Files
connect4-moderator-observer/scripts/Connection.cs

518 lines
16 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class Connection : Node {
public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
private static TournamentType? parseTournamentType(string type) {
switch (type) {
case "RoundRobin":
return TournamentType.RoundRobin;
case "false":
return TournamentType.None;
default:
return null;
}
}
public static Connection Instance { get; private set; }
private WebSocketPeer webSocket = new WebSocketPeer();
public event Action OnConnected;
public event Action OnReadyAcknowledged;
public event Action<bool> OnGameStart;
public event Action OnGameWin;
public event Action OnGameLoss;
public event Action OnGameDraw;
public event Action OnGameTerminated;
public event Action<int> OnOpponentMove;
public event Action OnWatchGameAck;
public event Action<string> OnObserveWin;
public event Action OnObserveDraw;
public event Action OnObserveTerminated;
public event Action<string, int> OnObserveMove;
public event Action<List<MatchData>> OnUpdatedMatches;
public event Action<List<PlayerData>> OnUpdatedPlayers;
public event Action OnStartTournament;
public event Action OnTournamentEnd;
public event Action OnCancelTournamentAck;
public event Action OnBecomeAdmin;
public event Action OnGetDataAcks;
public event Action OnSetDataAcks;
public event Action OnWsConnectionSuccess;
public event Action OnWsConnectionFailed;
public event Action OnWsDisconnect;
// Already prints to console
public event Action<string> OnError;
public bool IsAdmin { get; private set; }
public bool IsPlayer { get; private set; }
public TournamentType ActiveTournament { get; private set; }
public bool DemoMode { get; private set; }
public List<(string, int)> PreviousMoves { get; private set; } = [];
public double CurrentWaitTimeout { get; private set; } = 5.0;
public double MaxTimeout { get; private set; } = 30.0;
public MatchData CurrentObservingMatch { get; private set; }
public string LastUsedConnectionAddress { get; private set; } = "";
public string LastError { get; private set; } = "";
private bool IsSocketOpen => webSocket.GetReadyState() == WebSocketPeer.State.Open;
private bool isConnecting = false;
private bool isConnected = false;
private List<(string, int)> lastScoreboard = [];
private bool shouldShowTournamentResults = false;
private float refreshGamePlayerListTimer = 5.0f;
public override void _Ready() {
Instance = this;
webSocket.SetHeartbeatInterval(5.0);
webSocket.HeartbeatInterval = 5.0;
Instance.OnWsDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
}
public void Connect(string address) {
isConnecting = true;
LastUsedConnectionAddress = address;
if (isConnected) {
return;
}
Error error = webSocket.ConnectToUrl(address);
if (error != Error.Ok) {
LastError = error.ToString();
}
}
public override void _Process(double delta) {
webSocket.Poll();
WebSocketPeer.State state = webSocket.GetReadyState();
if (state == WebSocketPeer.State.Open) {
if (isConnecting) {
isConnecting = false;
isConnected = true;
LastError = "";
OnWsConnectionSuccess?.Invoke();
UpdateGameList();
UpdatePlayerList();
refreshGamePlayerListTimer = 5.0f;
} else if (refreshGamePlayerListTimer <= 0.0f) {
UpdateGameList();
UpdatePlayerList();
refreshGamePlayerListTimer = 5.0f;
} else {
refreshGamePlayerListTimer -= (float)delta;
}
while (webSocket.GetAvailablePacketCount() > 0) {
string message = webSocket.GetPacket().GetStringFromUtf8();
handleServerMessage(message);
}
if (shouldShowTournamentResults) {
var children = GetTree().Root.GetChildren();
foreach (var child in children) {
if (child.Name.ToString() == "BracketView") {
shouldShowTournamentResults = false;
ShowTournamentScoreboard(lastScoreboard);
}
}
}
} else if (state == WebSocketPeer.State.Connecting) {
// Do nothing
} else if (state == WebSocketPeer.State.Closing) {
// Do nothing
} else if (state == WebSocketPeer.State.Closed) {
if (isConnecting) {
isConnecting = false;
OnWsConnectionFailed?.Invoke();
} else if (isConnected) {
isConnected = false;
IsAdmin = false;
CurrentWaitTimeout = 5.0;
ActiveTournament = TournamentType.None;
DemoMode = false;
refreshGamePlayerListTimer = 5.0f;
var code = webSocket.GetCloseCode();
var reason = webSocket.GetCloseReason();
LastError = "Unexpected Disconnect. Reason: " + reason + ", Code: " + code;
GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1));
OnWsDisconnect?.Invoke();
}
}
}
// Player commands
public void SendConnect(string clientId) {
if (string.IsNullOrWhiteSpace(clientId)) {
GD.PrintErr("Client ID is required to CONNECT.");
return;
}
clientId = clientId.Trim();
if (clientId.Contains(":")) {
GD.PrintErr("Client ID cannot contain ':' characters.");
return;
}
sendCommand("CONNECT", clientId);
}
public void SendDisconnect() { sendCommand("DISCONNECT"); }
public void SendReady() { sendCommand("READY"); }
public void SendPlay(int column) { sendCommand("PLAY", column.ToString()); }
// Observer commands
public void UpdateGameList() { sendCommand("GAME", "LIST"); }
public void UpdatePlayerList() { sendCommand("PLAYER", "LIST"); }
public void SendWatchGame(int matchID) { sendCommand("GAME", "WATCH:" + matchID); }
public void AdminAuth(string password) {
if (IsAdmin) return;
sendCommand("ADMIN", "AUTH:" + password);
}
public void GetMoveWait() { sendCommand("GET", "MOVE_WAIT"); }
public void GetTournamentStatus() { sendCommand("GET", "TOURNAMENT_STATUS"); }
public void GetDemoMode() { sendCommand("GET", "DEMO_MODE"); }
public void GetMaxTimeout() { sendCommand("GET", "MAX_TIMEOUT"); }
// Admin commands
public void KickPlayer(string playerId) {
if (!IsAdmin) return;
sendCommand("ADMIN", "KICK:" + playerId);
}
public void StartTournament(string tournamentType = "RoundRobin") {
if (!IsAdmin) return;
sendCommand("TOURNAMENT", "START:" + tournamentType);
}
public void CancelTournament() {
if (!IsAdmin) return;
sendCommand("TOURNAMENT", "CANCEL");
}
public void TerminateGame(int matchID) {
if (!IsAdmin) return;
sendCommand("GAME", "TERMINATE:" + matchID);
}
public void SetMoveWait(float waitTime) {
if (!IsAdmin) return;
CurrentWaitTimeout = waitTime;
sendCommand("SET", "MOVE_WAIT:" + waitTime);
}
public void SetDemoMode(bool demoMode) {
if (!IsAdmin) return;
DemoMode = demoMode;
sendCommand("SET", "DEMO_MODE:" + demoMode);
}
public void SetMaxTimeout(float maxTimeout) {
if (!IsAdmin) return;
MaxTimeout = maxTimeout;
sendCommand("SET", "MAX_TIMEOUT:" + maxTimeout);
}
private void sendCommand(string header, string body = "") {
if (!IsSocketOpen) {
GD.PrintErr($"Cannot send {header}, socket is not open.");
return;
}
string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
webSocket.SendText(payload);
}
private void handleServerMessage(string message) {
if (string.IsNullOrWhiteSpace(message)) {
return;
}
message = message.Trim();
string header;
string body;
int separatorIndex = message.IndexOf(':');
if (separatorIndex >= 0) {
header = message.Substring(0, separatorIndex).Trim();
body = message.Substring(separatorIndex + 1).Trim();
} else {
header = message.Trim();
body = string.Empty;
}
header = header.ToUpperInvariant();
switch (header) {
case "CONNECT":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) {
IsPlayer = true;
OnConnected?.Invoke();
}
break;
case "READY":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) {
OnReadyAcknowledged?.Invoke();
}
break;
case "GAME":
handleGameMessage(body);
break;
case "PLAYER":
handlePlayerList(body);
break;
case "OPPONENT":
if (int.TryParse(body, out int column)) {
OnOpponentMove?.Invoke(column);
} else {
GD.PrintErr($"Invalid opponent column: {body}");
}
break;
case "ADMIN":
if (body == "AUTH:ACK") {
IsAdmin = true;
GetMoveWait();
GetTournamentStatus();
OnBecomeAdmin?.Invoke();
}
break;
case "TOURNAMENT":
handleTournamentMessage(body);
break;
case "GET":
string data = body.Split(":")[1];
if (body.StartsWith("MOVE_WAIT")) {
CurrentWaitTimeout = double.Parse(data);
} else if (body.StartsWith("MAX_TIMEOUT")) {
MaxTimeout = double.Parse(data);
} else if (body.StartsWith("DEMO_MODE")) {
DemoMode = bool.Parse(data);
} else if (body.StartsWith("TOURNAMENT_STATUS")) {
TournamentType? type = parseTournamentType(data);
if (type == null) {
GD.PrintErr($"Unhandled tournament type: {data}");
} else {
ActiveTournament = type.Value;
}
} else {
GD.PrintErr($"Unhandled data get: {body}");
}
OnGetDataAcks?.Invoke();
break;
case "SET":
OnSetDataAcks?.Invoke();
break;
case "ERROR":
GD.PrintErr(message);
OnError?.Invoke(message);
break;
default:
GD.Print($"Unhandled server message: {message}");
break;
}
}
private void handleTournamentMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command) {
case "END": {
ActiveTournament = TournamentType.None;
List<(string, int)> playerScoreboard = new List<(string, int)>();
string[] entries = segments[1].Split("|");
foreach (string entry in entries) {
string[] data = entry.Split(',');
playerScoreboard.Add((data[0], int.Parse(data[1])));
}
lastScoreboard = playerScoreboard;
shouldShowTournamentResults = true;
OnTournamentEnd?.Invoke();
break;
}
case "START": {
TournamentType? type = parseTournamentType(argument);
if (type == null) {
GD.PrintErr($"Unhandled tournament type: {argument}");
} else {
ActiveTournament = type.Value;
OnStartTournament?.Invoke();
}
break;
}
case "CANCEL": {
ActiveTournament = TournamentType.None;
OnCancelTournamentAck?.Invoke();
break;
}
}
}
private void handlePlayerList(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
switch (command) {
case "LIST": {
List<PlayerData> players = new List<PlayerData>();
if (segments.Length < 2) {
OnUpdatedPlayers?.Invoke(players);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries) {
string[] data = entry.Split(',');
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
}
OnUpdatedPlayers?.Invoke(players);
break;
}
}
}
private void handleGameMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
if (IsPlayer) {
switch (command) {
case "START":
bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
OnGameStart?.Invoke(isFirst);
break;
case "WINS":
OnGameWin?.Invoke();
break;
case "LOSS":
OnGameLoss?.Invoke();
break;
case "DRAW":
OnGameDraw?.Invoke();
break;
case "TERMINATED":
OnGameTerminated?.Invoke();
break;
default:
GD.Print($"Unhandled GAME message: {body}");
break;
}
} else // Regular observer/admin
{
switch (command) {
case "WIN":
OnObserveWin?.Invoke(segments[1]);
break;
case "MOVE":
OnObserveMove?.Invoke(segments[1], int.Parse(segments[2]));
break;
case "DRAW":
OnObserveDraw?.Invoke();
break;
case "TERMINATED":
OnObserveTerminated?.Invoke();
break;
case "LIST":
List<MatchData> matches = new List<MatchData>();
if (segments.Length < 2) {
OnUpdatedMatches?.Invoke(matches);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries) {
string[] data = entry.Split(',');
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
}
OnUpdatedMatches?.Invoke(matches);
break;
case "WATCH":
CurrentObservingMatch = null;
PreviousMoves.Clear();
string[] activeMatchData = segments[2].Split("|");
if (activeMatchData.IsEmpty()) {
string[] matchData = segments[2].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
} else {
string[] matchData = activeMatchData[0].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
for (int i = 1; i < activeMatchData.Length; i++) {
string[] moveData = activeMatchData[i].Split(',');
PreviousMoves.Add((moveData[0], int.Parse(moveData[1])));
}
}
OnWatchGameAck?.Invoke();
break;
default:
GD.Print($"Unhandled GAME message: {body}");
break;
}
}
}
public void ShowTournamentScoreboard(List<(string, int)> playerScoreboard) {
var scoreboardWindow = new Window();
scoreboardWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
scoreboardWindow.AlwaysOnTop = true;
scoreboardWindow.MaximizeDisabled = true;
scoreboardWindow.Unresizable = true;
scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
scoreboardWindow.Size = new Vector2I(256, 512);
scoreboardWindow.CloseRequested += () => { GetTree().Root.RemoveChild(scoreboardWindow); };
var tree = new Tree();
tree.HideRoot = true;
tree.Columns = 2;
tree.ColumnTitlesVisible = true;
tree.Theme = GD.Load<Theme>("res://assets/theme.tres");
tree.GrowHorizontal = Control.GrowDirection.Both;
tree.GrowVertical = Control.GrowDirection.Both;
tree.SetColumnTitle(0, "Player");
tree.SetColumnTitle(1, "Score");
var root = tree.CreateItem();
foreach ((string, int) entry in playerScoreboard) {
var item = tree.CreateItem(root);
item.SetText(0, entry.Item1);
item.SetText(1, entry.Item2.ToString());
}
scoreboardWindow.AddChild(tree);
tree.SetAnchorsPreset(Control.LayoutPreset.FullRect);
GetTree().Root.AddChild(scoreboardWindow);
}
}