}
currentTurnColor={match.currentTurnColor}
status={match.status}
resultKind={match.resultKind}
selectedGame={selectedGame}
onSelect={setSelectedGame}
className="w-full sm:w-[calc(50%-0.375rem)] xl:w-[calc(33.333%-0.5rem)]"
/>
);
})}
</div>
)}
</div>
) : (
<div className="overflow-x-auto pb-2">
<div className="flex min-w-max place-content-center items-stretch gap-10">
{knockoutBracket.map((round) => (
<div
key={round.label}
className="flex w-60 shrink-0 flex-col"
>
<div className="mb-3 text-center">
<span className="block text-xs font-semibold uppercase tracking-[0.2em] text-gray-400">
{round.label}
</span>
</div>
<div className="flex flex-1 flex-col justify-center gap-3">
{round.matches.map((match) => {
return (
<MatchSelectorCard
key={match.key}
matchId={match.matchId}
player1={match.player1}
player2={match.player2}
currentTurnColor={match.currentTurnColor}
status={match.status}
resultKind={match.resultKind}
selectedGame={selectedGame}
onSelect={setSelectedGame}
/>
);
})}
</div>
</div>
))}
</div>
</div>
)
) : gameList.length === 0 ? (
<p className="text-gray-500 text-sm text-center py-3">
No active matches
</p>
) : (
<div className="flex flex-wrap gap-3">
{gameList.map((g) => {
const live = liveGames.get(g.id);
const resultKind = live?.result?.kind ?? null;
const status = resultKind
? "completed"
: live
? "live"
: "scheduled";
return (
<MatchSelectorCard
key={g.id}
matchId={g.id}
player1={g.player1}
player2={g.player2}
currentTurnColor={
resultKind ? null : (live?.currentTurnColor ?? null)
}
status={status}
resultKind={resultKind}
selectedGame={selectedGame}
onSelect={setSelectedGame}
className="w-full sm:w-[calc(50%-0.375rem)] xl:w-[calc(33.333%-0.5rem)]"
/>
);
})}
</div>
)}
</div>
{selectedGameData && (
<div className="bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center gap-4 min-h-64">
<>
{selectedGameData.result && (
<div
className={`w-full rounded-lg p-3 text-center font-semibold ${
selectedGameData.result.kind === "win"
? "bg-green-900/50 border border-green-600 text-green-300"
: selectedGameData.result.kind === "draw"
? "bg-blue-900/50 border border-blue-600 text-blue-300"
: "bg-red-900/50 border border-red-600 text-red-300"
}`}
>
{selectedGameData.result.kind === "win"
? `🏆 ${selectedGameData.result.winner} wins!`
: selectedGameData.result.kind === "draw"
? "🤝 Draw!"
: "⛔ Match Terminated"}
</div>
)}
<Board
board={selectedGameData.board}
lastMove={selectedGameData.lastMove}
player1={selectedGameData.player1}
player2={selectedGameData.player2}
currentTurnColor={
selectedGameData.result
? null
: selectedGameData.currentTurnColor
}
disabled
/>
</>
</div>
)}
</div>
</div>
</div>
);
}
function BracketPlayerRow({
name,
playerColor,
isActive,
}: {
name: string | null;
playerColor: 1 | 2 | null;
isActive: boolean;
}) {
const isRed = playerColor === 1;
return (
<div
className={`flex items-center gap-2 rounded-lg border px-3 py-2 text-sm transition-colors ${
isActive
? isRed
? "border-red-500 bg-red-950/50 text-red-300"
: "border-yellow-500 bg-yellow-950/50 text-yellow-300"
: "border-gray-700 bg-gray-900 text-gray-400"
}`}
>
{name && playerColor !== null && (
<div
className={`h-3.5 w-3.5 shrink-0 rounded-full ${
isRed ? "bg-red-500" : "bg-yellow-400"
} ${isActive ? "animate-pulse" : ""}`}
/>
)}
<span className={`font-medium ${name ? "" : "text-gray-500"}`}>
{name ?? "TBD"}
</span>
</div>
);
}
function MatchSelectorCard({
matchId,
player1,
player2,
currentTurnColor,
status,
resultKind,
selectedGame,
onSelect,
className = "w-full",
}: {
matchId: number | null;
player1: string | null;
player2: string | null;
currentTurnColor: 1 | 2 | null;
status: "scheduled" | "live" | "completed";
resultKind: KnockoutMatchView["resultKind"];
selectedGame: number | null;
onSelect: (matchId: number | null) => void;
className?: string;
}) {
const isSelected = matchId !== null && selectedGame === matchId;
const canSelect = matchId !== null;
const borderClass =
status === "completed" ? "border-green-700/80" : "border-gray-700";
const Tag = canSelect ? "button" : "div";
const showColors = player1 !== null && player2 !== null;
return (
<Tag
{...(canSelect
? {
onClick: () => onSelect(isSelected ? null : matchId),
type: "button" as const,
}
: {})}
className={`${className} rounded-xl border bg-gray-950/70 p-3 text-left transition-colors ${borderClass} ${
canSelect
? isSelected
? "ring-1 ring-blue-400"
: "hover:border-blue-700/80"
: ""
}`}
>
<div className="flex flex-col gap-2">
<BracketPlayerRow
name={player1}
playerColor={showColors ? 1 : null}
isActive={currentTurnColor === 1}
/>
<BracketPlayerRow
name={player2}
playerColor={showColors ? 2 : null}
isActive={currentTurnColor === 2}
/>
<div className="flex items-center justify-between pt-1 text-xs">
<span className="text-gray-500">
{matchId !== null ? `Match #${matchId}` : "Awaiting match"}
</span>
<span
className={`rounded-full px-2 py-0.5 ${
status === "completed"
? "bg-green-950/70 text-green-300"
: status === "live"
? "bg-blue-950/70 text-blue-300"
: "bg-gray-800 text-gray-400"
}`}
>
{status === "completed"
? resultKind === "draw"
? "Tie"
: "Complete"
: status === "live"
? "Live"
: "Pending"}
</span>
</div>
</div>
</Tag>
);
}
function isKnockoutDataMessage(raw: string) {
return !raw.includes(":") && (raw.includes(",") || raw.includes("|"));
}
function parseKnockoutRounds(raw: string) {
if (!raw) return [] as string[][];
return raw
.split("|")
.filter(Boolean)
.map((round) =>
round
.split(",")
.map((player) => player.trim())
.filter(Boolean),
)
.filter((round) => round.length > 0);
}
function buildKnockoutBracket(
rounds: string[][],
liveGames: Map<number, LiveGame>,
tournamentWinner: string | null,
) {
if (rounds.length === 0) return [] as KnockoutRoundView[];
const liveGameEntries = Array.from(liveGames.values()).sort(
(a, b) => b.id - a.id,
);
const displayRounds: Array<{
label: string;
players: Array<string | null>;
projected?: boolean;
}> = rounds.map((players, index) => ({
label: knockoutRoundLabel(index, players.length),
players,
}));
while (displayRounds[displayRounds.length - 1]?.players.length > 2) {
const latestRoundPlayers = displayRounds[displayRounds.length - 1].players;
const projectedPlayers = latestRoundPlayers.reduce<Array<string | null>>(
(acc, _, index, source) => {
if (index % 2 !== 0) return acc;
const player1 = source[index] ?? null;
const player2 = source[index + 1] ?? null;
const liveMatch = findLiveMatch(liveGameEntries, player1, player2);
acc.push(
resolveLiveWinner(liveMatch, tournamentWinner, player1, player2),
);
return acc;
},
[],
);
displayRounds.push({
label: knockoutRoundLabel(displayRounds.length, projectedPlayers.length),
players: projectedPlayers,
projected: true,
});
}
return displayRounds.map((round, roundIndex) => ({
label: round.label,
projected: round.projected,
matches: pairPlayers(round.players).map(
([player1, player2], matchIndex) => {
const nextRound = displayRounds[roundIndex + 1];
const nextRoundPlayer = nextRound?.players[matchIndex] ?? null;
const liveMatch = findLiveMatch(liveGameEntries, player1, player2);
const displayPlayer1 = liveMatch?.player1 ?? player1;
const displayPlayer2 = liveMatch?.player2 ?? player2;
const hasAdvancedPastRound =
roundIndex < rounds.length - 1 &&
!displayRounds[roundIndex + 1]?.projected;
const hasExplicitResult = Boolean(liveMatch?.result);
const winner =
nextRoundPlayer &&
(nextRoundPlayer === player1 || nextRoundPlayer === player2)
? nextRoundPlayer
: resolveLiveWinner(liveMatch, tournamentWinner, player1, player2);
const status =
hasExplicitResult || winner || hasAdvancedPastRound
? "completed"
: liveMatch
? "live"
: "scheduled";
return {
key: `${roundIndex}-${matchIndex}-${player1 ?? "tbd"}-${player2 ?? "tbd"}`,
roundIndex,
matchIndex,
player1: displayPlayer1,
player2: displayPlayer2,
winner,
currentTurnColor: winner
? null
: (liveMatch?.currentTurnColor ?? null),
matchId: liveMatch?.id ?? null,
status,
resultKind: liveMatch?.result?.kind ?? null,
} satisfies KnockoutMatchView;
},
),
}));
}
function pairPlayers(players: Array<string | null>) {
const pairs: Array<[string | null, string | null]> = [];
for (let index = 0; index < players.length; index += 2) {
pairs.push([players[index] ?? null, players[index + 1] ?? null]);
}
return pairs;
}
function findLiveMatch(
liveGames: LiveGame[],
player1: string | null,
player2: string | null,
) {
if (!player1 || !player2) return null;
return (
liveGames.find((game) =>
samePlayers(game.player1, game.player2, player1, player2),
) ?? null
);
}
function resolveLiveWinner(
liveMatch: LiveGame | null,
tournamentWinner: string | null,
player1: string | null,
player2: string | null,
) {
if (liveMatch?.result?.kind === "win") {
return liveMatch.result.winner;
}
if (
tournamentWinner &&
(tournamentWinner === player1 || tournamentWinner === player2)
) {
return tournamentWinner;
}
return null;
}
function samePlayers(
left1: string,
left2: string,
right1: string,
right2: string,
) {
return (
(left1 === right1 && left2 === right2) ||
(left1 === right2 && left2 === right1)
);
}
function knockoutRoundLabel(roundIndex: number, playerCount: number) {
if (playerCount <= 1) return "Champion";
if (playerCount === 2) return "Final";
if (playerCount === 4) return "Semifinals";
if (playerCount === 8) return "Quarterfinals";
return `Round ${roundIndex + 1}`;
}