feat: initial game logic
This commit is contained in:
32
src/types.rs
32
src/types.rs
@@ -1,5 +1,7 @@
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use std::collections::HashMap;
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use std::net::SocketAddr;
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use std::vec;
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use rand::Rng;
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use tokio::sync::mpsc::error::SendError;
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use tokio::sync::mpsc::UnboundedSender;
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use tokio_tungstenite::tungstenite::Message;
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@@ -11,27 +13,29 @@ pub enum Role {
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Player,
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}
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#[derive(PartialEq)]
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#[derive(PartialEq, Clone)]
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pub enum Color {
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Red,
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Blue,
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None,
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}
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pub struct Client {
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pub struct Client<'a> {
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pub client_id: String,
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pub role: Role,
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pub connection: UnboundedSender<Message>,
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pub username: Option<String>,
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pub current_match: Option<&'a Match<'static>>,
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}
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impl Client {
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pub fn new(client_id: String, role: Role, connection: UnboundedSender<Message>) -> Client {
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impl Client<'static> {
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pub fn new(client_id: String, role: Role, connection: UnboundedSender<Message>) -> Client<'static> {
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Client {
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client_id,
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role,
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connection,
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username: None,
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current_match: None,
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}
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}
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@@ -40,33 +44,39 @@ impl Client {
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}
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}
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#[derive(Clone)]
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pub struct AI {
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pub username: String,
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pub color: Color,
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pub ready: bool,
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pub addr: String,
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}
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impl AI {
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pub fn new(username: &str, color: Color) -> AI {
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AI { username: username.to_string(), color, ready: false }
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pub fn new(username: &str, color: Color, addr: String) -> AI {
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AI { username: username.to_string(), color, ready: false, addr }
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}
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}
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pub struct Match {
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pub struct Match<'a> {
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pub id: u32,
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pub board: Vec<Vec<Color>>,
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pub viewers: Vec<SocketAddr>,
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pub ledger: Vec<(&'a AI, usize)>,
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pub first: AI,
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pub player1: AI,
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pub player2: AI,
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}
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impl Match {
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pub fn new(player1: AI, player2: AI) -> Match {
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Match { board: Vec::new(), viewers: Vec::new(), player1, player2 }
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impl Match<'static> {
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pub fn new(id: u32, player1: AI, player2: AI) -> Match<'static> {
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let first = if rand::rng().random_range(0..=1) == 0 { player1.clone() } else { player2.clone() };
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Match { id, board: vec![vec![Color::None; 5]; 6], viewers: Vec::new(), ledger: Vec::new(), first, player1, player2 }
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}
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}
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pub struct MatchMaker {
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pub matches: HashMap<u32, Match>,
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pub matches: HashMap<u32, Match<'static>>,
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pub ready_players: Vec<AI>,
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}
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