feat: initial game logic
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1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -41,6 +41,7 @@ version = "0.1.0"
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dependencies = [
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"anyhow",
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"futures-util",
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"rand",
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"serde",
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"serde_json",
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"tokio",
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@@ -11,4 +11,5 @@ serde = { version = "1.0.228", features = ["derive"] }
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serde_json = "1.0.145"
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tracing = "0.1.41"
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tracing-subscriber = "0.3.20"
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anyhow = "1.0.100"
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anyhow = "1.0.100"
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rand = "0.9.2"
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170
src/main.rs
170
src/main.rs
@@ -4,6 +4,8 @@ use crate::types::{Color, MatchMaker, Role, AI};
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use futures_util::{SinkExt, StreamExt};
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use std::collections::HashMap;
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use std::net::SocketAddr;
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use std::num::ParseIntError;
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use std::str::FromStr;
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use std::sync::Arc;
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use tokio::net::{TcpListener, TcpStream};
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use tokio::sync::RwLock;
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@@ -11,7 +13,7 @@ use tokio_tungstenite::{accept_async, tungstenite::Message};
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use tracing::{error, info, warn};
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use types::Client;
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type Clients = Arc<RwLock<HashMap<SocketAddr, Client>>>;
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type Clients = Arc<RwLock<HashMap<SocketAddr, Client<'static>>>>;
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#[tokio::main]
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async fn main() -> Result<(), anyhow::Error> {
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@@ -140,6 +142,7 @@ async fn handle_connection(
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.as_ref()
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.unwrap(),
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Color::None,
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addr.to_string()
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));
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let _ = clients
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@@ -150,15 +153,166 @@ async fn handle_connection(
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.send("READY:ACK");
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}
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else if text.starts_with("PLAY") {
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// TODO!
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// Check if client is valid
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// Check if it's their move
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// Check if valid move
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let read = clients.read().await;
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let client = read.get(&addr).unwrap();
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// Check if client is valid
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if client.role != Role::Player || client.current_match.is_none() {
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let _ = clients
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.read()
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.await
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.get(&addr)
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.unwrap()
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.send("ERROR:INVALID:MOVE");
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continue;
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}
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let current_match = client.current_match.unwrap();
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let ai = if *client.username.as_ref().unwrap() == current_match.player1.username
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{ ¤t_match.player1 } else { ¤t_match.player2 };
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let opponent = if *client.username.as_ref().unwrap() == current_match.player1.username
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{ ¤t_match.player2 } else { ¤t_match.player1 };
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// Check if it's their move
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if (current_match.ledger.is_empty() &&
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current_match.first.username != *client.username.as_ref().unwrap()) ||
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(client.current_match.unwrap().ledger.last().unwrap().0.username == *client.username.as_ref().unwrap())
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{
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let _ = clients
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.read()
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.await
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.get(&addr)
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.unwrap()
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.send("ERROR:INVALID:MOVE");
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continue;
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}
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// Check if valid move
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if let Ok(column) = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>() {
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if current_match.board[column][4] != Color::None {
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let _ = clients
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.read()
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.await
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.get(&addr)
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.unwrap()
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.send("ERROR:INVALID:MOVE");
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continue;
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}
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// Place it
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for i in 0..current_match.board[column].len() {
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if current_match.board[column][i] == Color::None {
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match_maker.write().await.matches.get_mut(¤t_match.id).unwrap().board[column][i] = ai.color.clone();
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break;
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}
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}
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} else {
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let _ = clients
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.read()
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.await
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.get(&addr)
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.unwrap()
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.send("ERROR:INVALID:MOVE");
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continue;
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}
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// Place it
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// Check game end conditions
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// Broadcast move
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}
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let (winner, filled) = {
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let mut result = (Color::None, false);
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let mut any_empty = true;
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for x in 0..6 {
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for y in 0..5 {
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let color = ¤t_match.board[x][y];
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let mut horizontal_end = true;
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let mut vertical_end = true;
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let mut diagonal_end = true;
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if any_empty && *color == Color::None {
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any_empty = false;
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}
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for i in 0..4 {
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if x + 3 < 6 && current_match.board[x + i][y] != *color {
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horizontal_end = false;
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}
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if y + 3 < 5 && current_match.board[x + i][y] != *color {
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vertical_end = false;
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}
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if x + 3 < 6 && y + 3 < 5 && current_match.board[x + i][y + i] != *color {
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diagonal_end = false;
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}
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}
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if horizontal_end || vertical_end || diagonal_end { result = (color.clone(), false) }
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}
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}
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if any_empty && result.0 == Color::None { result.1 = true; }
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result
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};
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if winner != Color::None {
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if winner == ai.color {
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let _ = clients
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.read()
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.await
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.get(&addr)
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.unwrap()
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.send("GAME:WINS");
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let _ = clients
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.read()
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.await
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.get(&SocketAddr::from_str(&opponent.addr)?)
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.unwrap()
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.send("GAME:LOSS");
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} else {
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let _ = clients
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.read()
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.await
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.get(&addr)
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.unwrap()
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.send("GAME:LOSS");
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let _ = clients
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.read()
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.await
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.get(&SocketAddr::from_str(&opponent.addr)?)
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.unwrap()
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.send("GAME:WINS");
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}
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}
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else if filled {
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let _ = clients
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.read()
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.await
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.get(&addr)
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.unwrap()
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.send("GAME:DRAW");
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let _ = clients
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.read()
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.await
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.get(&SocketAddr::from_str(&opponent.addr)?)
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.unwrap()
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.send("GAME:DRAW");
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}
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else {
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let _ = clients
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.read()
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.await
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.get(&SocketAddr::from_str(&opponent.addr)?)
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.unwrap()
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.send(&format!("OPPONENT:{}", text.split(":").collect::<Vec<&str>>()[1].parse::<usize>()?));
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}
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// TODO: remove match from matchmaker
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// TODO: broadcast moves to viewers
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}
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else {
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let _ = clients
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.read()
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32
src/types.rs
32
src/types.rs
@@ -1,5 +1,7 @@
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use std::collections::HashMap;
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use std::net::SocketAddr;
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use std::vec;
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use rand::Rng;
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use tokio::sync::mpsc::error::SendError;
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use tokio::sync::mpsc::UnboundedSender;
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use tokio_tungstenite::tungstenite::Message;
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@@ -11,27 +13,29 @@ pub enum Role {
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Player,
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}
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#[derive(PartialEq)]
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#[derive(PartialEq, Clone)]
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pub enum Color {
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Red,
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Blue,
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None,
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}
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pub struct Client {
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pub struct Client<'a> {
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pub client_id: String,
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pub role: Role,
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pub connection: UnboundedSender<Message>,
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pub username: Option<String>,
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pub current_match: Option<&'a Match<'static>>,
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}
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impl Client {
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pub fn new(client_id: String, role: Role, connection: UnboundedSender<Message>) -> Client {
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impl Client<'static> {
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pub fn new(client_id: String, role: Role, connection: UnboundedSender<Message>) -> Client<'static> {
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Client {
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client_id,
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role,
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connection,
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username: None,
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current_match: None,
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}
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}
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@@ -40,33 +44,39 @@ impl Client {
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}
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}
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#[derive(Clone)]
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pub struct AI {
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pub username: String,
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pub color: Color,
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pub ready: bool,
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pub addr: String,
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}
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impl AI {
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pub fn new(username: &str, color: Color) -> AI {
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AI { username: username.to_string(), color, ready: false }
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pub fn new(username: &str, color: Color, addr: String) -> AI {
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AI { username: username.to_string(), color, ready: false, addr }
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}
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}
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pub struct Match {
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pub struct Match<'a> {
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pub id: u32,
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pub board: Vec<Vec<Color>>,
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pub viewers: Vec<SocketAddr>,
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pub ledger: Vec<(&'a AI, usize)>,
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pub first: AI,
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pub player1: AI,
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pub player2: AI,
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}
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impl Match {
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pub fn new(player1: AI, player2: AI) -> Match {
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Match { board: Vec::new(), viewers: Vec::new(), player1, player2 }
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impl Match<'static> {
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pub fn new(id: u32, player1: AI, player2: AI) -> Match<'static> {
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let first = if rand::rng().random_range(0..=1) == 0 { player1.clone() } else { player2.clone() };
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Match { id, board: vec![vec![Color::None; 5]; 6], viewers: Vec::new(), ledger: Vec::new(), first, player1, player2 }
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}
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}
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pub struct MatchMaker {
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pub matches: HashMap<u32, Match>,
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pub matches: HashMap<u32, Match<'static>>,
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pub ready_players: Vec<AI>,
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}
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