feat: initial game logic

This commit is contained in:
2025-11-16 15:13:13 -05:00
Unverified
parent be4e18323a
commit 41b8906f86
4 changed files with 186 additions and 20 deletions

1
Cargo.lock generated
View File

@@ -41,6 +41,7 @@ version = "0.1.0"
dependencies = [
"anyhow",
"futures-util",
"rand",
"serde",
"serde_json",
"tokio",

View File

@@ -11,4 +11,5 @@ serde = { version = "1.0.228", features = ["derive"] }
serde_json = "1.0.145"
tracing = "0.1.41"
tracing-subscriber = "0.3.20"
anyhow = "1.0.100"
anyhow = "1.0.100"
rand = "0.9.2"

View File

@@ -4,6 +4,8 @@ use crate::types::{Color, MatchMaker, Role, AI};
use futures_util::{SinkExt, StreamExt};
use std::collections::HashMap;
use std::net::SocketAddr;
use std::num::ParseIntError;
use std::str::FromStr;
use std::sync::Arc;
use tokio::net::{TcpListener, TcpStream};
use tokio::sync::RwLock;
@@ -11,7 +13,7 @@ use tokio_tungstenite::{accept_async, tungstenite::Message};
use tracing::{error, info, warn};
use types::Client;
type Clients = Arc<RwLock<HashMap<SocketAddr, Client>>>;
type Clients = Arc<RwLock<HashMap<SocketAddr, Client<'static>>>>;
#[tokio::main]
async fn main() -> Result<(), anyhow::Error> {
@@ -140,6 +142,7 @@ async fn handle_connection(
.as_ref()
.unwrap(),
Color::None,
addr.to_string()
));
let _ = clients
@@ -150,15 +153,166 @@ async fn handle_connection(
.send("READY:ACK");
}
else if text.starts_with("PLAY") {
// TODO!
// Check if client is valid
// Check if it's their move
// Check if valid move
let read = clients.read().await;
let client = read.get(&addr).unwrap();
// Check if client is valid
if client.role != Role::Player || client.current_match.is_none() {
let _ = clients
.read()
.await
.get(&addr)
.unwrap()
.send("ERROR:INVALID:MOVE");
continue;
}
let current_match = client.current_match.unwrap();
let ai = if *client.username.as_ref().unwrap() == current_match.player1.username
{ &current_match.player1 } else { &current_match.player2 };
let opponent = if *client.username.as_ref().unwrap() == current_match.player1.username
{ &current_match.player2 } else { &current_match.player1 };
// Check if it's their move
if (current_match.ledger.is_empty() &&
current_match.first.username != *client.username.as_ref().unwrap()) ||
(client.current_match.unwrap().ledger.last().unwrap().0.username == *client.username.as_ref().unwrap())
{
let _ = clients
.read()
.await
.get(&addr)
.unwrap()
.send("ERROR:INVALID:MOVE");
continue;
}
// Check if valid move
if let Ok(column) = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>() {
if current_match.board[column][4] != Color::None {
let _ = clients
.read()
.await
.get(&addr)
.unwrap()
.send("ERROR:INVALID:MOVE");
continue;
}
// Place it
for i in 0..current_match.board[column].len() {
if current_match.board[column][i] == Color::None {
match_maker.write().await.matches.get_mut(&current_match.id).unwrap().board[column][i] = ai.color.clone();
break;
}
}
} else {
let _ = clients
.read()
.await
.get(&addr)
.unwrap()
.send("ERROR:INVALID:MOVE");
continue;
}
// Place it
// Check game end conditions
// Broadcast move
}
let (winner, filled) = {
let mut result = (Color::None, false);
let mut any_empty = true;
for x in 0..6 {
for y in 0..5 {
let color = &current_match.board[x][y];
let mut horizontal_end = true;
let mut vertical_end = true;
let mut diagonal_end = true;
if any_empty && *color == Color::None {
any_empty = false;
}
for i in 0..4 {
if x + 3 < 6 && current_match.board[x + i][y] != *color {
horizontal_end = false;
}
if y + 3 < 5 && current_match.board[x + i][y] != *color {
vertical_end = false;
}
if x + 3 < 6 && y + 3 < 5 && current_match.board[x + i][y + i] != *color {
diagonal_end = false;
}
}
if horizontal_end || vertical_end || diagonal_end { result = (color.clone(), false) }
}
}
if any_empty && result.0 == Color::None { result.1 = true; }
result
};
if winner != Color::None {
if winner == ai.color {
let _ = clients
.read()
.await
.get(&addr)
.unwrap()
.send("GAME:WINS");
let _ = clients
.read()
.await
.get(&SocketAddr::from_str(&opponent.addr)?)
.unwrap()
.send("GAME:LOSS");
} else {
let _ = clients
.read()
.await
.get(&addr)
.unwrap()
.send("GAME:LOSS");
let _ = clients
.read()
.await
.get(&SocketAddr::from_str(&opponent.addr)?)
.unwrap()
.send("GAME:WINS");
}
}
else if filled {
let _ = clients
.read()
.await
.get(&addr)
.unwrap()
.send("GAME:DRAW");
let _ = clients
.read()
.await
.get(&SocketAddr::from_str(&opponent.addr)?)
.unwrap()
.send("GAME:DRAW");
}
else {
let _ = clients
.read()
.await
.get(&SocketAddr::from_str(&opponent.addr)?)
.unwrap()
.send(&format!("OPPONENT:{}", text.split(":").collect::<Vec<&str>>()[1].parse::<usize>()?));
}
// TODO: remove match from matchmaker
// TODO: broadcast moves to viewers
}
else {
let _ = clients
.read()

View File

@@ -1,5 +1,7 @@
use std::collections::HashMap;
use std::net::SocketAddr;
use std::vec;
use rand::Rng;
use tokio::sync::mpsc::error::SendError;
use tokio::sync::mpsc::UnboundedSender;
use tokio_tungstenite::tungstenite::Message;
@@ -11,27 +13,29 @@ pub enum Role {
Player,
}
#[derive(PartialEq)]
#[derive(PartialEq, Clone)]
pub enum Color {
Red,
Blue,
None,
}
pub struct Client {
pub struct Client<'a> {
pub client_id: String,
pub role: Role,
pub connection: UnboundedSender<Message>,
pub username: Option<String>,
pub current_match: Option<&'a Match<'static>>,
}
impl Client {
pub fn new(client_id: String, role: Role, connection: UnboundedSender<Message>) -> Client {
impl Client<'static> {
pub fn new(client_id: String, role: Role, connection: UnboundedSender<Message>) -> Client<'static> {
Client {
client_id,
role,
connection,
username: None,
current_match: None,
}
}
@@ -40,33 +44,39 @@ impl Client {
}
}
#[derive(Clone)]
pub struct AI {
pub username: String,
pub color: Color,
pub ready: bool,
pub addr: String,
}
impl AI {
pub fn new(username: &str, color: Color) -> AI {
AI { username: username.to_string(), color, ready: false }
pub fn new(username: &str, color: Color, addr: String) -> AI {
AI { username: username.to_string(), color, ready: false, addr }
}
}
pub struct Match {
pub struct Match<'a> {
pub id: u32,
pub board: Vec<Vec<Color>>,
pub viewers: Vec<SocketAddr>,
pub ledger: Vec<(&'a AI, usize)>,
pub first: AI,
pub player1: AI,
pub player2: AI,
}
impl Match {
pub fn new(player1: AI, player2: AI) -> Match {
Match { board: Vec::new(), viewers: Vec::new(), player1, player2 }
impl Match<'static> {
pub fn new(id: u32, player1: AI, player2: AI) -> Match<'static> {
let first = if rand::rng().random_range(0..=1) == 0 { player1.clone() } else { player2.clone() };
Match { id, board: vec![vec![Color::None; 5]; 6], viewers: Vec::new(), ledger: Vec::new(), first, player1, player2 }
}
}
pub struct MatchMaker {
pub matches: HashMap<u32, Match>,
pub matches: HashMap<u32, Match<'static>>,
pub ready_players: Vec<AI>,
}