feat: get data for disconnects, abstracted tournaments

This commit is contained in:
2025-12-08 22:52:10 -05:00
Unverified
parent f1cfe7e344
commit 8444bb70f4
5 changed files with 267 additions and 179 deletions

View File

@@ -1,6 +1,6 @@
mod types;
use crate::types::{Color, Match, Tournament};
use crate::types::{*};
use futures_util::{SinkExt, StreamExt};
use rand::Rng;
use std::collections::HashMap;
@@ -13,26 +13,12 @@ use tokio::sync::mpsc::UnboundedSender;
use tokio::sync::RwLock;
use tokio_tungstenite::{accept_async, tungstenite::Message};
use tracing::{error, info, warn};
use types::Client;
type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
// TODO: allow random player1 in demo mode
struct Server {
clients: Clients,
usernames: Usernames,
observers: Observers,
matches: Matches,
admin: Arc<RwLock<Option<SocketAddr>>>,
admin_password: Arc<String>,
tournament: Arc<RwLock<Option<Tournament>>>,
waiting_timeout: Arc<RwLock<u64>>,
demo_mode: bool,
}
// TODO: Allow random "player1" in demo mode
// TODO: Support reconnecting behaviors
// TODO: Other tournament types
// TODO: Move timeouts
// TODO: Send moves instantly, sleep only till waiting time
#[tokio::main]
async fn main() -> Result<(), anyhow::Error> {
@@ -41,6 +27,13 @@ async fn main() -> Result<(), anyhow::Error> {
let args: Vec<String> = env::args().collect();
let demo_mode = args.get(1).is_some() && args.get(1).unwrap() == "demo";
let tournament_type = if !demo_mode {
if let Some(tourney) = args.get(1) {
tourney.clone()
} else {
"round_robin".to_string()
}
} else { "round_robin".to_string() };
let admin_password = env::var("ADMIN_AUTH").unwrap_or_else(|_| String::from("admin"));
info!("Admin password: {}", admin_password);
let admin_password = Arc::new(admin_password);
@@ -54,7 +47,7 @@ async fn main() -> Result<(), anyhow::Error> {
let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
let matches: Matches = Arc::new(RwLock::new(HashMap::new()));
let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
let tournament: Arc<RwLock<Option<Tournament>>> = Arc::new(RwLock::new(None));
let tournament: WrappedTournament = Arc::new(RwLock::new(None));
let waiting_timeout: Arc<RwLock<u64>> = Arc::new(RwLock::new(5000));
let server_data = Arc::new(
@@ -67,7 +60,8 @@ async fn main() -> Result<(), anyhow::Error> {
admin_password,
tournament,
waiting_timeout,
demo_mode
demo_mode,
tournament_type,
}
);
@@ -197,9 +191,9 @@ async fn handle_connection(
let opponent_addr =
if addr == current_match.player1 {
current_match.player1
} else {
current_match.player2
} else {
current_match.player1
};
let opponent_connection =
@@ -218,11 +212,12 @@ async fn handle_connection(
// Check if it's their move
let mut invalid = false;
if (current_match.ledger.is_empty() && current_match.player1 != addr) ||
(current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color)
{
let _ = send(&tx, "ERROR:INVALID:MOVE");
continue;
invalid = true;
}
let column_parse = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>();
@@ -238,9 +233,8 @@ async fn handle_connection(
.await;
// Check if valid move
let mut invalid = false;
if let Ok(column) = column_parse {
if column >= 7 {
if column >= 7 && !invalid {
let _ = send(&tx, "ERROR:INVALID:MOVE");
invalid = true;
}
@@ -346,8 +340,8 @@ async fn handle_connection(
drop(current_match);
drop(clients_guard);
let mut clients_guard = sd.clients.write().await;
let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
let clients_guard = sd.clients.read().await;
let mut client = clients_guard.get(&addr).unwrap().write().await;
if client.color == winner {
client.score += 1;
}
@@ -355,92 +349,24 @@ async fn handle_connection(
client.color = Color::None;
drop(client);
let mut opponent =
clients_guard.get_mut(&opponent_addr).unwrap().write().await;
if !sd.demo_mode {
opponent.current_match = None;
if opponent.color == winner {
opponent.score += 1;
}
opponent.color = Color::None;
}
matches_guard.remove(&current_match_id).unwrap();
let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
if opponent.color == winner {
opponent.score += 1;
}
opponent.current_match = None;
opponent.color = Color::None;
drop(opponent);
matches_guard.remove(&current_match_id).unwrap();
if !sd.demo_mode && matches_guard.is_empty() {
drop(matches_guard);
drop(clients_guard);
let mut tournament_guard = sd.tournament.write().await;
let tourney = tournament_guard.as_mut().unwrap();
tourney.next();
if tourney.is_completed {
// Send scores
let mut player_scores: Vec<(String, u32)> = Vec::new();
for (_, player_addr) in tourney.players.iter() {
let mut player = clients_guard.get_mut(player_addr).unwrap().write().await;
player_scores.push((player.username.clone(), player.score));
player.score = 0;
player.round_robin_id = 0;
}
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
let mut message = "TOURNAMENT:END:".to_string();
for (player, score) in player_scores.iter() {
message.push_str(&format!("{},{}|", player, score))
}
message.pop();
broadcast_message_all_observers(&sd.observers, &message).await;
} else {
// Create next matches
// TODO: Make this a function
for (i, id) in tourney.top_half.iter().enumerate() {
let player1_addr = tourney.players.get(id).unwrap();
let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap());
if player2_addr.is_none() { continue; }
let player2_addr = player2_addr.unwrap();
let match_id: u32 = gen_match_id(&sd.matches).await;
let new_match = Arc::new(RwLock::new(Match::new(
match_id,
*player1_addr,
*player2_addr,
)));
let match_guard = new_match.read().await;
let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
player1.current_match = Some(match_id);
player1.ready = false;
if match_guard.player1 == *player1_addr {
player1.color = Color::Red;
let _ = send(&player1.connection, "GAME:START:1");
} else {
player1.color = Color::Blue;
let _ = send(&player1.connection, "GAME:START:0");
}
drop(player1);
let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
player2.current_match = Some(match_id);
player2.ready = false;
if match_guard.player1 == *player2_addr {
player2.color = Color::Red;
let _ = send(&player2.connection, "GAME:START:1");
} else {
player2.color = Color::Blue;
let _ = send(&player2.connection, "GAME:START:0");
}
drop(player2);
matches_guard.insert(match_id, new_match.clone());
}
tourney.write().await.next(&sd.clients, &sd.matches, &sd.observers).await;
if tourney.read().await.is_completed() {
*tournament_guard = None;
}
}
@@ -452,8 +378,8 @@ async fn handle_connection(
if sd.demo_mode {
let move_to_dispatch = current_match.move_to_dispatch.clone();
current_match.ledger.push(move_to_dispatch);
current_match.move_to_dispatch = (Color::Blue, column);
current_match.place_token(Color::Blue, column);
current_match.move_to_dispatch = (Color::Yellow, column);
current_match.place_token(Color::Yellow, column);
}
let waiting = *sd.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
@@ -602,6 +528,15 @@ async fn handle_connection(
if match_id_parse.is_err() { let _ = send(&tx, "ERROR:INVALID:TERMINATE"); continue; }
terminate_match(match_id_parse?, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
if !sd.demo_mode && sd.matches.read().await.is_empty() {
let mut tournament_guard = sd.tournament.write().await;
let tourney = tournament_guard.as_mut().unwrap();
tourney.write().await.next(&sd.clients, &sd.matches, &sd.observers).await;
if tourney.read().await.is_completed() {
*tournament_guard = None;
}
}
}
else if text == "TOURNAMENT:START" {
@@ -627,58 +562,36 @@ async fn handle_connection(
continue;
}
let tourney = Tournament::new(&ready_players);
drop(clients_guard);
let mut tourney = match sd.tournament_type.as_str() {
"round_robin" => RoundRobin::new(&ready_players),
&_ => RoundRobin::new(&ready_players),
};
tourney.start(&sd.clients, &sd.matches).await;
let mut tournament_guard = sd.tournament.write().await;
*tournament_guard = Some(tourney.clone());
for (i, id) in tourney.top_half.iter().enumerate() {
let player1_addr = tourney.players.get(id).unwrap();
let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap();
let match_id: u32 = gen_match_id(&sd.matches).await;
let new_match = Arc::new(RwLock::new(Match::new(
match_id,
*player1_addr,
*player2_addr,
)));
let match_guard = new_match.read().await;
let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
player1.current_match = Some(match_id);
player1.ready = false;
if match_guard.player1 == *player1_addr {
player1.color = Color::Red;
let _ = send(&player1.connection, "GAME:START:1");
} else {
player1.color = Color::Blue;
let _ = send(&player1.connection, "GAME:START:0");
}
drop(player1);
let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
player2.current_match = Some(match_id);
player2.ready = false;
if match_guard.player1 == *player2_addr {
player2.color = Color::Red;
let _ = send(&player2.connection, "GAME:START:1");
} else {
player2.color = Color::Blue;
let _ = send(&player2.connection, "GAME:START:0");
}
drop(player2);
sd.matches.write().await.insert(match_id, new_match.clone());
}
*tournament_guard = Some(Arc::new(RwLock::new(tourney)));
let _ = send(&tx, "TOURNAMENT:START:ACK");
}
// TODO: Cancel Tournament
else if text == "TOURNAMENT:CANCEL" {
if !auth_check(&sd.admin, addr).await {
let _ = send(&tx, "ERROR:INVALID:AUTH");
}
if sd.tournament.read().await.is_none() || sd.demo_mode {
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
continue;
}
let mut tournament_guard = sd.tournament.write().await;
let tourney = tournament_guard.as_mut().unwrap();
tourney.write().await.cancel(&sd.clients, &sd.matches, &sd.observers).await;
*tournament_guard = None;
let _ = send(&tx, "TOURNAMENT:CANCEL:ACK");
}
else if text.starts_with("TOURNAMENT:WAIT:") {
if !auth_check(&sd.admin, addr).await {
let _ = send(&tx, "ERROR:INVALID:AUTH");
@@ -688,6 +601,23 @@ async fn handle_connection(
*sd.waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
}
else if text == "GET:MOVE_WAIT" {
let mut msg = "GET:MOVE_WAIT:".to_string();
msg += &(*sd.waiting_timeout.read().await as f64 / 1000f64).to_string();
let _ = send(&tx, &msg);
}
else if text == "GET:TOURNAMENT_STATUS" {
let status = sd.tournament.read().await.is_some();
if sd.demo_mode {
let _ = send(&tx, "GET:TOURNAMENT_STATUS:DEMO");
} else {
let mut msg = "GET:TOURNAMENT_STATUS:".to_string();
msg += status.to_string().as_str();
let _ = send(&tx, &msg);
}
}
else {
let _ = send(&tx, "ERROR:UNKNOWN");
}
@@ -709,8 +639,6 @@ async fn handle_connection(
// Clean up
send_task.abort();
// TODO: Support reconnecting behaviors
// Remove and terminate any matches
// We may not be a client disconnecting, do this check
let clients_guard = sd.clients.read().await;