feat: get data for disconnects, abstracted tournaments
This commit is contained in:
250
src/main.rs
250
src/main.rs
@@ -1,6 +1,6 @@
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mod types;
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use crate::types::{Color, Match, Tournament};
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use crate::types::{*};
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use futures_util::{SinkExt, StreamExt};
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use rand::Rng;
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use std::collections::HashMap;
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@@ -13,26 +13,12 @@ use tokio::sync::mpsc::UnboundedSender;
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use tokio::sync::RwLock;
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use tokio_tungstenite::{accept_async, tungstenite::Message};
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use tracing::{error, info, warn};
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use types::Client;
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type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
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type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
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type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
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type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
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// TODO: allow random player1 in demo mode
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struct Server {
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clients: Clients,
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usernames: Usernames,
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observers: Observers,
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matches: Matches,
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admin: Arc<RwLock<Option<SocketAddr>>>,
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admin_password: Arc<String>,
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tournament: Arc<RwLock<Option<Tournament>>>,
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waiting_timeout: Arc<RwLock<u64>>,
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demo_mode: bool,
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}
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// TODO: Allow random "player1" in demo mode
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// TODO: Support reconnecting behaviors
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// TODO: Other tournament types
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// TODO: Move timeouts
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// TODO: Send moves instantly, sleep only till waiting time
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#[tokio::main]
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async fn main() -> Result<(), anyhow::Error> {
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@@ -41,6 +27,13 @@ async fn main() -> Result<(), anyhow::Error> {
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let args: Vec<String> = env::args().collect();
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let demo_mode = args.get(1).is_some() && args.get(1).unwrap() == "demo";
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let tournament_type = if !demo_mode {
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if let Some(tourney) = args.get(1) {
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tourney.clone()
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} else {
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"round_robin".to_string()
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}
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} else { "round_robin".to_string() };
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let admin_password = env::var("ADMIN_AUTH").unwrap_or_else(|_| String::from("admin"));
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info!("Admin password: {}", admin_password);
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let admin_password = Arc::new(admin_password);
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@@ -54,7 +47,7 @@ async fn main() -> Result<(), anyhow::Error> {
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let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
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let matches: Matches = Arc::new(RwLock::new(HashMap::new()));
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let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
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let tournament: Arc<RwLock<Option<Tournament>>> = Arc::new(RwLock::new(None));
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let tournament: WrappedTournament = Arc::new(RwLock::new(None));
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let waiting_timeout: Arc<RwLock<u64>> = Arc::new(RwLock::new(5000));
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let server_data = Arc::new(
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@@ -67,7 +60,8 @@ async fn main() -> Result<(), anyhow::Error> {
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admin_password,
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tournament,
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waiting_timeout,
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demo_mode
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demo_mode,
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tournament_type,
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}
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);
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@@ -197,9 +191,9 @@ async fn handle_connection(
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let opponent_addr =
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if addr == current_match.player1 {
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current_match.player1
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} else {
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current_match.player2
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} else {
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current_match.player1
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};
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let opponent_connection =
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@@ -218,11 +212,12 @@ async fn handle_connection(
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// Check if it's their move
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let mut invalid = false;
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if (current_match.ledger.is_empty() && current_match.player1 != addr) ||
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(current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color)
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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invalid = true;
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}
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let column_parse = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>();
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@@ -238,9 +233,8 @@ async fn handle_connection(
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.await;
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// Check if valid move
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let mut invalid = false;
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if let Ok(column) = column_parse {
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if column >= 7 {
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if column >= 7 && !invalid {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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@@ -346,8 +340,8 @@ async fn handle_connection(
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drop(current_match);
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drop(clients_guard);
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let mut clients_guard = sd.clients.write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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let clients_guard = sd.clients.read().await;
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let mut client = clients_guard.get(&addr).unwrap().write().await;
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if client.color == winner {
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client.score += 1;
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}
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@@ -355,92 +349,24 @@ async fn handle_connection(
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client.color = Color::None;
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drop(client);
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let mut opponent =
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clients_guard.get_mut(&opponent_addr).unwrap().write().await;
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if !sd.demo_mode {
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opponent.current_match = None;
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if opponent.color == winner {
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opponent.score += 1;
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}
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opponent.color = Color::None;
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}
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matches_guard.remove(¤t_match_id).unwrap();
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let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
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if opponent.color == winner {
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opponent.score += 1;
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}
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opponent.current_match = None;
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opponent.color = Color::None;
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drop(opponent);
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matches_guard.remove(¤t_match_id).unwrap();
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if !sd.demo_mode && matches_guard.is_empty() {
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drop(matches_guard);
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drop(clients_guard);
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let mut tournament_guard = sd.tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.next();
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if tourney.is_completed {
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// Send scores
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let mut player_scores: Vec<(String, u32)> = Vec::new();
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for (_, player_addr) in tourney.players.iter() {
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let mut player = clients_guard.get_mut(player_addr).unwrap().write().await;
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player_scores.push((player.username.clone(), player.score));
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player.score = 0;
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player.round_robin_id = 0;
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}
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player_scores.sort_by(|a, b| b.1.cmp(&a.1));
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let mut message = "TOURNAMENT:END:".to_string();
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for (player, score) in player_scores.iter() {
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message.push_str(&format!("{},{}|", player, score))
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}
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message.pop();
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broadcast_message_all_observers(&sd.observers, &message).await;
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} else {
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// Create next matches
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// TODO: Make this a function
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for (i, id) in tourney.top_half.iter().enumerate() {
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let player1_addr = tourney.players.get(id).unwrap();
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let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap());
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if player2_addr.is_none() { continue; }
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let player2_addr = player2_addr.unwrap();
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let match_id: u32 = gen_match_id(&sd.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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*player1_addr,
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*player2_addr,
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)));
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let match_guard = new_match.read().await;
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let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
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player1.current_match = Some(match_id);
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player1.ready = false;
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if match_guard.player1 == *player1_addr {
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player1.color = Color::Red;
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let _ = send(&player1.connection, "GAME:START:1");
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} else {
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player1.color = Color::Blue;
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let _ = send(&player1.connection, "GAME:START:0");
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}
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drop(player1);
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let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
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player2.current_match = Some(match_id);
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player2.ready = false;
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if match_guard.player1 == *player2_addr {
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player2.color = Color::Red;
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let _ = send(&player2.connection, "GAME:START:1");
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} else {
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player2.color = Color::Blue;
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let _ = send(&player2.connection, "GAME:START:0");
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}
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drop(player2);
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matches_guard.insert(match_id, new_match.clone());
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}
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tourney.write().await.next(&sd.clients, &sd.matches, &sd.observers).await;
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if tourney.read().await.is_completed() {
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*tournament_guard = None;
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}
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}
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@@ -452,8 +378,8 @@ async fn handle_connection(
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if sd.demo_mode {
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (Color::Blue, column);
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current_match.place_token(Color::Blue, column);
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current_match.move_to_dispatch = (Color::Yellow, column);
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current_match.place_token(Color::Yellow, column);
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}
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let waiting = *sd.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
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@@ -602,6 +528,15 @@ async fn handle_connection(
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if match_id_parse.is_err() { let _ = send(&tx, "ERROR:INVALID:TERMINATE"); continue; }
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terminate_match(match_id_parse?, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
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if !sd.demo_mode && sd.matches.read().await.is_empty() {
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let mut tournament_guard = sd.tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.write().await.next(&sd.clients, &sd.matches, &sd.observers).await;
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if tourney.read().await.is_completed() {
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*tournament_guard = None;
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}
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}
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}
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else if text == "TOURNAMENT:START" {
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@@ -627,58 +562,36 @@ async fn handle_connection(
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continue;
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}
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let tourney = Tournament::new(&ready_players);
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drop(clients_guard);
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let mut tourney = match sd.tournament_type.as_str() {
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"round_robin" => RoundRobin::new(&ready_players),
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&_ => RoundRobin::new(&ready_players),
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};
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tourney.start(&sd.clients, &sd.matches).await;
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let mut tournament_guard = sd.tournament.write().await;
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*tournament_guard = Some(tourney.clone());
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for (i, id) in tourney.top_half.iter().enumerate() {
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let player1_addr = tourney.players.get(id).unwrap();
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let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap();
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let match_id: u32 = gen_match_id(&sd.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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*player1_addr,
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*player2_addr,
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)));
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let match_guard = new_match.read().await;
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let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
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player1.current_match = Some(match_id);
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player1.ready = false;
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if match_guard.player1 == *player1_addr {
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player1.color = Color::Red;
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let _ = send(&player1.connection, "GAME:START:1");
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} else {
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player1.color = Color::Blue;
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let _ = send(&player1.connection, "GAME:START:0");
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}
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drop(player1);
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let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
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player2.current_match = Some(match_id);
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player2.ready = false;
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if match_guard.player1 == *player2_addr {
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player2.color = Color::Red;
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let _ = send(&player2.connection, "GAME:START:1");
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} else {
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player2.color = Color::Blue;
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let _ = send(&player2.connection, "GAME:START:0");
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}
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drop(player2);
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sd.matches.write().await.insert(match_id, new_match.clone());
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}
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*tournament_guard = Some(Arc::new(RwLock::new(tourney)));
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let _ = send(&tx, "TOURNAMENT:START:ACK");
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}
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// TODO: Cancel Tournament
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else if text == "TOURNAMENT:CANCEL" {
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if !auth_check(&sd.admin, addr).await {
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let _ = send(&tx, "ERROR:INVALID:AUTH");
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}
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if sd.tournament.read().await.is_none() || sd.demo_mode {
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let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
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continue;
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}
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let mut tournament_guard = sd.tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.write().await.cancel(&sd.clients, &sd.matches, &sd.observers).await;
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*tournament_guard = None;
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let _ = send(&tx, "TOURNAMENT:CANCEL:ACK");
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}
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else if text.starts_with("TOURNAMENT:WAIT:") {
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if !auth_check(&sd.admin, addr).await {
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let _ = send(&tx, "ERROR:INVALID:AUTH");
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@@ -688,6 +601,23 @@ async fn handle_connection(
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*sd.waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
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}
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else if text == "GET:MOVE_WAIT" {
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let mut msg = "GET:MOVE_WAIT:".to_string();
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msg += &(*sd.waiting_timeout.read().await as f64 / 1000f64).to_string();
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let _ = send(&tx, &msg);
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}
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else if text == "GET:TOURNAMENT_STATUS" {
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let status = sd.tournament.read().await.is_some();
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if sd.demo_mode {
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let _ = send(&tx, "GET:TOURNAMENT_STATUS:DEMO");
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} else {
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let mut msg = "GET:TOURNAMENT_STATUS:".to_string();
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msg += status.to_string().as_str();
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let _ = send(&tx, &msg);
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}
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}
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else {
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let _ = send(&tx, "ERROR:UNKNOWN");
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}
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@@ -709,8 +639,6 @@ async fn handle_connection(
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// Clean up
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send_task.abort();
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// TODO: Support reconnecting behaviors
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// Remove and terminate any matches
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// We may not be a client disconnecting, do this check
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let clients_guard = sd.clients.read().await;
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