Files
connect4-moderator-observer/scripts/BracketScene.cs

91 lines
3.2 KiB
C#

using Godot;
using System.Collections.Generic;
public partial class BracketScene : Control {
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
private List<PlayerData> playerList;
private List<MatchData> matchList;
public override void _Ready() {
Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += kickPlayer;
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += watchGame;
Matches.ButtonClicked += terminateGame;
Connection.Instance.OnUpdatedPlayers += updatePlayers;
Connection.Instance.OnUpdatedMatches += updateMatches;
Connection.Instance.OnWatchGameAck += transitionToBoard;
}
public override void _ExitTree() {
Connection.Instance.OnUpdatedPlayers -= updatePlayers;
Connection.Instance.OnUpdatedMatches -= updateMatches;
Connection.Instance.OnWatchGameAck -= transitionToBoard;
}
private void updatePlayers(List<PlayerData> newPlayerList) {
Players.Clear();
playerList = newPlayerList;
playerList.Sort((a, b) => a.Username.CompareTo(b.Username));
var root = Players.CreateItem();
for (int i = 0; i < playerList.Count; i++) {
var item = Players.CreateItem(root);
item.SetText(0, newPlayerList[i].Username);
item.SetText(1, newPlayerList[i].IsReady ? "Yes" : "No");
item.SetText(2, newPlayerList[i].IsPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, i, false, "Kick");
}
}
}
private void updateMatches(List<MatchData> newMatchList) {
Matches.Clear();
matchList = newMatchList;
var root = Matches.CreateItem();
for (int i = 0; i < newMatchList.Count; i++) {
var item = Matches.CreateItem(root);
item.SetText(0, newMatchList[i].matchId.ToString());
item.SetText(1, newMatchList[i].player1);
item.SetText(2, newMatchList[i].player2);
item.AddButton(0, WatchButton, i, false, "Watch");
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate");
}
}
}
private void watchGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id < 128) {
Connection.Instance.SendWatchGame(matchList[(int)id].matchId);
}
}
private void terminateGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && matchList[(int)id - 128] != null) {
Connection.Instance.TerminateGame(matchList[(int)id - 128].matchId);
}
}
private void kickPlayer(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0) {
Connection.Instance.KickPlayer(playerList[(int)id].Username);
}
}
private void transitionToBoard() { GetTree().ChangeSceneToFile(BOARD_SCENE_PATH); }
}