feat: get data for disconnects, abstracted tournaments
This commit is contained in:
28
Cargo.lock
generated
28
Cargo.lock
generated
@@ -8,6 +8,17 @@ version = "1.0.100"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a23eb6b1614318a8071c9b2521f36b424b2c83db5eb3a0fead4a6c0809af6e61"
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[[package]]
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name = "async-trait"
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version = "0.1.89"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9035ad2d096bed7955a320ee7e2230574d28fd3c3a0f186cbea1ff3c7eed5dbb"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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name = "bitflags"
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version = "2.10.0"
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@@ -40,6 +51,7 @@ name = "connect4-moderator-server"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"async-trait",
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"futures-util",
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"rand",
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"tokio",
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@@ -476,9 +488,9 @@ dependencies = [
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[[package]]
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name = "tracing"
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version = "0.1.41"
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version = "0.1.43"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "784e0ac535deb450455cbfa28a6f0df145ea1bb7ae51b821cf5e7927fdcfbdd0"
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checksum = "2d15d90a0b5c19378952d479dc858407149d7bb45a14de0142f6c534b16fc647"
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dependencies = [
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"pin-project-lite",
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"tracing-attributes",
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@@ -487,9 +499,9 @@ dependencies = [
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[[package]]
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name = "tracing-attributes"
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version = "0.1.30"
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version = "0.1.31"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "81383ab64e72a7a8b8e13130c49e3dab29def6d0c7d76a03087b3cf71c5c6903"
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checksum = "7490cfa5ec963746568740651ac6781f701c9c5ea257c58e057f3ba8cf69e8da"
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dependencies = [
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"proc-macro2",
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"quote",
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@@ -498,9 +510,9 @@ dependencies = [
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[[package]]
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name = "tracing-core"
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version = "0.1.34"
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version = "0.1.35"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b9d12581f227e93f094d3af2ae690a574abb8a2b9b7a96e7cfe9647b2b617678"
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checksum = "7a04e24fab5c89c6a36eb8558c9656f30d81de51dfa4d3b45f26b21d61fa0a6c"
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dependencies = [
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"once_cell",
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"valuable",
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@@ -519,9 +531,9 @@ dependencies = [
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[[package]]
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name = "tracing-subscriber"
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version = "0.3.20"
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version = "0.3.22"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2054a14f5307d601f88daf0553e1cbf472acc4f2c51afab632431cdcd72124d5"
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checksum = "2f30143827ddab0d256fd843b7a66d164e9f271cfa0dde49142c5ca0ca291f1e"
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dependencies = [
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"nu-ansi-term",
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"sharded-slab",
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@@ -7,7 +7,8 @@ edition = "2021"
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tokio = { version = "1.48", features = ["full"] }
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tokio-tungstenite = "0.28"
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futures-util = "0.3.31"
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tracing = "0.1.41"
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tracing-subscriber = "0.3.20"
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tracing = "0.1.43"
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tracing-subscriber = "0.3.22"
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anyhow = "1.0.100"
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rand = "0.9.2"
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rand = "0.9.2"
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async-trait = "0.1.89"
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@@ -24,12 +24,15 @@ async def gameloop(socket):
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if (message[1] == "WINS") | (message[1] == "LOSS") | (message[1] == "DRAW") | (message[1] == "TERMINATED"):
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print(message[0] + ":" + message[1])
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player.reset()
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await socket.send("READY")
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case "OPPONENT":
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# Opponent has gone; calculate next move
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col = player.calculate_move(message[1])
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await socket.send(f"PLAY:{col}") # Send your move to the sever
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case "TOURNAMENT":
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if message[1] == "END":
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await socket.send("READY")
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case "ERROR":
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print(f"{message[0]}: {':'.join(message[1:])}")
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250
src/main.rs
250
src/main.rs
@@ -1,6 +1,6 @@
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mod types;
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use crate::types::{Color, Match, Tournament};
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use crate::types::{*};
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use futures_util::{SinkExt, StreamExt};
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use rand::Rng;
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use std::collections::HashMap;
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@@ -13,26 +13,12 @@ use tokio::sync::mpsc::UnboundedSender;
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use tokio::sync::RwLock;
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use tokio_tungstenite::{accept_async, tungstenite::Message};
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use tracing::{error, info, warn};
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use types::Client;
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type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
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type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
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type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
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type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
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// TODO: allow random player1 in demo mode
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struct Server {
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clients: Clients,
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usernames: Usernames,
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observers: Observers,
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matches: Matches,
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admin: Arc<RwLock<Option<SocketAddr>>>,
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admin_password: Arc<String>,
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tournament: Arc<RwLock<Option<Tournament>>>,
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waiting_timeout: Arc<RwLock<u64>>,
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demo_mode: bool,
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}
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// TODO: Allow random "player1" in demo mode
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// TODO: Support reconnecting behaviors
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// TODO: Other tournament types
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// TODO: Move timeouts
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// TODO: Send moves instantly, sleep only till waiting time
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#[tokio::main]
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async fn main() -> Result<(), anyhow::Error> {
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@@ -41,6 +27,13 @@ async fn main() -> Result<(), anyhow::Error> {
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let args: Vec<String> = env::args().collect();
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let demo_mode = args.get(1).is_some() && args.get(1).unwrap() == "demo";
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let tournament_type = if !demo_mode {
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if let Some(tourney) = args.get(1) {
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tourney.clone()
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} else {
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"round_robin".to_string()
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}
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} else { "round_robin".to_string() };
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let admin_password = env::var("ADMIN_AUTH").unwrap_or_else(|_| String::from("admin"));
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info!("Admin password: {}", admin_password);
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let admin_password = Arc::new(admin_password);
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@@ -54,7 +47,7 @@ async fn main() -> Result<(), anyhow::Error> {
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let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
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let matches: Matches = Arc::new(RwLock::new(HashMap::new()));
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let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
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let tournament: Arc<RwLock<Option<Tournament>>> = Arc::new(RwLock::new(None));
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let tournament: WrappedTournament = Arc::new(RwLock::new(None));
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let waiting_timeout: Arc<RwLock<u64>> = Arc::new(RwLock::new(5000));
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let server_data = Arc::new(
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@@ -67,7 +60,8 @@ async fn main() -> Result<(), anyhow::Error> {
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admin_password,
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tournament,
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waiting_timeout,
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demo_mode
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demo_mode,
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tournament_type,
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}
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);
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@@ -197,9 +191,9 @@ async fn handle_connection(
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let opponent_addr =
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if addr == current_match.player1 {
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current_match.player1
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} else {
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current_match.player2
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} else {
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current_match.player1
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};
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let opponent_connection =
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@@ -218,11 +212,12 @@ async fn handle_connection(
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// Check if it's their move
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let mut invalid = false;
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if (current_match.ledger.is_empty() && current_match.player1 != addr) ||
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(current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color)
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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invalid = true;
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}
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let column_parse = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>();
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@@ -238,9 +233,8 @@ async fn handle_connection(
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.await;
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// Check if valid move
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let mut invalid = false;
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if let Ok(column) = column_parse {
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if column >= 7 {
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if column >= 7 && !invalid {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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@@ -346,8 +340,8 @@ async fn handle_connection(
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drop(current_match);
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drop(clients_guard);
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let mut clients_guard = sd.clients.write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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let clients_guard = sd.clients.read().await;
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let mut client = clients_guard.get(&addr).unwrap().write().await;
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if client.color == winner {
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client.score += 1;
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}
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@@ -355,92 +349,24 @@ async fn handle_connection(
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client.color = Color::None;
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drop(client);
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let mut opponent =
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clients_guard.get_mut(&opponent_addr).unwrap().write().await;
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if !sd.demo_mode {
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opponent.current_match = None;
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if opponent.color == winner {
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opponent.score += 1;
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}
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opponent.color = Color::None;
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}
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matches_guard.remove(¤t_match_id).unwrap();
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let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
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if opponent.color == winner {
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opponent.score += 1;
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}
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opponent.current_match = None;
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opponent.color = Color::None;
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drop(opponent);
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matches_guard.remove(¤t_match_id).unwrap();
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if !sd.demo_mode && matches_guard.is_empty() {
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drop(matches_guard);
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drop(clients_guard);
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let mut tournament_guard = sd.tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.next();
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if tourney.is_completed {
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// Send scores
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let mut player_scores: Vec<(String, u32)> = Vec::new();
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for (_, player_addr) in tourney.players.iter() {
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let mut player = clients_guard.get_mut(player_addr).unwrap().write().await;
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player_scores.push((player.username.clone(), player.score));
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player.score = 0;
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player.round_robin_id = 0;
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}
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player_scores.sort_by(|a, b| b.1.cmp(&a.1));
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let mut message = "TOURNAMENT:END:".to_string();
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for (player, score) in player_scores.iter() {
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message.push_str(&format!("{},{}|", player, score))
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}
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message.pop();
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broadcast_message_all_observers(&sd.observers, &message).await;
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} else {
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// Create next matches
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// TODO: Make this a function
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for (i, id) in tourney.top_half.iter().enumerate() {
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let player1_addr = tourney.players.get(id).unwrap();
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let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap());
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if player2_addr.is_none() { continue; }
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let player2_addr = player2_addr.unwrap();
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let match_id: u32 = gen_match_id(&sd.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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*player1_addr,
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*player2_addr,
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)));
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let match_guard = new_match.read().await;
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let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
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player1.current_match = Some(match_id);
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player1.ready = false;
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if match_guard.player1 == *player1_addr {
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player1.color = Color::Red;
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let _ = send(&player1.connection, "GAME:START:1");
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} else {
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player1.color = Color::Blue;
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let _ = send(&player1.connection, "GAME:START:0");
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}
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drop(player1);
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let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
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player2.current_match = Some(match_id);
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player2.ready = false;
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if match_guard.player1 == *player2_addr {
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player2.color = Color::Red;
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let _ = send(&player2.connection, "GAME:START:1");
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} else {
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player2.color = Color::Blue;
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let _ = send(&player2.connection, "GAME:START:0");
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}
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drop(player2);
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matches_guard.insert(match_id, new_match.clone());
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}
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tourney.write().await.next(&sd.clients, &sd.matches, &sd.observers).await;
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if tourney.read().await.is_completed() {
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*tournament_guard = None;
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}
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}
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@@ -452,8 +378,8 @@ async fn handle_connection(
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if sd.demo_mode {
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (Color::Blue, column);
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current_match.place_token(Color::Blue, column);
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current_match.move_to_dispatch = (Color::Yellow, column);
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current_match.place_token(Color::Yellow, column);
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}
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let waiting = *sd.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
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@@ -602,6 +528,15 @@ async fn handle_connection(
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if match_id_parse.is_err() { let _ = send(&tx, "ERROR:INVALID:TERMINATE"); continue; }
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terminate_match(match_id_parse?, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
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if !sd.demo_mode && sd.matches.read().await.is_empty() {
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let mut tournament_guard = sd.tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.write().await.next(&sd.clients, &sd.matches, &sd.observers).await;
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if tourney.read().await.is_completed() {
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*tournament_guard = None;
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}
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}
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}
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else if text == "TOURNAMENT:START" {
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@@ -627,58 +562,36 @@ async fn handle_connection(
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continue;
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}
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let tourney = Tournament::new(&ready_players);
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drop(clients_guard);
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let mut tourney = match sd.tournament_type.as_str() {
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"round_robin" => RoundRobin::new(&ready_players),
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&_ => RoundRobin::new(&ready_players),
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};
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tourney.start(&sd.clients, &sd.matches).await;
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let mut tournament_guard = sd.tournament.write().await;
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*tournament_guard = Some(tourney.clone());
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for (i, id) in tourney.top_half.iter().enumerate() {
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let player1_addr = tourney.players.get(id).unwrap();
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let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap();
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let match_id: u32 = gen_match_id(&sd.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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*player1_addr,
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*player2_addr,
|
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)));
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let match_guard = new_match.read().await;
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let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
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player1.current_match = Some(match_id);
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player1.ready = false;
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if match_guard.player1 == *player1_addr {
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player1.color = Color::Red;
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let _ = send(&player1.connection, "GAME:START:1");
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} else {
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player1.color = Color::Blue;
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let _ = send(&player1.connection, "GAME:START:0");
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}
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drop(player1);
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let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
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player2.current_match = Some(match_id);
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player2.ready = false;
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if match_guard.player1 == *player2_addr {
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player2.color = Color::Red;
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let _ = send(&player2.connection, "GAME:START:1");
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} else {
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player2.color = Color::Blue;
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let _ = send(&player2.connection, "GAME:START:0");
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}
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drop(player2);
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sd.matches.write().await.insert(match_id, new_match.clone());
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}
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*tournament_guard = Some(Arc::new(RwLock::new(tourney)));
|
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let _ = send(&tx, "TOURNAMENT:START:ACK");
|
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}
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// TODO: Cancel Tournament
|
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else if text == "TOURNAMENT:CANCEL" {
|
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if !auth_check(&sd.admin, addr).await {
|
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let _ = send(&tx, "ERROR:INVALID:AUTH");
|
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}
|
||||
|
||||
if sd.tournament.read().await.is_none() || sd.demo_mode {
|
||||
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut tournament_guard = sd.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.cancel(&sd.clients, &sd.matches, &sd.observers).await;
|
||||
*tournament_guard = None;
|
||||
|
||||
let _ = send(&tx, "TOURNAMENT:CANCEL:ACK");
|
||||
}
|
||||
else if text.starts_with("TOURNAMENT:WAIT:") {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
@@ -688,6 +601,23 @@ async fn handle_connection(
|
||||
*sd.waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
|
||||
}
|
||||
|
||||
else if text == "GET:MOVE_WAIT" {
|
||||
let mut msg = "GET:MOVE_WAIT:".to_string();
|
||||
msg += &(*sd.waiting_timeout.read().await as f64 / 1000f64).to_string();
|
||||
let _ = send(&tx, &msg);
|
||||
}
|
||||
|
||||
else if text == "GET:TOURNAMENT_STATUS" {
|
||||
let status = sd.tournament.read().await.is_some();
|
||||
if sd.demo_mode {
|
||||
let _ = send(&tx, "GET:TOURNAMENT_STATUS:DEMO");
|
||||
} else {
|
||||
let mut msg = "GET:TOURNAMENT_STATUS:".to_string();
|
||||
msg += status.to_string().as_str();
|
||||
let _ = send(&tx, &msg);
|
||||
}
|
||||
}
|
||||
|
||||
else {
|
||||
let _ = send(&tx, "ERROR:UNKNOWN");
|
||||
}
|
||||
@@ -709,8 +639,6 @@ async fn handle_connection(
|
||||
// Clean up
|
||||
send_task.abort();
|
||||
|
||||
// TODO: Support reconnecting behaviors
|
||||
|
||||
// Remove and terminate any matches
|
||||
// We may not be a client disconnecting, do this check
|
||||
let clients_guard = sd.clients.read().await;
|
||||
|
||||
156
src/types.rs
156
src/types.rs
@@ -1,14 +1,37 @@
|
||||
use rand::Rng;
|
||||
use std::collections::HashMap;
|
||||
use std::net::SocketAddr;
|
||||
use std::sync::Arc;
|
||||
use std::vec;
|
||||
use async_trait::async_trait;
|
||||
use tokio::sync::mpsc::UnboundedSender;
|
||||
use tokio::sync::RwLock;
|
||||
use tokio_tungstenite::tungstenite::Message;
|
||||
use crate::{broadcast_message_all_observers, gen_match_id, send, terminate_match};
|
||||
|
||||
pub type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
|
||||
pub type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
|
||||
pub type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
|
||||
pub type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
|
||||
pub type WrappedTournament = Arc<RwLock<Option<Arc<RwLock<dyn Tournament + Send + Sync>>>>>;
|
||||
|
||||
pub struct Server {
|
||||
pub clients: Clients,
|
||||
pub usernames: Usernames,
|
||||
pub observers: Observers,
|
||||
pub matches: Matches,
|
||||
pub admin: Arc<RwLock<Option<SocketAddr>>>,
|
||||
pub admin_password: Arc<String>,
|
||||
pub tournament: WrappedTournament,
|
||||
pub waiting_timeout: Arc<RwLock<u64>>,
|
||||
pub demo_mode: bool,
|
||||
pub tournament_type: String,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Clone)]
|
||||
pub enum Color {
|
||||
Red,
|
||||
Blue,
|
||||
Yellow,
|
||||
None,
|
||||
}
|
||||
|
||||
@@ -39,17 +62,80 @@ impl Client {
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
pub trait Tournament {
|
||||
fn new(ready_players: &[SocketAddr]) -> Self where Self: Sized;
|
||||
async fn next(&mut self, clients: &Clients, matches: &Matches, observers: &Observers);
|
||||
async fn start(&mut self, clients: &Clients, matches: &Matches);
|
||||
async fn cancel(&mut self, clients: &Clients, matches: &Matches, observers: &Observers);
|
||||
fn is_completed(&self) -> bool;
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Tournament {
|
||||
pub struct RoundRobin {
|
||||
pub players: HashMap<u32, SocketAddr>,
|
||||
pub top_half: Vec<u32>,
|
||||
pub bottom_half: Vec<u32>,
|
||||
pub is_completed: bool,
|
||||
}
|
||||
|
||||
impl Tournament {
|
||||
pub fn new(ready_players: &[SocketAddr]) -> Tournament {
|
||||
let mut result = Tournament {
|
||||
impl RoundRobin {
|
||||
async fn create_matches(&self, clients: &Clients, matches: &Matches) {
|
||||
let clients_guard = clients.read().await;
|
||||
for (i, id) in self.top_half.iter().enumerate() {
|
||||
let player1_addr = self.players.get(id).unwrap();
|
||||
let player2_addr = self.players.get(self.bottom_half.get(i).unwrap());
|
||||
|
||||
if player2_addr.is_none() { continue; }
|
||||
let player2_addr = player2_addr.unwrap();
|
||||
|
||||
let match_id: u32 = gen_match_id(matches).await;
|
||||
let new_match = Arc::new(RwLock::new(Match::new(
|
||||
match_id,
|
||||
*player1_addr,
|
||||
*player2_addr,
|
||||
)));
|
||||
|
||||
let match_guard = new_match.read().await;
|
||||
let mut player1 = clients_guard.get(player1_addr).unwrap().write().await;
|
||||
|
||||
player1.current_match = Some(match_id);
|
||||
player1.ready = false;
|
||||
|
||||
if match_guard.player1 == *player1_addr {
|
||||
player1.color = Color::Red;
|
||||
let _ = send(&player1.connection, "GAME:START:1");
|
||||
} else {
|
||||
player1.color = Color::Yellow;
|
||||
let _ = send(&player1.connection, "GAME:START:0");
|
||||
}
|
||||
|
||||
drop(player1);
|
||||
|
||||
let mut player2 = clients_guard.get(player2_addr).unwrap().write().await;
|
||||
|
||||
player2.current_match = Some(match_id);
|
||||
player2.ready = false;
|
||||
|
||||
if match_guard.player1 == *player2_addr {
|
||||
player2.color = Color::Red;
|
||||
let _ = send(&player2.connection, "GAME:START:1");
|
||||
} else {
|
||||
player2.color = Color::Yellow;
|
||||
let _ = send(&player2.connection, "GAME:START:0");
|
||||
}
|
||||
|
||||
drop(player2);
|
||||
|
||||
matches.write().await.insert(match_id, new_match.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
impl Tournament for RoundRobin {
|
||||
fn new(ready_players: &[SocketAddr]) -> RoundRobin {
|
||||
let mut result = RoundRobin {
|
||||
players: HashMap::new(),
|
||||
top_half: Vec::new(),
|
||||
bottom_half: Vec::new(),
|
||||
@@ -73,7 +159,7 @@ impl Tournament {
|
||||
result
|
||||
}
|
||||
|
||||
pub fn next(&mut self) {
|
||||
async fn next(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
|
||||
if self.is_completed {
|
||||
return;
|
||||
}
|
||||
@@ -93,7 +179,65 @@ impl Tournament {
|
||||
if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
|
||||
self.is_completed = true;
|
||||
}
|
||||
|
||||
if self.is_completed() {
|
||||
// Send scores
|
||||
let clients_guard = clients.read().await;
|
||||
let mut player_scores: Vec<(String, u32)> = Vec::new();
|
||||
for (_, player_addr) in self.players.iter() {
|
||||
let mut player = clients_guard.get(player_addr).unwrap().write().await;
|
||||
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
|
||||
player_scores.push((player.username.clone(), player.score));
|
||||
player.score = 0;
|
||||
player.round_robin_id = 0;
|
||||
}
|
||||
|
||||
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
|
||||
|
||||
let mut message = "TOURNAMENT:END:".to_string();
|
||||
for (player, score) in player_scores.iter() {
|
||||
message.push_str(&format!("{},{}|", player, score))
|
||||
}
|
||||
message.pop();
|
||||
|
||||
broadcast_message_all_observers(observers, &message).await;
|
||||
}
|
||||
else {
|
||||
// Create next matches
|
||||
self.create_matches(clients, matches).await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn start(&mut self, clients: &Clients, matches: &Matches) {
|
||||
self.create_matches(clients, matches).await;
|
||||
}
|
||||
|
||||
async fn cancel(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
|
||||
for (_, addr) in self.players.iter() {
|
||||
let clients_guard = clients.read().await;
|
||||
|
||||
let client = clients_guard.get(addr);
|
||||
if client.is_none() { continue; }
|
||||
let client = client.unwrap().read().await;
|
||||
let client_connection = client.connection.clone();
|
||||
let client_ready = client.ready;
|
||||
|
||||
let match_id = client.current_match;
|
||||
if match_id.is_none() { continue; }
|
||||
let match_id = match_id.unwrap();
|
||||
|
||||
drop(client);
|
||||
drop(clients_guard);
|
||||
|
||||
terminate_match(match_id, matches, clients, observers, false).await;
|
||||
|
||||
if !client_ready {
|
||||
let _ = send(&client_connection, "TOURNAMENT:END");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_completed(&self) -> bool { self.is_completed }
|
||||
}
|
||||
|
||||
pub struct Match {
|
||||
|
||||
Reference in New Issue
Block a user