feat: update spec for GAME:TERMINATE

This commit is contained in:
2025-12-04 21:53:13 -05:00
Unverified
parent cdf90ee2cb
commit bd1f2d414d

View File

@@ -639,43 +639,41 @@ async fn handle_connection(
continue;
}
let match_id_request = get_current_watching_match(&matches, addr).await;
let match_id_parse = text.split(":").collect::<Vec<&str>>()[2].parse::<u32>();
if match_id_parse.is_err() { let _ = send(&tx, "ERROR:INVALID:TERMINATE"); continue; }
match match_id_request {
Some(match_id) => {
let match_guard = matches.read().await;
let the_match = match_guard.get(&match_id).unwrap().read().await;
if let Some(wait_thread) = &the_match.wait_thread {
wait_thread.abort();
}
let player1_addr = the_match.player1;
let player2_addr = the_match.player2;
broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
drop(the_match);
drop(match_guard);
let match_guard = matches.read().await;
let match_id_request = match_guard.get(&match_id_parse.clone()?).unwrap();
let the_match = match_id_request.read().await;
let clients_guard = clients.write().await;
let mut player1 = clients_guard.get(&player1_addr).unwrap().write().await;
player1.current_match = None;
player1.color = Color::None;
let _ = send(&player1.connection, "GAME:TERMINATED");
drop(player1);
let mut player2 = clients_guard.get(&player2_addr).unwrap().write().await;
player2.current_match = None;
player2.color = Color::None;
let _ = send(&player2.connection, "GAME:TERMINATED");
drop(player2);
drop(clients_guard);
matches.write().await.remove(&match_id);
},
None => {
let _ = send(&tx, "ERROR:INVALID:TERMINATE");
}
if let Some(wait_thread) = &the_match.wait_thread {
wait_thread.abort();
}
let player1_addr = the_match.player1;
let player2_addr = the_match.player2;
broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
drop(the_match);
drop(match_guard);
let clients_guard = clients.write().await;
let mut player1 = clients_guard.get(&player1_addr).unwrap().write().await;
player1.current_match = None;
player1.color = Color::None;
let _ = send(&player1.connection, "GAME:TERMINATED");
drop(player1);
let mut player2 = clients_guard.get(&player2_addr).unwrap().write().await;
player2.current_match = None;
player2.color = Color::None;
let _ = send(&player2.connection, "GAME:TERMINATED");
drop(player2);
drop(clients_guard);
matches.write().await.remove(&match_id_parse?);
}
else if text == "TOURNAMENT:START" {