feat: lots of refactors, reworked outcomes for invalid moves
This commit is contained in:
529
src/main.rs
529
src/main.rs
@@ -1,22 +1,16 @@
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mod random_ai;
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mod types;
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use crate::random_ai::random_move;
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use crate::types::{Color, Match, Tournament};
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use futures_util::{SinkExt, StreamExt};
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use rand::Rng;
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use std::collections::HashMap;
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use std::env;
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use std::net::SocketAddr;
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use std::num::ParseIntError;
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use std::process::abort;
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use std::sync::Arc;
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use tokio::io::{AsyncReadExt, AsyncWriteExt};
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use tokio::net::{TcpListener, TcpStream};
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use tokio::sync::mpsc::error::SendError;
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use tokio::sync::mpsc::UnboundedSender;
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use tokio::sync::RwLock;
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use tokio_tungstenite::tungstenite::Utf8Bytes;
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use tokio_tungstenite::{accept_async, tungstenite::Message};
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use tracing::{error, info, warn};
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use types::Client;
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@@ -26,6 +20,20 @@ type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
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type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
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type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
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// TODO: allow random player1 in demo mode
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struct Server {
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clients: Clients,
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usernames: Usernames,
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observers: Observers,
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matches: Matches,
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admin: Arc<RwLock<Option<SocketAddr>>>,
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admin_password: Arc<String>,
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tournament: Arc<RwLock<Option<Tournament>>>,
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waiting_timeout: Arc<RwLock<u64>>,
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demo_mode: bool,
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}
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#[tokio::main]
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async fn main() -> Result<(), anyhow::Error> {
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// Initialize logging
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@@ -49,19 +57,25 @@ async fn main() -> Result<(), anyhow::Error> {
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let tournament: Arc<RwLock<Option<Tournament>>> = Arc::new(RwLock::new(None));
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let waiting_timeout: Arc<RwLock<u64>> = Arc::new(RwLock::new(5000));
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let server_data = Arc::new(
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Server {
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clients,
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usernames,
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observers,
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matches,
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admin,
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admin_password,
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tournament,
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waiting_timeout,
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demo_mode
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}
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);
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while let Ok((stream, addr)) = listener.accept().await {
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tokio::spawn(handle_connection(
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stream,
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addr,
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clients.clone(),
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usernames.clone(),
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observers.clone(),
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matches.clone(),
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admin.clone(),
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admin_password.clone(),
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tournament.clone(),
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waiting_timeout.clone(),
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demo_mode,
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server_data.clone(),
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));
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}
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@@ -71,15 +85,7 @@ async fn main() -> Result<(), anyhow::Error> {
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async fn handle_connection(
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stream: TcpStream,
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addr: SocketAddr,
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clients: Clients,
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usernames: Usernames,
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observers: Observers,
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matches: Matches,
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admin: Arc<RwLock<Option<SocketAddr>>>,
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admin_password: Arc<String>,
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tournament: Arc<RwLock<Option<Tournament>>>,
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waiting_timeout: Arc<RwLock<u64>>,
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demo_mode: bool,
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sd: Arc<Server>,
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) -> Result<(), anyhow::Error> {
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info!("New WebSocket connection from: {}", addr);
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@@ -88,7 +94,7 @@ async fn handle_connection(
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let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel();
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// Store the client
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observers.write().await.insert(addr, tx.clone());
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sd.observers.write().await.insert(addr, tx.clone());
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// Spawn task to handle outgoing messages
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let send_task = tokio::spawn(async move {
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@@ -114,7 +120,7 @@ async fn handle_connection(
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}
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let mut is_taken = false;
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for client in clients.read().await.values() {
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for client in sd.clients.read().await.values() {
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if requested_username == client.read().await.username {
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let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
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is_taken = true;
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@@ -127,9 +133,9 @@ async fn handle_connection(
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}
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// not taken
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observers.write().await.remove(&addr);
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usernames.write().await.insert(requested_username.clone(), addr);
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clients.write().await.insert(
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sd.observers.write().await.remove(&addr);
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sd.usernames.write().await.insert(requested_username.clone(), addr);
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sd.clients.write().await.insert(
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addr.to_string().parse()?,
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Arc::new(RwLock::new(Client::new(
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requested_username,
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@@ -141,62 +147,72 @@ async fn handle_connection(
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let _ = send(&tx, "CONNECT:ACK");
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}
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else if text == "READY" {
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if clients.read().await.get(&addr).is_none() {
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let clients_guard = sd.clients.read().await;
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if clients_guard.get(&addr).is_none() {
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let _ = send(&tx, "ERROR:INVALID");
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continue;
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}
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if clients.read().await.get(&addr).unwrap().read().await.ready {
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if clients_guard.get(&addr).unwrap().read().await.ready {
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let _ = send(&tx, "ERROR:INVALID");
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continue;
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}
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clients.write().await.get_mut(&addr).unwrap().write().await.ready = true;
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let mut client = clients_guard.get(&addr).unwrap().write().await;
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client.ready = true;
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let _ = send(&tx, "READY:ACK");
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if demo_mode {
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let match_id: u32 = rand::rng().random_range(100000..=999999);
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if sd.demo_mode {
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let match_id: u32 = gen_match_id(&sd.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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addr.to_string().parse()?,
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addr.to_string().parse()?,
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)));
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matches.write().await.insert(match_id, new_match.clone());
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clients.write().await.get_mut(&addr).unwrap().write().await.ready = false;
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clients.write().await.get_mut(&addr).unwrap().write().await.current_match =
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Some(match_id);
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clients.write().await.get_mut(&addr).unwrap().write().await.color =
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Color::Red;
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sd.matches.write().await.insert(match_id, new_match.clone());
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client.ready = false;
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client.current_match = Some(match_id);
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client.color = Color::Red;
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let _ = send(&tx, "GAME:START:1");
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}
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}
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else if text.starts_with("PLAY:") {
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let clients_guard = clients.read().await;
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let client_option = clients_guard.get(&addr);
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let clients_guard = sd.clients.read().await;
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let client = clients_guard.get(&addr);
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// Check if client is valid
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if client_option.is_none() || client_option.unwrap().read().await.current_match.is_none()
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if client.is_none() || client.unwrap().read().await.current_match.is_none()
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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let client = client.unwrap().read().await;
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let client = client_option.unwrap().read().await;
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let matches_guard = matches.read().await;
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let matches_guard = sd.matches.read().await;
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let current_match =
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matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
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let opponent = {
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let result = if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await
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};
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let opponent_addr =
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if addr == current_match.player1 {
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current_match.player1
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} else {
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current_match.player2
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};
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let opponent_connection =
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if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await.connection.clone()
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await.connection.clone()
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};
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let opponent_username =
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if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await.username.clone()
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await.username.clone()
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};
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result
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};
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// Check if it's their move
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if (current_match.ledger.is_empty() && current_match.player1 != addr) ||
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@@ -211,7 +227,7 @@ async fn handle_connection(
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drop(current_match);
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drop(matches_guard);
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let mut matches_guard = matches.write().await;
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let mut matches_guard = sd.matches.write().await;
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let mut current_match = matches_guard
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.get_mut(&client.current_match.unwrap())
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.unwrap()
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@@ -239,31 +255,34 @@ async fn handle_connection(
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// Terminate games if a player makes an invalid move
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if invalid {
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let opponent_addr = opponent.addr;
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let current_match_id = current_match.id;
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broadcast_message(¤t_match.viewers, &observers, "GAME:TERMINATED").await;
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if sd.demo_mode {
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terminate_match(current_match_id, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
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tx.send(Message::Close(None))?;
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} else {
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let _ = send(&tx, "GAME:LOSS");
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let _ = send(&opponent_connection, "GAME:WINS");
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broadcast_message(¤t_match.viewers, &sd.observers, &format!("GAME:WIN:{}", opponent_username)).await;
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drop(client);
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drop(opponent);
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drop(current_match);
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drop(clients_guard);
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drop(client);
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drop(current_match);
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drop(clients_guard);
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let mut clients_guard = clients.write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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client.current_match = None;
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let _ = send(&tx, "GAME:TERMINATED");
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drop(client);
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let mut clients_guard = sd.clients.write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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client.current_match = None;
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client.color = Color::None;
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drop(client);
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let mut opponent =
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clients_guard.get_mut(&opponent_addr).unwrap().write().await;
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if !demo_mode {
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let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await;
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opponent.current_match = None;
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let _ = send(&opponent.connection, "GAME:TERMINATED");
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}
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matches_guard.remove(¤t_match_id).unwrap();
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opponent.color = Color::None;
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opponent.score += 1;
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drop(opponent);
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matches_guard.remove(¤t_match_id).unwrap();
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}
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continue;
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} else {
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// Place it
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@@ -274,118 +293,55 @@ async fn handle_connection(
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// broadcast the move to viewers
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broadcast_message(
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¤t_match.viewers,
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&observers,
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&sd.observers,
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&format!("GAME:MOVE:{}:{}", client.username, column_parse.clone()?),
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)
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.await;
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// Check game end conditions
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let (winner, filled) = {
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let mut result = (Color::None, false);
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let mut any_empty = true;
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for x in 0..7 {
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for y in 0..6 {
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let color = current_match.board[x][y].clone();
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let mut horizontal_end = true;
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let mut vertical_end = true;
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let mut diagonal_end_up = true;
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let mut diagonal_end_down = true;
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if any_empty && color == Color::None {
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any_empty = false;
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}
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for i in 0..4 {
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if x + i >= 7
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|| current_match.board[x + i][y] != color && horizontal_end
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{
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horizontal_end = false;
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}
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if y + i >= 6
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|| current_match.board[x][y + i] != color && vertical_end
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{
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vertical_end = false;
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}
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if x + i >= 7
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|| y + i >= 6
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|| current_match.board[x + i][y + i] != color
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&& diagonal_end_up
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{
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diagonal_end_up = false;
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}
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if x + i >= 7
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|| (y as i32 - i as i32) < 0
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|| current_match.board[x + i][y - i] != color
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&& diagonal_end_down
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{
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diagonal_end_down = false;
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}
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}
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if horizontal_end || vertical_end || diagonal_end_up || diagonal_end_down {
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result = (color.clone(), false);
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break;
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}
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}
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if result.0 != Color::None {
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break;
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}
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}
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if any_empty && result.0 == Color::None {
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result.1 = true;
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}
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result
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};
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let (winner, filled) = end_game_check(¤t_match.board);
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if winner != Color::None {
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if winner == client.color {
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let _ = send(&tx, "GAME:WINS");
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if !demo_mode {
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let _ = send(&opponent.connection, "GAME:LOSS");
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if !sd.demo_mode {
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let _ = send(&opponent_connection, "GAME:LOSS");
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}
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broadcast_message(
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¤t_match.viewers,
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&observers,
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&sd.observers,
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&format!("GAME:WIN:{}", client.username),
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)
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.await;
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} else {
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let _ = send(&tx, "GAME:LOSS");
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if !demo_mode {
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let _ = send(&opponent.connection, "GAME:WINS");
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if !sd.demo_mode {
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let _ = send(&opponent_connection, "GAME:WINS");
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}
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broadcast_message(
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¤t_match.viewers,
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&observers,
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&format!("GAME:WIN:{}", opponent.username),
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&sd.observers,
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&format!("GAME:WIN:{}", opponent_username),
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)
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.await;
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}
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} else if filled {
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let _ = send(&tx, "GAME:DRAW");
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if !demo_mode {
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let _ = send(&opponent.connection, "GAME:DRAW");
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if !sd.demo_mode {
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let _ = send(&opponent_connection, "GAME:DRAW");
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}
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broadcast_message(¤t_match.viewers, &observers, "GAME:DRAW").await;
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broadcast_message(¤t_match.viewers, &sd.observers, "GAME:DRAW").await;
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}
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// remove match from matchmaker
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if winner != Color::None || filled {
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let opponent_addr = opponent.addr;
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let current_match_id = current_match.id;
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drop(client);
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drop(opponent);
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drop(current_match);
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drop(clients_guard);
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let mut clients_guard = clients.write().await;
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let mut clients_guard = sd.clients.write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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if client.color == winner {
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client.score += 1;
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@@ -397,7 +353,7 @@ async fn handle_connection(
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let mut opponent =
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clients_guard.get_mut(&opponent_addr).unwrap().write().await;
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if !demo_mode {
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if !sd.demo_mode {
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opponent.current_match = None;
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if opponent.color == winner {
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opponent.score += 1;
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@@ -407,8 +363,8 @@ async fn handle_connection(
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matches_guard.remove(¤t_match_id).unwrap();
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drop(opponent);
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if !demo_mode && matches_guard.is_empty() {
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let mut tournament_guard = tournament.write().await;
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if !sd.demo_mode && matches_guard.is_empty() {
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let mut tournament_guard = sd.tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.next();
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if tourney.is_completed {
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@@ -429,7 +385,7 @@ async fn handle_connection(
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}
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message.pop();
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broadcast_message_all_observers(&observers, &message).await;
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broadcast_message_all_observers(&sd.observers, &message).await;
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} else {
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// Create next matches
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// TODO: Make this a function
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@@ -440,8 +396,7 @@ async fn handle_connection(
|
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if player2_addr.is_none() { continue; }
|
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let player2_addr = player2_addr.unwrap();
|
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|
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// TODO: gen without collisions
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let match_id: u32 = rand::rng().random_range(100000..=999999);
|
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let match_id: u32 = gen_match_id(&sd.matches).await;
|
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let new_match = Arc::new(RwLock::new(Match::new(
|
||||
match_id,
|
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*player1_addr,
|
||||
@@ -487,19 +442,20 @@ async fn handle_connection(
|
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continue;
|
||||
}
|
||||
|
||||
let connection_to_send = if !demo_mode { opponent.connection.clone() } else { tx.clone() };
|
||||
let column = if !demo_mode { column_parse.clone()? } else { random_move(¤t_match.board) };
|
||||
if demo_mode {
|
||||
let connection_to_send = if !sd.demo_mode { opponent_connection.clone() } else { tx.clone() };
|
||||
let column = if !sd.demo_mode { column_parse.clone()? } else { random_move(¤t_match.board) };
|
||||
if sd.demo_mode {
|
||||
let move_to_dispatch = current_match.move_to_dispatch.clone();
|
||||
current_match.ledger.push(move_to_dispatch);
|
||||
current_match.move_to_dispatch = (Color::Blue, column);
|
||||
current_match.place_token(Color::Blue, column);
|
||||
}
|
||||
|
||||
let waiting = *waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
|
||||
let matches_move = matches.clone();
|
||||
let observers_move = observers.clone();
|
||||
let waiting = *sd.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
|
||||
let matches_move = sd.matches.clone();
|
||||
let observers_move = sd.observers.clone();
|
||||
let match_id_move = current_match.id;
|
||||
let demo_mode_move = sd.demo_mode;
|
||||
current_match.wait_thread = Some(tokio::spawn(async move {
|
||||
tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
|
||||
|
||||
@@ -509,7 +465,7 @@ async fn handle_connection(
|
||||
current_match.ledger.push(move_to_dispatch);
|
||||
current_match.move_to_dispatch = (Color::None, 0);
|
||||
|
||||
if demo_mode {
|
||||
if demo_mode_move {
|
||||
broadcast_message(
|
||||
¤t_match.viewers,
|
||||
&observers_move,
|
||||
@@ -525,7 +481,7 @@ async fn handle_connection(
|
||||
}
|
||||
|
||||
else if text == "PLAYER:LIST" {
|
||||
let clients_guard = clients.read().await;
|
||||
let clients_guard = sd.clients.read().await;
|
||||
let mut to_send = "PLAYER:LIST:".to_string();
|
||||
for client_guard in clients_guard.values() {
|
||||
let player = client_guard.read().await;
|
||||
@@ -540,8 +496,8 @@ async fn handle_connection(
|
||||
let _ = send(&tx, to_send.as_str());
|
||||
}
|
||||
else if text == "GAME:LIST" {
|
||||
let matches_guard = matches.read().await;
|
||||
let clients_guard = clients.read().await;
|
||||
let matches_guard = sd.matches.read().await;
|
||||
let clients_guard = sd.clients.read().await;
|
||||
let mut to_send = "GAME:LIST:".to_string();
|
||||
for match_guard in matches_guard.values() {
|
||||
let a_match = match_guard.read().await;
|
||||
@@ -549,7 +505,7 @@ async fn handle_connection(
|
||||
let player2 = clients_guard.get(&a_match.player2).unwrap().read().await;
|
||||
to_send += a_match.id.to_string().as_str();
|
||||
to_send += ","; to_send += player1.username.as_str(); to_send += ",";
|
||||
to_send += (if player1.username == player2.username { "demo" } else { player2.username.as_str() });
|
||||
to_send += if player1.username == player2.username { "demo" } else { player2.username.as_str() };
|
||||
to_send += "|";
|
||||
}
|
||||
|
||||
@@ -561,15 +517,15 @@ async fn handle_connection(
|
||||
let match_id_parse = text.split(":").collect::<Vec<&str>>()[2].parse::<u32>();
|
||||
match match_id_parse {
|
||||
Ok(match_id) => {
|
||||
let result = watch(&matches, match_id, addr).await;
|
||||
let result = watch(&sd.matches, match_id, addr).await;
|
||||
if result.is_err() { let _ = send(&tx, "ERROR:INVALID:WATCH"); continue; }
|
||||
|
||||
let clients_guard = clients.read().await;
|
||||
let matches_guard = matches.read().await;
|
||||
let clients_guard = sd.clients.read().await;
|
||||
let matches_guard = sd.matches.read().await;
|
||||
let the_match = matches_guard.get(&match_id).unwrap().read().await;
|
||||
let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
|
||||
let mut player2 = clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
|
||||
if demo_mode { player2 = "demo".to_string(); }
|
||||
if sd.demo_mode { player2 = "demo".to_string(); }
|
||||
let ledger = the_match.ledger.clone();
|
||||
|
||||
drop(clients_guard);
|
||||
@@ -595,31 +551,30 @@ async fn handle_connection(
|
||||
}
|
||||
|
||||
else if text.starts_with("ADMIN:AUTH:") {
|
||||
if admin.read().await.is_some() {
|
||||
if sd.admin.read().await.is_some() {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
continue;
|
||||
}
|
||||
|
||||
let password_parse = text.split(":").collect::<Vec<&str>>()[2];
|
||||
if password_parse != *admin_password {
|
||||
if password_parse != *sd.admin_password {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut admin_guard = admin.write().await;
|
||||
let mut admin_guard = sd.admin.write().await;
|
||||
*admin_guard = Some(addr.to_string().parse()?);
|
||||
let _ = send(&tx, "ADMIN:AUTH:ACK");
|
||||
}
|
||||
else if text.starts_with("ADMIN:KICK:") {
|
||||
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
continue;
|
||||
}
|
||||
|
||||
let kick_username = text.split(":").collect::<Vec<&str>>()[2];
|
||||
|
||||
let usernames_guard = usernames.read().await;
|
||||
let clients_guard = clients.read().await;
|
||||
let usernames_guard = sd.usernames.read().await;
|
||||
let clients_guard = sd.clients.read().await;
|
||||
|
||||
let kick_addr_result = usernames_guard.get(kick_username);
|
||||
match kick_addr_result {
|
||||
@@ -634,62 +589,27 @@ async fn handle_connection(
|
||||
}
|
||||
}
|
||||
else if text.starts_with("GAME:TERMINATE:") {
|
||||
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
continue;
|
||||
}
|
||||
|
||||
let match_id_parse = text.split(":").collect::<Vec<&str>>()[2].parse::<u32>();
|
||||
if match_id_parse.is_err() { let _ = send(&tx, "ERROR:INVALID:TERMINATE"); continue; }
|
||||
|
||||
let match_guard = matches.read().await;
|
||||
let match_id_request = match_guard.get(&match_id_parse.clone()?).unwrap();
|
||||
let the_match = match_id_request.read().await;
|
||||
|
||||
if let Some(wait_thread) = &the_match.wait_thread {
|
||||
wait_thread.abort();
|
||||
}
|
||||
|
||||
let player1_addr = the_match.player1;
|
||||
let player2_addr = the_match.player2;
|
||||
broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
|
||||
|
||||
drop(the_match);
|
||||
drop(match_guard);
|
||||
|
||||
let clients_guard = clients.write().await;
|
||||
|
||||
let mut player1 = clients_guard.get(&player1_addr).unwrap().write().await;
|
||||
player1.current_match = None;
|
||||
player1.color = Color::None;
|
||||
let _ = send(&player1.connection, "GAME:TERMINATED");
|
||||
drop(player1);
|
||||
|
||||
if !demo_mode {
|
||||
let mut player2 = clients_guard.get(&player2_addr).unwrap().write().await;
|
||||
player2.current_match = None;
|
||||
player2.color = Color::None;
|
||||
let _ = send(&player2.connection, "GAME:TERMINATED");
|
||||
drop(player2);
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
matches.write().await.remove(&match_id_parse?);
|
||||
terminate_match(match_id_parse?, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
|
||||
}
|
||||
|
||||
|
||||
else if text == "TOURNAMENT:START" {
|
||||
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
continue;
|
||||
}
|
||||
|
||||
if tournament.read().await.is_some() || demo_mode {
|
||||
if sd.tournament.read().await.is_some() || sd.demo_mode {
|
||||
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut clients_guard = clients.write().await;
|
||||
let mut clients_guard = sd.clients.write().await;
|
||||
let mut ready_players = Vec::new();
|
||||
for (client_addr, client_guard) in clients_guard.iter_mut() {
|
||||
if client_guard.read().await.ready {
|
||||
@@ -704,13 +624,13 @@ async fn handle_connection(
|
||||
|
||||
let tourney = Tournament::new(&ready_players);
|
||||
|
||||
let mut tournament_guard = tournament.write().await;
|
||||
let mut tournament_guard = sd.tournament.write().await;
|
||||
*tournament_guard = Some(tourney.clone());
|
||||
|
||||
for (i, id) in tourney.top_half.iter().enumerate() {
|
||||
let player1_addr = tourney.players.get(id).unwrap();
|
||||
let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap();
|
||||
let match_id: u32 = rand::rng().random_range(100000..=999999);
|
||||
let match_id: u32 = gen_match_id(&sd.matches).await;
|
||||
let new_match = Arc::new(RwLock::new(Match::new(
|
||||
match_id,
|
||||
*player1_addr,
|
||||
@@ -748,19 +668,19 @@ async fn handle_connection(
|
||||
|
||||
drop(player2);
|
||||
|
||||
matches.write().await.insert(match_id, new_match.clone());
|
||||
sd.matches.write().await.insert(match_id, new_match.clone());
|
||||
}
|
||||
|
||||
|
||||
let _ = send(&tx, "TOURNAMENT:START:ACK");
|
||||
}
|
||||
// TODO: Cancel Tournament
|
||||
else if text.starts_with("TOURNAMENT:WAIT:") {
|
||||
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_timeout = text.split(":").collect::<Vec<&str>>()[2].parse::<f64>()?;
|
||||
*waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
|
||||
*sd.waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
|
||||
}
|
||||
|
||||
else {
|
||||
@@ -784,41 +704,22 @@ async fn handle_connection(
|
||||
// Clean up
|
||||
send_task.abort();
|
||||
|
||||
// Remove and terminate any matches
|
||||
// TODO: Support reconnecting behaviors
|
||||
if clients.read().await.get(&addr).is_some() { // We may not be a client disconnecting
|
||||
if let Some(match_id) = clients.read().await.get(&addr).unwrap().read().await.current_match {
|
||||
let matches_guard = matches.read().await;
|
||||
let clients_guard = clients.read().await;
|
||||
let the_match = matches_guard.get(&match_id).unwrap().read().await;
|
||||
if let Some(wait_thread) = &the_match.wait_thread {
|
||||
wait_thread.abort();
|
||||
}
|
||||
|
||||
let player1 = clients_guard.get(&the_match.player1).unwrap().read().await;
|
||||
let player2 = clients_guard.get(&the_match.player2).unwrap().read().await;
|
||||
|
||||
let _ = send(&player1.connection, "GAME:TERMINATED");
|
||||
let _ = send(&player2.connection, "GAME:TERMINATED");
|
||||
|
||||
broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
|
||||
|
||||
drop(player1);
|
||||
drop(player2);
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
drop(clients_guard);
|
||||
|
||||
matches.write().await.remove(&match_id);
|
||||
// Remove and terminate any matches
|
||||
// We may not be a client disconnecting, do this check
|
||||
if sd.clients.read().await.get(&addr).is_some() {
|
||||
if let Some(match_id) = sd.clients.read().await.get(&addr).unwrap().read().await.current_match {
|
||||
terminate_match(match_id, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
|
||||
}
|
||||
let client = clients.write().await.remove(&addr).unwrap();
|
||||
let client = sd.clients.write().await.remove(&addr).unwrap();
|
||||
let username = client.read().await.username.clone();
|
||||
usernames.write().await.remove(&username);
|
||||
sd.usernames.write().await.remove(&username);
|
||||
}
|
||||
|
||||
observers.write().await.remove(&addr);
|
||||
sd.observers.write().await.remove(&addr);
|
||||
|
||||
let mut admin_guard = admin.write().await;
|
||||
let mut admin_guard = sd.admin.write().await;
|
||||
if let Some(admin_addr) = *admin_guard {
|
||||
if admin_addr == addr {
|
||||
*admin_guard = None;
|
||||
@@ -831,6 +732,58 @@ async fn handle_connection(
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn end_game_check(board: &[Vec<Color>]) -> (Color, bool) {
|
||||
let mut result = (Color::None, false);
|
||||
|
||||
let mut any_empty = true;
|
||||
for x in 0..7 {
|
||||
for y in 0..6 {
|
||||
let color = board[x][y].clone();
|
||||
let mut horizontal_end = true;
|
||||
let mut vertical_end = true;
|
||||
let mut diagonal_end_up = true;
|
||||
let mut diagonal_end_down = true;
|
||||
|
||||
if any_empty && color == Color::None {
|
||||
any_empty = false;
|
||||
}
|
||||
|
||||
for i in 0..4 {
|
||||
if x + i >= 7 || board[x + i][y] != color && horizontal_end {
|
||||
horizontal_end = false;
|
||||
}
|
||||
|
||||
if y + i >= 6 || board[x][y + i] != color && vertical_end {
|
||||
vertical_end = false;
|
||||
}
|
||||
|
||||
if x + i >= 7 || y + i >= 6 || board[x + i][y + i] != color && diagonal_end_up {
|
||||
diagonal_end_up = false;
|
||||
}
|
||||
|
||||
if x + i >= 7 || (y as i32 - i as i32) < 0 ||
|
||||
board[x + i][y - i] != color && diagonal_end_down {
|
||||
diagonal_end_down = false;
|
||||
}
|
||||
}
|
||||
|
||||
if horizontal_end || vertical_end || diagonal_end_up || diagonal_end_down {
|
||||
result = (color.clone(), false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if result.0 != Color::None {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if any_empty && result.0 == Color::None {
|
||||
result.1 = true;
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
async fn broadcast_message(addrs: &Vec<SocketAddr>, observers: &Observers, msg: &str) {
|
||||
for addr in addrs {
|
||||
let observers_guard = observers.read().await;
|
||||
@@ -875,22 +828,68 @@ async fn watch(matches: &Matches, new_match_id: u32, addr: SocketAddr) -> Result
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn get_current_watching_match(matches: &Matches, addr: SocketAddr) -> Option<u32> {
|
||||
async fn auth_check(admin: &Arc<RwLock<Option<SocketAddr>>>, addr: SocketAddr) -> bool {
|
||||
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
|
||||
return false;
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
async fn gen_match_id(matches: &Matches) -> u32 {
|
||||
let matches_guard = matches.read().await;
|
||||
let mut result = None;
|
||||
for a_match in matches_guard.values() {
|
||||
let a_match = a_match.read().await;
|
||||
for viewer_addr in &a_match.viewers {
|
||||
if *viewer_addr == addr {
|
||||
result = Some(a_match.id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if result.is_some() { break; }
|
||||
let mut result = rand::rng().random_range(100000..=999999);
|
||||
while matches_guard.get(&result).is_some() {
|
||||
result = rand::rng().random_range(100000..=999999);
|
||||
}
|
||||
result
|
||||
}
|
||||
|
||||
async fn terminate_match(match_id: u32, matches: &Matches, clients: &Clients, observers: &Observers, demo_mode: bool) {
|
||||
let matches_guard = matches.read().await;
|
||||
let the_match = matches_guard.get(&match_id);
|
||||
if the_match.is_none() {
|
||||
error!("Tried to call terminate_match on invalid matchID: {}", match_id);
|
||||
}
|
||||
let the_match = the_match.unwrap().read().await;
|
||||
|
||||
if the_match.wait_thread.is_some() {
|
||||
the_match.wait_thread.as_ref().unwrap().abort();
|
||||
}
|
||||
|
||||
broadcast_message(&the_match.viewers, observers, "GAME:TERMINATED").await;
|
||||
|
||||
let clients_guard = clients.read().await;
|
||||
let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
|
||||
let _ = send(&player1.connection, "GAME:TERMINATED");
|
||||
player1.current_match = None;
|
||||
player1.color = Color::None;
|
||||
drop(player1);
|
||||
|
||||
if !demo_mode {
|
||||
let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
|
||||
let _ = send(&player2.connection, "GAME:TERMINATED");
|
||||
player2.current_match = None;
|
||||
player2.color = Color::None;
|
||||
drop(player2);
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
|
||||
matches.write().await.remove(&match_id);
|
||||
}
|
||||
|
||||
fn random_move(board: &[Vec<Color>]) -> usize {
|
||||
let mut random = rand::rng().random_range(0..7);
|
||||
while board[random][5] != Color::None {
|
||||
random = rand::rng().random_range(0..7);
|
||||
}
|
||||
|
||||
random
|
||||
}
|
||||
|
||||
fn send(tx: &UnboundedSender<Message>, text: &str) -> Result<(), SendError<Message>> {
|
||||
tx.send(Message::text(text))
|
||||
}
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
use crate::types::Color;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn random_move(board: &[Vec<Color>]) -> usize {
|
||||
let mut random = rand::rng().random_range(0..7);
|
||||
while board[random][5] != Color::None {
|
||||
random = rand::rng().random_range(0..7);
|
||||
}
|
||||
|
||||
random
|
||||
}
|
||||
Reference in New Issue
Block a user