Redesigned the website!
This commit is contained in:
60
src/components/ui/blur-fade.tsx
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60
src/components/ui/blur-fade.tsx
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@@ -0,0 +1,60 @@
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'use client'
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import { useRef } from 'react'
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import type { Variants } from 'framer-motion'
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import { AnimatePresence, motion, useInView } from 'framer-motion'
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interface BlurFadeProps {
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children: React.ReactNode
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className?: string
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variant?: {
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hidden: { y: number }
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visible: { y: number }
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}
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duration?: number
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delay?: number
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yOffset?: number
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inView?: boolean
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inViewMargin?: string
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blur?: string
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}
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export default function BlurFade({
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children,
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className,
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variant,
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duration = 0.4,
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delay = 0,
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yOffset = 6,
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inView = false,
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inViewMargin = '-50px',
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blur = '6px',
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}: BlurFadeProps) {
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const ref = useRef(null)
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const inViewResult = useInView(ref, { once: true, margin: inViewMargin })
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const isInView = !inView || inViewResult
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const defaultVariants: Variants = {
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hidden: { y: yOffset, opacity: 0, filter: `blur(${blur})` },
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visible: { y: -yOffset, opacity: 1, filter: `blur(0px)` },
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}
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const combinedVariants = variant || defaultVariants
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return (
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<AnimatePresence>
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<motion.div
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ref={ref}
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initial="hidden"
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animate={isInView ? 'visible' : 'hidden'}
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exit="hidden"
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variants={combinedVariants}
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transition={{
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delay: 0.04 + delay,
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duration,
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ease: 'easeOut',
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}}
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className={className}
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>
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{children}
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</motion.div>
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</AnimatePresence>
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)
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}
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49
src/components/ui/border-beam.tsx
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49
src/components/ui/border-beam.tsx
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import { ny } from '@/lib/utils'
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interface BorderBeamProps {
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className?: string
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size?: number
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duration?: number
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borderWidth?: number
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anchor?: number
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colorFrom?: string
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colorTo?: string
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delay?: number
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}
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export function BorderBeam({
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className,
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size = 200,
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duration = 15,
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anchor = 90,
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borderWidth = 1.5,
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colorFrom = '#ffaa40',
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colorTo = '#9c40ff',
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delay = 0,
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}: BorderBeamProps) {
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return (
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<div
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style={
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{
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'--size': size,
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'--duration': duration,
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'--anchor': anchor,
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'--border-width': borderWidth,
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'--color-from': colorFrom,
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'--color-to': colorTo,
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'--delay': `-${delay}s`,
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} as React.CSSProperties
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}
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className={ny(
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'pointer-events-none absolute inset-0 rounded-[inherit] [border:calc(var(--border-width)*1px)_solid_transparent]',
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// mask styles
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'![mask-clip:padding-box,border-box] ![mask-composite:intersect] [mask:linear-gradient(transparent,transparent),linear-gradient(white,white)]',
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// pseudo styles
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'after:animate-border-beam after:absolute after:aspect-square after:w-[calc(var(--size)*1px)] after:[animation-delay:var(--delay)] after:[background:linear-gradient(to_left,var(--color-from),var(--color-to),transparent)] after:[offset-anchor:calc(var(--anchor)*1%)_50%] after:[offset-path:rect(0_auto_auto_0_round_calc(var(--size)*1px))]',
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className,
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)}
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/>
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)
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}
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120
src/components/ui/confetti.tsx
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120
src/components/ui/confetti.tsx
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'use client'
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import confetti from 'canvas-confetti'
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import type { ReactNode } from 'react'
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import React, { createContext, forwardRef, useCallback, useEffect, useImperativeHandle, useMemo, useRef } from 'react'
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import type {
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GlobalOptions as ConfettiGlobalOptions,
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CreateTypes as ConfettiInstance,
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Options as ConfettiOptions,
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} from 'canvas-confetti'
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import { Button } from '~/components/ui/button'
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import type { ButtonProps } from '~/components/ui/button'
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interface Api {
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fire: (options?: ConfettiOptions) => void
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}
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type Props = React.ComponentPropsWithRef<'canvas'> & {
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options?: ConfettiOptions
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globalOptions?: ConfettiGlobalOptions
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manualstart?: boolean
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children?: ReactNode
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}
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export type ConfettiRef = Api | null
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const ConfettiContext = createContext<Api>({} as Api)
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const Confetti = forwardRef<ConfettiRef, Props>((props, ref) => {
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const {
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options,
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globalOptions = { resize: true, useWorker: true },
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manualstart = false,
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children,
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...rest
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} = props
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const instanceRef = useRef<ConfettiInstance | null>(null) // confetti instance
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const canvasRef = useCallback(
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// https://react.dev/reference/react-dom/components/common#ref-callback
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// https://reactjs.org/docs/refs-and-the-dom.html#callback-refs
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(node: HTMLCanvasElement) => {
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if (node !== null) {
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// <canvas> is mounted => create the confetti instance
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if (instanceRef.current)
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return // if not already created
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instanceRef.current = confetti.create(node, {
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...globalOptions,
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resize: true,
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})
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}
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else {
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// <canvas> is unmounted => reset and destroy instanceRef
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if (instanceRef.current) {
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instanceRef.current.reset()
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instanceRef.current = null
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}
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}
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},
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[globalOptions],
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)
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// `fire` is a function that calls the instance() with `opts` merged with `options`
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const fire = useCallback(
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(opts = {}) => instanceRef.current?.({ ...options, ...opts }),
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[options],
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)
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const api = useMemo(
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() => ({
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fire,
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}),
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[fire],
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)
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useImperativeHandle(ref, () => api, [api])
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useEffect(() => {
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if (!manualstart)
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fire()
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}, [manualstart, fire])
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return (
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<ConfettiContext.Provider value={api}>
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<canvas ref={canvasRef} {...rest} />
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{children}
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</ConfettiContext.Provider>
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)
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})
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interface ConfettiButtonProps extends ButtonProps {
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options?: ConfettiOptions &
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ConfettiGlobalOptions & { canvas?: HTMLCanvasElement }
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children?: React.ReactNode
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}
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function ConfettiButton({ options, children, ...props }: ConfettiButtonProps) {
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const handleClick = (event: React.MouseEvent<HTMLButtonElement>) => {
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const rect = event.currentTarget.getBoundingClientRect()
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const x = rect.left + rect.width / 2
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const y = rect.top + rect.height / 2
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confetti({
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...options,
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origin: {
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x: x / window.innerWidth,
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y: y / window.innerHeight,
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},
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})
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}
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return (
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<Button onClick={handleClick} {...props}>
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{children}
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</Button>
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)
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}
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export { Confetti, ConfettiButton }
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export default Confetti
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271
src/components/ui/particles.tsx
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271
src/components/ui/particles.tsx
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@@ -0,0 +1,271 @@
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'use client'
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import React, { useEffect, useRef, useState } from 'react'
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interface MousePosition {
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x: number
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y: number
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}
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function MousePosition(): MousePosition {
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const [mousePosition, setMousePosition] = useState<MousePosition>({
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x: 0,
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y: 0,
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})
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useEffect(() => {
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const handleMouseMove = (event: MouseEvent) => {
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setMousePosition({ x: event.clientX, y: event.clientY })
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}
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window.addEventListener('mousemove', handleMouseMove)
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return () => {
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window.removeEventListener('mousemove', handleMouseMove)
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}
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}, [])
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return mousePosition
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}
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interface ParticlesProps {
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className?: string
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quantity?: number
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staticity?: number
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ease?: number
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size?: number
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refresh?: boolean
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color?: string
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vx?: number
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vy?: number
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}
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function hexToRgb(hex: string): number[] {
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hex = hex.replace('#', '')
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const hexInt = Number.parseInt(hex, 16)
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const red = (hexInt >> 16) & 255
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const green = (hexInt >> 8) & 255
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const blue = hexInt & 255
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return [red, green, blue]
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}
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const Particles: React.FC<ParticlesProps> = ({
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className = '',
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quantity = 100,
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staticity = 50,
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ease = 50,
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size = 0.4,
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refresh = false,
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color = '#ffffff',
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vx = 0,
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vy = 0,
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}) => {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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const canvasContainerRef = useRef<HTMLDivElement>(null)
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const context = useRef<CanvasRenderingContext2D | null>(null)
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const circles = useRef<any[]>([])
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const mousePosition = MousePosition()
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const mouse = useRef<{ x: number, y: number }>({ x: 0, y: 0 })
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const canvasSize = useRef<{ w: number, h: number }>({ w: 0, h: 0 })
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const dpr = typeof window !== 'undefined' ? window.devicePixelRatio : 1
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useEffect(() => {
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if (canvasRef.current) {
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context.current = canvasRef.current.getContext('2d')
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}
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initCanvas()
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animate()
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window.addEventListener('resize', initCanvas)
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return () => {
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window.removeEventListener('resize', initCanvas)
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}
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}, [color])
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useEffect(() => {
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onMouseMove()
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}, [mousePosition.x, mousePosition.y])
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useEffect(() => {
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initCanvas()
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}, [refresh])
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const initCanvas = () => {
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resizeCanvas()
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drawParticles()
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}
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const onMouseMove = () => {
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if (canvasRef.current) {
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const rect = canvasRef.current.getBoundingClientRect()
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const { w, h } = canvasSize.current
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const x = mousePosition.x - rect.left - w / 2
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const y = mousePosition.y - rect.top - h / 2
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const inside = x < w / 2 && x > -w / 2 && y < h / 2 && y > -h / 2
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if (inside) {
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mouse.current.x = x
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mouse.current.y = y
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}
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}
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}
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interface Circle {
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x: number
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y: number
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translateX: number
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translateY: number
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size: number
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alpha: number
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targetAlpha: number
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dx: number
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dy: number
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magnetism: number
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}
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const resizeCanvas = () => {
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if (canvasContainerRef.current && canvasRef.current && context.current) {
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circles.current.length = 0
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canvasSize.current.w = canvasContainerRef.current.offsetWidth
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canvasSize.current.h = canvasContainerRef.current.offsetHeight
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canvasRef.current.width = canvasSize.current.w * dpr
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canvasRef.current.height = canvasSize.current.h * dpr
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canvasRef.current.style.width = `${canvasSize.current.w}px`
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canvasRef.current.style.height = `${canvasSize.current.h}px`
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context.current.scale(dpr, dpr)
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}
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}
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const circleParams = (): Circle => {
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const x = Math.floor(Math.random() * canvasSize.current.w)
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const y = Math.floor(Math.random() * canvasSize.current.h)
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const translateX = 0
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const translateY = 0
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const pSize = Math.floor(Math.random() * 2) + size
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const alpha = 0
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const targetAlpha = Number.parseFloat((Math.random() * 0.6 + 0.1).toFixed(1))
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const dx = (Math.random() - 0.5) * 0.1
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const dy = (Math.random() - 0.5) * 0.1
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const magnetism = 0.1 + Math.random() * 4
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return {
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x,
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y,
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translateX,
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translateY,
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size: pSize,
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alpha,
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targetAlpha,
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dx,
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dy,
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magnetism,
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}
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}
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const rgb = hexToRgb(color)
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const drawCircle = (circle: Circle, update = false) => {
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if (context.current) {
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const { x, y, translateX, translateY, size, alpha } = circle
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context.current.translate(translateX, translateY)
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context.current.beginPath()
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context.current.arc(x, y, size, 0, 2 * Math.PI)
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context.current.fillStyle = `rgba(${rgb.join(', ')}, ${alpha})`
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context.current.fill()
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context.current.setTransform(dpr, 0, 0, dpr, 0, 0)
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if (!update) {
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circles.current.push(circle)
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}
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}
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}
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const clearContext = () => {
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if (context.current) {
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context.current.clearRect(
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0,
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0,
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canvasSize.current.w,
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canvasSize.current.h,
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)
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}
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}
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const drawParticles = () => {
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clearContext()
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const particleCount = quantity
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for (let i = 0; i < particleCount; i++) {
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const circle = circleParams()
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drawCircle(circle)
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}
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}
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const remapValue = (
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value: number,
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start1: number,
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end1: number,
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start2: number,
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end2: number,
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): number => {
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const remapped
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= ((value - start1) * (end2 - start2)) / (end1 - start1) + start2
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return remapped > 0 ? remapped : 0
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}
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const animate = () => {
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clearContext()
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circles.current.forEach((circle: Circle, i: number) => {
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// Handle the alpha value
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const edge = [
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circle.x + circle.translateX - circle.size, // distance from left edge
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canvasSize.current.w - circle.x - circle.translateX - circle.size, // distance from right edge
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circle.y + circle.translateY - circle.size, // distance from top edge
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canvasSize.current.h - circle.y - circle.translateY - circle.size, // distance from bottom edge
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]
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const closestEdge = edge.reduce((a, b) => Math.min(a, b))
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const remapClosestEdge = Number.parseFloat(
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remapValue(closestEdge, 0, 20, 0, 1).toFixed(2),
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)
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if (remapClosestEdge > 1) {
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circle.alpha += 0.02
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if (circle.alpha > circle.targetAlpha) {
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circle.alpha = circle.targetAlpha
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}
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}
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else {
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circle.alpha = circle.targetAlpha * remapClosestEdge
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}
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circle.x += circle.dx + vx
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circle.y += circle.dy + vy
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circle.translateX
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+= (mouse.current.x / (staticity / circle.magnetism) - circle.translateX)
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/ ease
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circle.translateY
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+= (mouse.current.y / (staticity / circle.magnetism) - circle.translateY)
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/ ease
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drawCircle(circle, true)
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// circle gets out of the canvas
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if (
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circle.x < -circle.size
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|| circle.x > canvasSize.current.w + circle.size
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|| circle.y < -circle.size
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|| circle.y > canvasSize.current.h + circle.size
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) {
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// remove the circle from the array
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circles.current.splice(i, 1)
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// create a new circle
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const newCircle = circleParams()
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drawCircle(newCircle)
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// update the circle position
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||||
}
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||||
})
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window.requestAnimationFrame(animate)
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}
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||||
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return (
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<div className={className} ref={canvasContainerRef} aria-hidden="true">
|
||||
<canvas ref={canvasRef} className="size-full" />
|
||||
</div>
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||||
)
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||||
}
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||||
|
||||
export default Particles
|
||||
Reference in New Issue
Block a user