feat: 1.0 stable api
This commit is contained in:
@@ -1,56 +1,66 @@
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const WebSocket = require('ws');
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const readline = require('readline');
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const WebSocket = require("ws");
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const readline = require("readline");
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const url = 'wss://connect4.abunchofknowitalls.com';
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console.log(`Connecting to ${url}...`);
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const ws = new WebSocket(url);
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const DEFAULT_URL = "wss://connect4.abunchofknowitalls.com";
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let ws;
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let pingInterval;
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ws.on('open', () => {
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console.log('Connected to server!');
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console.log('Type a message and press Enter to send raw text.');
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function startClient(serverUrl) {
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console.log(`Connecting to ${serverUrl}...`);
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ws = new WebSocket(serverUrl);
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ws.on("open", () => {
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console.log("Connected to server!");
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console.log("Type a message and press Enter to send raw text.");
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// Keep the connection alive by sending a ping every 30 seconds
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pingInterval = setInterval(() => {
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if (ws.readyState === WebSocket.OPEN) {
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ws.ping();
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}
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if (ws.readyState === WebSocket.OPEN) {
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ws.ping();
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}
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}, 30000);
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});
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});
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ws.on('message', (data) => {
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ws.on("message", (data) => {
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// data is usually a Buffer in 'ws', convert to string
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console.log('< ' + data.toString());
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});
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console.log("< " + data.toString());
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});
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ws.on('pong', () => {
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ws.on("pong", () => {
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// console.log('Received pong');
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});
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});
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ws.on('close', () => {
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console.log('Disconnected from server.');
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ws.on("close", () => {
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console.log("Disconnected from server.");
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if (pingInterval) clearInterval(pingInterval);
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process.exit(0);
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});
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});
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ws.on('error', (err) => {
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console.error('WebSocket error:', err.message);
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ws.on("error", (err) => {
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console.error("WebSocket error:", err.message);
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if (pingInterval) clearInterval(pingInterval);
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});
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});
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}
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const rl = readline.createInterface({
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input: process.stdin,
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output: process.stdout,
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prompt: '> '
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input: process.stdin,
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output: process.stdout,
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prompt: "> ",
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});
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rl.prompt();
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rl.question(`Enter server address [${DEFAULT_URL}]: `, (answer) => {
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const serverUrl = answer.trim() || DEFAULT_URL;
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startClient(serverUrl);
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rl.on('line', (line) => {
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if (ws.readyState === WebSocket.OPEN) {
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ws.send(line);
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rl.on("line", (line) => {
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if (ws && ws.readyState === WebSocket.OPEN) {
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ws.send(line);
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} else {
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console.log('Socket not open. State:', ws.readyState);
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const state = ws ? ws.readyState : "N/A";
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console.log("Socket not open. State:", state);
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}
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rl.prompt();
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});
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rl.prompt();
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});
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@@ -2,48 +2,67 @@ import asyncio
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import websockets
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DEFAULT_SERVER_URL = "wss://connect4.abunchofknowitalls.com"
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def calculate_move(opponent_move, board):
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if opponent_move is not None:
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print(f"Opponent played column {opponent_move}")
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# TODO: Use the board variable to see and set the current state of the board
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# TODO: Implement your move calculation logic here instead
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return 0
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if opponent_move is not None:
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print(f"Opponent played column {opponent_move}")
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# TODO: Use the board variable to see and set the current state of the board
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# TODO: Implement your move calculation logic here instead
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return 0
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async def gameloop(socket):
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board = [[None] * 6 for _ in range(7)]
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while True: # While game is active, continually anticipate messages
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message = (await socket.recv()).split(':') # Receive message from server
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board = [[None] * 6 for _ in range(7)]
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while True: # While game is active, continually anticipate messages
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message = (await socket.recv()).split(":") # Receive message from server
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match message[0]:
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case 'CONNECT':
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await socket.send('READY')
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match message[0]:
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case "CONNECT":
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await socket.send("READY")
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case 'GAME':
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if message[1] == 'START':
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if message[2] == '1':
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col = calculate_move(None, board) # calculate_move is some arbitrary function you have created to figure out the next move
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await socket.send(f'PLAY:{col}') # Send your move to the sever
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if (message[1] == 'WINS') | (message[1] == 'LOSS') | (message[1] == 'DRAW') | (message[1] == 'TERMINATED'): # Game has ended
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print(message[0]+":"+message[1])
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board = [[None] * 6 for _ in range(7)]
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await socket.send('READY')
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case "GAME":
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if message[1] == "START":
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if message[2] == "1":
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col = calculate_move(
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None, board
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) # calculate_move is some arbitrary function you have created to figure out the next move
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await socket.send(f"PLAY:{col}") # Send your move to the sever
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if (
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(message[1] == "WINS")
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| (message[1] == "LOSS")
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| (message[1] == "DRAW")
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| (message[1] == "TERMINATED")
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): # Game has ended
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print(message[0] + ":" + message[1])
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board = [[None] * 6 for _ in range(7)]
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await socket.send("READY")
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case 'OPPONENT': # Opponent has gone; calculate next move
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col = calculate_move(message[1], board) # Give your function your opponent's move
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await socket.send(f'PLAY:{col}') # Send your move to the sever
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case "OPPONENT": # Opponent has gone; calculate next move
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col = calculate_move(
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message[1], board
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) # Give your function your opponent's move
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await socket.send(f"PLAY:{col}") # Send your move to the sever
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case 'ERROR':
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print(f"{message[0]}: {':'.join(message[1:])}")
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case "ERROR":
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print(f"{message[0]}: {':'.join(message[1:])}")
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await socket.close()
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async def join_server(username):
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async with websockets.connect(f'wss://connect4.abunchofknowitalls.com', ping_interval=30, ping_timeout=30) as socket: # Establish websocket connection
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await socket.send(f'CONNECT:{username}')
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await gameloop(socket)
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await socket.close()
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if __name__ == '__main__': # Program entrypoint
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username = input("Enter username: ")
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asyncio.run(join_server(username))
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async def join_server(username, server_url):
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async with websockets.connect(
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server_url, ping_interval=30, ping_timeout=30
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) as socket: # Establish websocket connection
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await socket.send(f"CONNECT:{username}")
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await gameloop(socket)
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if __name__ == "__main__": # Program entrypoint
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server_url = (
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input(f"Enter server address [{DEFAULT_SERVER_URL}]: ").strip()
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or DEFAULT_SERVER_URL
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)
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username = input("Enter username: ")
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asyncio.run(join_server(username, server_url))
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21
src/main.rs
21
src/main.rs
@@ -423,9 +423,15 @@ async fn handle_connection(
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broadcast_message_all_observers(&observers, &message).await;
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} else {
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// Create next matches
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// TODO: Make this a function
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for (i, id) in tourney.top_half.iter().enumerate() {
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let player1_addr = tourney.players.get(id).unwrap();
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let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap();
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let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap());
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if player2_addr.is_none() { continue; }
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let player2_addr = player2_addr.unwrap();
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// TODO: gen without collisions
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let match_id: u32 = rand::rng().random_range(100000..=999999);
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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@@ -475,11 +481,11 @@ async fn handle_connection(
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if !demo_mode {
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let connection = opponent.connection.clone();
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let column = column_parse.clone()?;
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let waiting = *waiting_timeout.read().await * 1000 + (rand::rng().random_range(0..=500) - 250);
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let waiting = *waiting_timeout.read().await as i64 * 1000 + (rand::rng().random_range(0..=500) - 250);
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let matches_move = matches.clone();
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let match_id_move = current_match.id;
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current_match.wait_thread = Some(tokio::spawn(async move {
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tokio::time::sleep(tokio::time::Duration::from_millis(waiting)).await;
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tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
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let mut matches_guard = matches_move.write().await;
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let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await;
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@@ -708,6 +714,15 @@ async fn handle_connection(
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matches.write().await.insert(match_id, new_match.clone());
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}
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}
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else if text.starts_with("TOURNAMENT:WAIT:") {
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if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
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let _ = send(&tx, "ERROR:INVALID:AUTH");
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continue;
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}
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let new_timeout = text.split(":").collect::<Vec<&str>>()[2].parse::<f64>()?;
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*waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
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}
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else {
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let _ = send(&tx, "ERROR:UNKNOWN");
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20
src/types.rs
20
src/types.rs
@@ -74,13 +74,23 @@ impl Tournament {
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}
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pub fn next(&mut self) {
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let first = *self.bottom_half.last().unwrap();
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let last = *self.top_half.last().unwrap();
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if self.is_completed {
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return;
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}
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self.top_half[0] = first;
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self.bottom_half[0] = last;
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if self.top_half.len() <= 1 || self.bottom_half.is_empty() {
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self.is_completed = true;
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return;
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}
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if self.top_half[0] == 0 {
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let last_from_top = self.top_half.pop().unwrap();
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let first_from_bottom = self.bottom_half.remove(0);
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self.top_half.insert(1, first_from_bottom);
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self.bottom_half.push(last_from_top);
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let expected_bottom_start = self.top_half.len() as u32;
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if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
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self.is_completed = true;
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}
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}
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